tmc/src/gameUtils.c

937 lines
27 KiB
C

/**
* @file gameUtils.c
*
* @brief Game Utils
*/
#include "backgroundAnimations.h"
#include "enemy.h"
#include "entity.h"
#include "fade.h"
#include "fileselect.h"
#include "functions.h"
#include "game.h"
#include "item.h"
#include "itemMetaData.h"
#include "main.h"
#include "menu.h"
#include "npc.h"
#include "object.h"
#include "save.h"
#include "screen.h"
#include "script.h"
#include "sound.h"
#include "ui.h"
u32 StairsAreValid(void);
void ClearFlagArray(const u16*);
void DummyHandler(u32* a1);
void DarknutTimerHandler(u32* a1);
void BiggoronTimerHandler(u32* a1);
void InitAllRoomResInfo(void);
void InitRoomResInfo(RoomResInfo* info, RoomHeader* hdr, u32 area, u32 room);
void sub_080532E4(void);
void ResetTimerFlags(void);
extern void** gAreaTilesets[];
extern void** gAreaRoomMaps[];
extern void* gAreaMetatiles[];
extern void** gAreaTable[];
typedef struct {
u8 dest_off[8];
u8 _8;
u8 right_align;
u16 _a;
} PopupOption;
extern u8 gUnk_0200AF14;
void SetPopupState(u32 type, u32 choice_idx) {
static const Font sDefaultFont = {
.dest = gBG1Buffer,
.gfx_dest = (u16*)0x06006000,
.buffer_loc = gTextGfxBuffer,
._c = 0,
.gfx_src = 0xD300,
.width = 0xE0,
.right_align = 0,
.sm_border = 0,
.unused = 0,
.draw_border = 0,
.border_type = 0,
.fill_type = 6,
.charColor = 4,
._16 = 1,
.stylized = 0,
};
static const PopupOption sPopupOptions[] = {
{ { 11, 11, 11, 10, 11, 10, 10, 0 }, 8, 0, 16 },
{ { 10, 11, 11, 9, 11, 9, 9, 0 }, 8, 0, 17 },
{ { 15, 15, 15, 15, 15, 15, 15, 0 }, 5, 1, 13 },
};
Font font;
const PopupOption* opt;
u32 fakematch;
MemClear(gBG1Buffer, sizeof gBG1Buffer);
gUnk_020227E8[0]._0.WORD = 0xf;
gUnk_020227E8[1]._0.WORD = 0xf;
gUnk_020227E8[2]._0.WORD = 0xf;
gUnk_020227E8[3]._0.WORD = 0xf;
*(&gUnk_020227E8[choice_idx]._0.BYTES.byte0 + 1) = fakematch = 1;
MemCopy(&sDefaultFont, &font, sizeof font);
opt = &sPopupOptions[type];
font.dest = sDefaultFont.dest + (opt->dest_off[gSaveHeader->language] + opt->_8 * 32);
font.right_align = opt->right_align;
ShowTextBox(opt->_a, &font);
gScreen.bg1.updated = fakematch;
}
void InitializePlayer(void) {
static const u8 sPlayerSpawnStates[] = {
[PL_SPAWN_DEFAULT] = PLAYER_INIT,
[PL_SPAWN_MINISH] = PLAYER_MINISH,
[PL_SPAWN_DROP] = PLAYER_INIT,
[PL_SPAWN_WALKING] = PLAYER_ROOMTRANSITION,
[PL_SPAWN_STEP_IN] = PLAYER_ROOM_EXIT,
[PL_SPAWN_SLEEPING] = PLAYER_SLEEP,
[PL_SPAWN_DROP_MINISH] = PLAYER_MINISH,
[PL_SPAWN_STAIRS_ASCEND] = PLAYER_USEENTRANCE,
[PL_SPAWN_STAIRS_DESCEND] = PLAYER_USEENTRANCE,
[PL_SPAWN_9] = PLAYER_MINISH,
[PL_SPAWN_PARACHUTE_FORWARD] = PLAYER_WARP,
[PL_SPAWN_PARACHUTE_UP] = PLAYER_WARP,
[PL_SPAWN_FAST_TRAVEL] = PLAYER_WARP,
};
Entity* pl;
ResetPossibleInteraction();
MemClear(&gActiveItems, sizeof(gActiveItems));
MemClear(&gPlayerState, sizeof(gPlayerState));
MemFill32(0xffffffff, &gPlayerState.path_memory, sizeof(gPlayerState.path_memory));
MemClear(&gPlayerEntity, sizeof(gPlayerEntity));
pl = &gPlayerEntity;
