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#ifndef PLAYERITEMBOTTLE_H
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#define PLAYERITEMBOTTLE_H
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#include "entity.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 bottleIndex; /**< @see Item */
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/*0x69*/ u8 unused[6];
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/*0x6f*/ u8 bottleContent; /**< @see Item */
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} PlayerItemBottleEntity;
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#endif // PLAYERITEMBOTTLE_H
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