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UI struct
#include <include/main.h>

HUD structure.

Contents

  • Reference
    • Public variables

Public variables

u8 nextToLoad
u8 _1
u8 lastState
u8 field_0x3
u8 state
u8 field_0x5
bool8 loadGfxOnRestore
u8 pauseFadeIn
u16 fadeType
u16 fadeInTime
u8 controlMode
u8 unk_d
u8 unk_e
u8 unk_f
void** currentRoomProperties
BgSettings* mapBottomBgSettings
BgSettings* mapTopBgSettings
RoomControls roomControls
GfxSlotList gfxSlotList
Palette palettes
u8 unk_2a8
ActiveScriptInfo activeScriptInfo
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