gRoomControls.camera_target = pl;
gPlayerState.queued_action = sPlayerSpawnStates[gRoomTransition.player_status.spawn_type];
if (!CheckGlobalFlag(EZERO_1ST)) {
gPlayerState.flags |= PL_NO_CAP;
}
switch (gRoomTransition.player_status.spawn_type) {
case PL_SPAWN_DROP:
case PL_SPAWN_DROP_MINISH:
pl->z.HALF.HI = -0xc0;
break;
case PL_SPAWN_STEP_IN:
gPlayerState.field_0x38 = 16;
pl->direction = Direction8FromAnimationState(gRoomTransition.player_status.start_anim);
case PL_SPAWN_WALKING:
pl->speed = 224;
break;
case PL_SPAWN_STAIRS_ASCEND:
case PL_SPAWN_STAIRS_DESCEND:
gPlayerState.field_0x38 = 1;
gPlayerState.field_0x39 = gRoomTransition.player_status.spawn_type;
break;
case PL_SPAWN_PARACHUTE_FORWARD:
gPlayerState.field_0x38 = 1;
break;
case PL_SPAWN_PARACHUTE_UP:
gPlayerState.field_0x38 = 3;
break;
case PL_SPAWN_FAST_TRAVEL:
gPlayerState.field_0x38 = 4;
}
pl->kind = PLAYER;
pl->flags |= ENT_COLLIDE | ENT_PERSIST;
pl->spritePriority.b0 = 4;
pl->health = gSave.stats.health;
pl->x.HALF.HI = gRoomTransition.player_status.start_pos_x;
pl->y.HALF.HI = gRoomTransition.player_status.start_pos_y;
pl->animationState = gRoomTransition.player_status.start_anim;
pl->collisionLayer = gRoomTransition.player_status.layer;
UpdateSpriteForCollisionLayer(pl);
AppendEntityToList(pl, 1);
RegisterPlayerHitbox();
}
bool32 AreaIsOverworld(void) {
#ifdef EU
return gArea.areaMetadata == 0x01;
#else
return gArea.areaMetadata == 0x81;
#endif
}
bool32 CheckAreaOverworld(u32 area) {
#if EU
return gAreaMetadata[area].flags == 0x01;
#else
return gAreaMetadata[area].flags == 0x81;
#endif
}
#ifndef EU
bool32 AreaAllowsWarp(void) {
return (gArea.areaMetadata >> 7) & 1;
}
#endif
bool32 AreaIsDungeon(void) {
return (gArea.areaMetadata >> 2) & 1;
}
bool32 AreaHasEnemies(void) {
return (gArea.areaMetadata >> 4) & 1;
}
bool32 AreaHasNoEnemies(void) {
return (gArea.areaMetadata >> 6) & 1;
}
bool32 AreaHasMap(void) {
return (gArea.areaMetadata >> 3) & 1;
}
s32 ModHealth(s32 delta) {
s32 newHealth;
Stats* stats = &gSave.stats;
newHealth = stats->health + delta;
if (newHealth < 0) {
newHealth = 0;
}
if (stats->maxHealth < newHealth) {
newHealth = stats->maxHealth;
}
stats->health = newHealth;
gPlayerEntity.health = newHealth;
return newHealth;
}
void ModRupees(s32 delta) {
s32 newRupeeCount;
Stats* s = &gSave.stats;
newRupeeCount = s->rupees + delta;
if (newRupeeCount < 0) {
newRupeeCount = 0;
} else {
if (newRupeeCount > gWalletSizes[s->walletType].size) {
newRupeeCount = gWalletSizes[s->walletType].size;
}
}
s->rupees = newRupeeCount;
}
void ModDungeonKeys(s32 keys) {
if (AreaHasKeys()) {
u8* p = &gSave.dungeonKeys[gArea.dungeon_idx];
if (*p + keys < 0)
*p = 0;
else
*p += keys;
}
}
bool32 AreaHasKeys(void) {
return (gArea.areaMetadata >> 1) & 1;
}
bool32 HasDungeonSmallKey(void) {
u32 tmp;
if (AreaHasKeys())
tmp = gSave.dungeonKeys[gArea.dungeon_idx];
return tmp ? 1 : 0;
}
bool32 HasDungeonBigKey(void) {
u32 tmp;
if (AreaHasKeys())
tmp = gSave.dungeonItems[gArea.dungeon_idx] & 4;
