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include/ui.h file

Contents

  • Reference
    • Classes
    • Enums
    • Functions
    • Variables
    • Defines

Classes

struct UIElement
Floating UI element.
struct HUD

Enums

enum UIElementType { UI_ELEMENT_BUTTON_A, UI_ELEMENT_BUTTON_B, UI_ELEMENT_BUTTON_R, UI_ELEMENT_ITEM_A, UI_ELEMENT_ITEM_B, UI_ELEMENT_TEXT_R, UI_ELEMENT_HEART, UI_ELEMENT_EZLONAGSTART, UI_ELEMENT_EZLONAGACTIVE, UI_ELEMENT_TEXT_A, UI_ELEMENT_TEXT_B }
enum HUDHideFlags { HUD_HIDE_NONE, HUD_HIDE_1 = 0x1, HUD_HIDE_2 = 0x2, HUD_HIDE_4 = 0x4, HUD_HIDE_8 = 0x8, HUD_HIDE_HEARTS = 0x10, HUD_HIDE_CHARGE_BAR = 0x20, HUD_HIDE_RUPEES = 0x40, HUD_HIDE_KEYS = 0x80, HUD_HIDE_ALL = 0xff }

Functions

void DrawUIElements(void)
void UpdateUIElements(void)
void CreateUIElement(u32 type, u32 type2)
void sub_0801C2F0(u32 dest, u32 param_2)
void sub_0801C25C(void)
void DrawUI(void)
void InitUI(bool32 keepHealthAndRupees)
void RefreshUI(void)
void RecoverUI(u32 bottomPt, u32 topPt)

Variables

HUD gHUD

Defines

#define MAX_UI_ELEMENTS
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