return tmp ? 1 : 0;
}
bool32 HasDungeonCompass(void) {
if (!AreaHasKeys())
return 0;
return (gSave.dungeonItems[gArea.dungeon_idx] >> 1) & 1;
}
bool32 HasDungeonMap(void) {
if (!AreaHasKeys())
return 0;
return gSave.dungeonItems[gArea.dungeon_idx] & 1;
}
extern u8 gPaletteBufferBackup[];
void RestoreGameTask(u32 a1) {
LoadGfxGroups();
#ifndef EU
CleanUpGFXSlots();
#endif
sub_080ADE24();
InitUI(TRUE);
sub_0801AE44(a1);
MemCopy(gPaletteBufferBackup, gPaletteBuffer, 1024);
gUsedPalettes = 0xffffffff;
}
void LoadRoomBgm(void) {
gArea.queued_bgm = gAreaMetadata[gRoomControls.area]._3;
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START)) {
gArea.queued_bgm = BGM_FIGHT_THEME2;
}
}
#ifndef EU
void sub_08052878(void) {
gArea.bgm = gArea.queued_bgm;
SoundReq(SONG_STOP_ALL);
}
void sub_0805289C(void) {
gArea.queued_bgm = gArea.bgm;
}
#endif
bool32 CheckGameOver(void) {
if (gRoomTransition.field_0x4[1]) {
InitFade();
gMain.state = GAMETASK_EXIT;
gMain.substate = GAMEMAIN_INITROOM;
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
SoundReq(SONG_STOP_BGM);
return TRUE;
}
return FALSE;
}
void RoomExitCallback(void) {
if (gArea.transitionManager != NULL && gArea.onExit != NULL)
gArea.onExit(gArea.transitionManager);
}
bool32 CheckRoomExit(void) {
if (gRoomTransition.transitioningOut && gSave.stats.health != 0 && gPlayerState.framestate != PL_STATE_DIE) {
if (StairsAreValid()) {
gRoomTransition.transitioningOut = 0;
return FALSE;
}
switch (gRoomTransition.type) {
case TRANSITION_CUT:
SetFade(FADE_IN_OUT | FADE_INSTANT | FADE_MOSAIC, 8);
break;
case TRANSITION_CUT_FAST:
SetFade(FADE_IN_OUT | FADE_INSTANT | FADE_MOSAIC, 3);
break;
case TRANSITION_FADE_WHITE_SLOW:
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 4);
break;
case TRANSITION_FADE_BLACK_SLOW:
SetFade(FADE_IN_OUT | FADE_INSTANT, 4);
break;
case TRANSITION_FADE_BLACK:
SetFade(FADE_IN_OUT | FADE_INSTANT, 16);
break;
case TRANSITION_FADE_BLACK_FAST:
SetFade(FADE_IN_OUT | FADE_INSTANT, 256);
break;
case TRANSITION_7:
case TRANSITION_FADE_WHITE_FAST:
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 256);
break;
default:
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 16);
break;
}
RoomExitCallback();
gMain.substate = GAMEMAIN_CHANGEAREA;
*(&gMain.pauseInterval + 1) = 1;
return TRUE;
}
return FALSE;
}
u32 StairsAreValid(void) {
static const u16 sStairTypes[] = { 0x91, PL_SPAWN_STAIRS_ASCEND, 0x92, PL_SPAWN_STAIRS_DESCEND,
0x93, PL_SPAWN_STAIRS_ASCEND, 0x94, PL_SPAWN_STAIRS_DESCEND,
0x95, PL_SPAWN_STAIRS_ASCEND, 0x96, PL_SPAWN_STAIRS_DESCEND,
0x97, PL_SPAWN_STAIRS_ASCEND, 0x98, PL_SPAWN_STAIRS_DESCEND,
0 };
const u16* i;
u32 tgt = gRoomTransition.stairs_idx;
for (i = sStairTypes; i[0] != 0; i += 2) {
if (tgt == i[0]) {
gPlayerState.queued_action = PLAYER_USEENTRANCE;
gPlayerState.field_0x38 = 0;
gPlayerState.field_0x39 = i[1];
if (!gRoomTransition.player_status.spawn_type)
gRoomTransition.player_status.spawn_type = i[1];
return 1;
}
}
return 0;
}
void InitParachuteRoom(void) {
gRoomTransition.transitioningOut = 1;
gRoomTransition.player_status.start_pos_x = (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) & 0x3F8;
gRoomTransition.player_status.start_pos_y = (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) & 0x3F8;
gRoomTransition.player_status.start_anim = 4;
gRoomTransition.player_status.spawn_type = PL_SPAWN_PARACHUTE_FORWARD;
gRoomTransition.player_status.area_next = gRoomControls.area;
gRoomTransition.player_status.room_next = gRoomControls.room - 1;
}
void InitRoomTransition(void) {
switch (gRoomTransition.type) {
case TRANSITION_CUT:
SetFade(FADE_INSTANT | FADE_MOSAIC, 8);
break;
case TRANSITION_CUT_FAST:
SetFade(FADE_INSTANT | FADE_MOSAIC, 3);
break;
case TRANSITION_FADE_WHITE_SLOW:
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 4);
break;
case TRANSITION_3:
break;
case TRANSITION_FADE_BLACK_FAST:
SetFade(FADE_IN_OUT | FADE_INSTANT, 256);
break;
case TRANSITION_7:
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 256);
break;
case TRANSITION_FADE_BLACK:
SetFade(FADE_INSTANT, 16);
break;
case TRANSITION_FADE_WHITE_FAST:
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
break;
default:
SetFadeInverted(16);
break;
}
}
bool32 CanDispEzloMessage(void) {
s32 tmp = PL_STATE_WALK;
if (!(gInput.heldKeys & SELECT_BUTTON) || gPlayerState.controlMode != CONTROL_ENABLED ||
gPauseMenuOptions.disabled || gUnk_0200AF00.unk_1)
return FALSE;
if ((gPlayerState.flags & (PL_NO_CAP | PL_CAPTURED | PL_DISABLE_ITEMS)) || (gPlayerState.framestate_last > tmp) ||
gPlayerState.item || gPlayerEntity.field_0x7a.HWORD)
return FALSE;
if ((gPlayerEntity.z.HALF.HI & 0x8000) && !gPlayerState.field_0xa)
return FALSE;
GenerateAreaHint();
ForceSetPlayerState(PL_STATE_TALKEZLO);
SetPlayerEventPriority();
return TRUE;
}
void DisplayEzloMessage(void) {
u32 height;
u32 idx;
if (gRoomTransition.hint_height == 0) {
height = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y > 96 ? 1 : 13;
} else {
height = gRoomTransition.hint_height;
}
MessageAtHeight(gRoomTransition.hint_idx, height);
}
#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
void CreateMiscManager(void) {
Entity* e = NULL;
if (gRoomTransition.field31)
return;
gRoomTransition.field31 = 1;
#ifndef DEMO_JP
gRoomTransition.location = gArea.locationIndex;
#endif
e = (Entity*)GetEmptyManager();
if (e == NULL)
return;
e->kind = MANAGER;
e->id = MISC_MANAGER;
e->type = 15;
AppendEntityToList(e, 0);
}
#endif
void DecreasePortalTimer(void) {
if (gArea.portal_mode == 0)
gArea.portal_timer = 0;
if (gArea.portal_timer) {
gArea.portal_timer--;
gArea.portal_mode = 0;
}
}
void UpdatePlayerMapCoords(void) {
if (!AreaHasNoEnemies()) {
if (AreaIsOverworld()) {
gRoomTransition.player_status.overworld_map_x = gPlayerEntity.x.HALF_U.HI;
gRoomTransition.player_status.overworld_map_y = gPlayerEntity.y.HALF_U.HI;
} else if (AreaIsDungeon()) {
gRoomTransition.player_status.dungeon_map_x = gPlayerEntity.x.HALF.HI;
gRoomTransition.player_status.dungeon_map_y = gPlayerEntity.y.HALF.HI;
}
}
}
void SetWorldMapPos(u32 area, u32 room, u32 x, u32 y) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
gRoomTransition.player_status.overworld_map_x = hdr->map_x + x;
gRoomTransition.player_status.overworld_map_y = hdr->map_y + y;
}
void SetDungeonMapPos(u32 area, u32 room, u32 x, u32 y) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
gRoomTransition.player_status.dungeon_map_x = hdr->map_x + x;
gRoomTransition.player_status.dungeon_map_y = hdr->map_y + y;
}
void InitRoom(void) {
AreaHeader* a_hdr = NULL;
MemClear(&gArea, sizeof gArea);
a_hdr = &gAreaMetadata[gRoomControls.area];
gArea.areaMetadata = a_hdr->flags;
gArea.locationIndex = a_hdr->location;
gArea.dungeon_idx = a_hdr->location - 23;
gArea.localFlagOffset = gLocalFlagBanks[a_hdr->flag_bank];
gArea.flag_bank = a_hdr->flag_bank;
gArea.portal_timer = 180;
gArea.lightLevel = 256;
InitRoomTransition();
InitAllRoomResInfo();
}
u32 GetFlagBankOffset(u32 idx) {
AreaHeader* a_hdr = &gAreaMetadata[idx];
return gLocalFlagBanks[a_hdr->flag_bank];
}
void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)()) {
if (gMain.substate != GAMEMAIN_SUBTASK) {
gArea.transitionManager = mgr;
gArea.onEnter = onEnter;
gArea.onExit = onExit;
}
}
void InitAllRoomResInfo(void) {
RoomHeader* r_hdr = gAreaRoomHeaders[gRoomControls.area];
RoomResInfo* info = gArea.roomResInfos;
u32 i;
for (i = 0; i < MAX_ROOMS && *(u16*)r_hdr != 0xFFFF; i++, r_hdr++) {
if (r_hdr->tileset_id != 0xFFFF)
InitRoomResInfo(info, r_hdr, gRoomControls.area, i);
info++;
}
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
}
void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32 room) {
info->map_x = r_hdr->map_x;
info->map_y = r_hdr->map_y;
info->pixel_width = r_hdr->pixel_width;
info->pixel_height = r_hdr->pixel_height;
info->tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
info->map = *(gAreaRoomMaps[area] + room);
info->metatiles = gAreaMetatiles[area];
info->bg_anim = (void*)gUnk_080B755C[area];
info->exits = gExitLists[area][room];
if (gAreaTable[area] != NULL) {
info->properties = *(gAreaTable[area] + room);
}
}
RoomResInfo* GetCurrentRoomInfo(void) {
return &gArea.roomResInfos[gRoomControls.room];
}
void sub_08052EA0(void) {
MemClear(&gRoomVars, sizeof gRoomVars);
gRoomVars.unk_10[0] = -1;
gRoomVars.unk_10[1] = gRoomVars.unk_10[0];
gRoomVars.unk_10[2] = gRoomVars.unk_10[0];
gRoomVars.unk_10[3] = gRoomVars.unk_10[0];
gRoomVars.lightLevel = 256;
gArea.locationIndex = gAreaMetadata[gRoomControls.area].location;
UpdateRoomTracker();
InitScriptData();
sub_08054524();
sub_080186D4();
sub_0806F364();
UpdateGlobalProgress();
}
u32 sub_08052EF4(s32 idx) {
AreaHeader* a_hdr = NULL;
u32 i = idx < 0 ? gRoomControls.area : idx;
a_hdr = &gAreaMetadata[i];
return gLocalFlagBanks[a_hdr->flag_bank];
}
/**
* @brief If enabled, this type of transition does not change the room
* and keeps all entities.
*/
void UpdateFakeScroll(void) {
u32 x, y;
LinkedList* ll;
Entity* e;
if (gArea.unk_0c_0 == 0 || !gRoomVars.field_0x0)
return;
y = 0;
x = 0;
// WTF?
switch (gRoomControls.scroll_direction) {
case 0:
y = gArea.pCurrentRoomInfo->pixel_height;
case 1:
y = gArea.pCurrentRoomInfo->pixel_height;
case 2:
y = gArea.pCurrentRoomInfo->pixel_height;
case 3:
x = gArea.pCurrentRoomInfo->pixel_width;
}
gArea.pCurrentRoomInfo->map_x += x;
gArea.pCurrentRoomInfo->map_y += y;
gRoomControls.origin_x += x;
gRoomControls.origin_y += y;
gRoomControls.scroll_x += x;
gRoomControls.scroll_y += y;
ll = gEntityLists;
do {
for (e = ll->first; e != (Entity*)ll; e = e->next) {
if (e->kind != MANAGER) {
e->x.HALF.HI += x;
e->y.HALF.HI += y;
}
}
} while (++ll < gEntityLists + 9);
}
void LoadAuxiliaryRoom(u32 area, u32 room) {
sub_08052FF4(area, room);
gRoomControls.camera_target = NULL;
CloneMapData();
InitializeCamera();
}
void sub_08052FF4(u32 area, u32 room) {
RoomHeader* r_hdr = NULL;
ClearTilemaps();
SetBGDefaults();
gRoomControls.area = area;
gRoomControls.room = room;
gScreen.lcd.displayControl = 0x1740;
MemClear(&gArea.currentRoomInfo, sizeof gArea.currentRoomInfo);
gArea.pCurrentRoomInfo = &gArea.currentRoomInfo;
r_hdr = gAreaRoomHeaders[area] + room;
gArea.currentRoomInfo.map_x = r_hdr->map_x;
gArea.currentRoomInfo.map_y = r_hdr->map_y;
gArea.currentRoomInfo.pixel_width = r_hdr->pixel_width;
gArea.currentRoomInfo.pixel_height = r_hdr->pixel_height;
gArea.currentRoomInfo.tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
gArea.currentRoomInfo.map = *(gAreaRoomMaps[area] + room);
gArea.currentRoomInfo.metatiles = gAreaMetatiles[area];
gArea.currentRoomInfo.bg_anim = (void*)gUnk_080B755C[area];
}
void ChangeLightLevel(s32 lightLevel) {
lightLevel += gRoomVars.lightLevel;
if (lightLevel < 0)
lightLevel = 0;
if (lightLevel > 256)
lightLevel = 256;
gRoomVars.lightLevel = lightLevel;
}
void sub_080530B0(void) {
static const u16 sMinecartData[] = { 0x189, 0x0, 0x102, 0x4, 0x1af, 0x0, 0x204, 0x0,
0x1cf, 0x0, 0x10, 0x4, 0x0, 0x0, 0x0, 0x0 };
MemCopy(sMinecartData, gRoomTransition.minecart_data, sizeof sMinecartData);
}
void UpdateGlobalProgress(void) {
u8 pcnt = 1;
if (CheckLocalFlagByBank(FLAG_BANK_3, SEIIKI_STAINED_GLASS)) {
pcnt = 9;
} else if (CheckGlobalFlag(LV5_CLEAR)) {
pcnt = 8;
} else if (CheckLocalFlagByBank(FLAG_BANK_3, OUBO_KAKERA)) {
pcnt = 7;
} else if (CheckGlobalFlag(LV4_CLEAR)) {
pcnt = 6;
} else if (CheckGlobalFlag(LV3_CLEAR)) {
pcnt = 5;
} else if (CheckLocalFlagByBank(FLAG_BANK_1, SOUGEN_08_TORITSUKI)) {
pcnt = 4;
} else if (CheckGlobalFlag(LV1_CLEAR)) {
pcnt = 2;
}
gSave.global_progress = pcnt;
}
u32 sub_08053144(void) {
u32 ret;
if (CheckGlobalFlag(ENDING))
return 0;
ret = 0;
if (gArea.locationIndex != 0)
ret = !!(gRoomTransition.location ^ gArea.locationIndex);
return ret;
}
void CheckAreaDiscovery(void) {
if (!sub_08053144())
return;
gRoomTransition.location = gArea.locationIndex;
if (!CheckGlobalFlag(TABIDACHI))
return;
if (!CheckGlobalFlag(ENDING)) {
Entity* e = (Entity*)GetEmptyManager();
if (e != NULL) {
e->kind = MANAGER;
e->id = ENTER_ROOM_TEXTBOX_MANAGER;
AppendEntityToList(e, 8);
if (!gRoomVars.field_0x0 && !ReadBit(gSave.areaVisitFlags, gArea.locationIndex)) {
e->type2 = 1;
SetPlayerControl(3);
SetInitializationPriority();
}
}
}
WriteBit(gSave.areaVisitFlags, gArea.locationIndex);
}
void UpdatePlayerRoomStatus(void) {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
if (sub_08053144()) {
MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
if (AreaIsDungeon()) {
gRoomTransition.player_status.dungeon_area = gRoomControls.area;
gRoomTransition.player_status.dungeon_room = gRoomControls.room;
gRoomTransition.player_status.dungeon_x = gPlayerEntity.x.HALF.HI;
gRoomTransition.player_status.dungeon_y = gPlayerEntity.y.HALF.HI;
}
}
}
void sub_08053250(void) {
gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
gRoomTransition.player_status.start_anim = gPlayerEntity.animationState;
gRoomTransition.player_status.layer = gPlayerEntity.collisionLayer;
gRoomTransition.player_status.area_next = gRoomControls.area;
gRoomTransition.player_status.room_next = gRoomControls.room;
MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
}
void sub_0805329C(void) {
if (sub_08053144()) {
switch (gRoomControls.area) {
case AREA_DEEPWOOD_SHRINE:
gSave.dws_barrel_state = 0;
break;
case AREA_CAVE_OF_FLAMES:
sub_080530B0();
break;
case AREA_OUTER_FORTRESS_OF_WINDS:
sub_080532E4();
break;
default:
ResetTimerFlags();
break;
}
}
}
void sub_080532E4(void) {
s32 x, y;
RoomHeader* r_hdr = gAreaRoomHeaders[AREA_FORTRESS_OF_WINDS] + 33;
gRoomTransition.player_status.dungeon_area = AREA_FORTRESS_OF_WINDS;
gRoomTransition.player_status.dungeon_room = 33;
gRoomTransition.player_status.dungeon_x = r_hdr->map_x + r_hdr->pixel_width / 2;
gRoomTransition.player_status.dungeon_map_x = gRoomTransition.player_status.dungeon_x;
gRoomTransition.player_status.dungeon_y = r_hdr->map_y + r_hdr->pixel_height + 0xa0;
gRoomTransition.player_status.dungeon_map_y = gRoomTransition.player_status.dungeon_y;
}
void LoadGfxGroups(void) {
MemClear(&gBG0Buffer, sizeof gBG0Buffer);
MemClear(&gBG1Buffer, sizeof gBG1Buffer);
MemClear(&gBG2Buffer, sizeof gBG2Buffer);
MemClear(&gBG3Buffer, sizeof gBG3Buffer);
LoadGfxGroup(16);
LoadGfxGroup(23);
if (gRoomControls.area == AREA_CASTOR_WILDS)
LoadGfxGroup(26);
LoadItemGfx();
LoadPaletteGroup(11);
LoadPaletteGroup(12);
SetColor(0, 0);
}
void LoadItemGfx(void) {
LoadGfxGroup(GetInventoryValue(ITEM_REMOTE_BOMBS) ? 24 : 25);
if (GetInventoryValue(ITEM_LIGHT_ARROW))
LoadGfxGroup(29);
LoadGfxGroup(GetInventoryValue(ITEM_MAGIC_BOOMERANG) ? 28 : 27);
}
extern u16 gUnk_020178E0[];
void sub_080533CC(void) {
u16* p1 = gUnk_020178E0;
u16* p2 = gUnk_020178E0 - 0x100;
*p2++ = *p1++;
*p2++ = *p1++;
*p2++ = *p1++;
*p2++ = *p1++;
*p2++ = *p1++;
gUsedPalettes |= 8;
}
void UpdateTimerCallbacks(void) {
static void (*const sHandlers[])(u32*) = {
DarknutTimerHandler, DummyHandler, BiggoronTimerHandler, DummyHandler,
DummyHandler, DummyHandler, DummyHandler, DummyHandler,
};
u32* p;
u32 i;
p = &gSave.darknut_timer;
for (i = 0; i < 8; i++, p++) {
(sHandlers[i])(p);
}
}
void DummyHandler(u32* timer) {
}
void DarknutTimerHandler(u32* timer) {
if (gArea.locationIndex == 29 && *timer) {
if (!--*timer) {
ResetTimerFlags();
MenuFadeIn(5, 6);
}
}
}
void ResetTimerFlags(void) {
static const u16 sClearFlags[] = {
FLAG_BANK_10, LV6_GUFUU1_GISHIKI, //
FLAG_BANK_10, LV6_GUFUU1_DEMO, //
FLAG_BANK_10, LV6_ZELDA_DISCURSE, //
FLAG_BANK_10, LV6_00_ESCAPE, //
FLAG_BANK_10, LV6_GUFUU2_DEAD, //
FLAG_BANK_G, ENDING, //
FLAG_BANK_10, LV6_KANE_START, //
FLAG_BANK_10, LV6_KANE_1ST, //
FLAG_BANK_10, LV6_KANE_2ND, //
FLAG_BANK_10, LV6_SOTO_ENDING, //
0xFFFF,
};
gSave.darknut_timer = 0;
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_ZELDA_DISCURSE))
ClearGlobalFlag(ZELDA_CHASE);
ClearFlagArray(sClearFlags);
}
void StartDarkNutTimer(void) {
gSave.darknut_timer = 10800;
}
void sub_080534AC(void) {
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START)) {
ClearLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START);
gSave.darknut_timer = 0;
SoundReq(SONG_STOP_BGM);
}
}
void BiggoronTimerHandler(u32* timer) {
if (gRoomControls.area != AREA_VEIL_FALLS_TOP && *timer)
--*timer;
}
void InitBiggoronTimer(void) {
gSave.biggoron_timer = 36000;
}
void ResetTmpFlags(void) {
static const u16 sClearFlags[] = {
FLAG_BANK_2, BILL00_SHICHOU_00, //
FLAG_BANK_2, BILL0A_YADO_TAKARA_00, //
FLAG_BANK_2, BILL0C_SCHOOLR_00, //
FLAG_BANK_1, MACHI00_00, //
FLAG_BANK_1, MACHI00_02, //
FLAG_BANK_2, MHOUSE06_00, //
FLAG_BANK_2, MHOUSE14_00, //
FLAG_BANK_2, MHOUSE2_00_02, //
FLAG_BANK_2, MHOUSE2_01_T0, //
FLAG_BANK_2, MHOUSE2_02_KAME, //
FLAG_BANK_2, SHOP00_ITEM_01, //
FLAG_BANK_2, SHOP01_CAFE_01, //
0xFFFF,
};
ResetTimerFlags();
ClearFlagArray(sClearFlags);
if (!CheckGlobalFlag(WATERBEAN_PUT))
ClearGlobalFlag(WATERBEAN_OUT);
if (!GetInventoryValue(ITEM_EARTH_ELEMENT))
ClearGlobalFlag(LV1_CLEAR);
if (!GetInventoryValue(ITEM_FIRE_ELEMENT))
ClearGlobalFlag(LV2_CLEAR);
if (!GetInventoryValue(ITEM_WATER_ELEMENT))
ClearGlobalFlag(LV4_CLEAR);
}
void ClearFlagArray(const u16* p) {
const u16* i;
for (i = p; i[0] != 0xFFFF; i += 2)
ClearLocalFlagByBank(i[0], i[1]);
}