mirror of https://github.com/zeldaret/tmc.git
937 lines
27 KiB
C
937 lines
27 KiB
C
/**
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* @file gameUtils.c
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*
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* @brief Game Utils
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*/
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#include "backgroundAnimations.h"
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#include "enemy.h"
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#include "entity.h"
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#include "fade.h"
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#include "fileselect.h"
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#include "functions.h"
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#include "game.h"
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#include "item.h"
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#include "itemMetaData.h"
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#include "main.h"
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#include "menu.h"
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#include "npc.h"
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#include "object.h"
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#include "save.h"
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#include "screen.h"
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#include "script.h"
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#include "sound.h"
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#include "ui.h"
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u32 StairsAreValid(void);
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void ClearFlagArray(const u16*);
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void DummyHandler(u32* a1);
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void DarknutTimerHandler(u32* a1);
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void BiggoronTimerHandler(u32* a1);
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void InitAllRoomResInfo(void);
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void InitRoomResInfo(RoomResInfo* info, RoomHeader* hdr, u32 area, u32 room);
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void sub_080532E4(void);
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void ResetTimerFlags(void);
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extern void** gAreaTilesets[];
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extern void** gAreaRoomMaps[];
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extern void* gAreaMetatiles[];
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extern void** gAreaTable[];
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typedef struct {
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u8 dest_off[8];
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u8 _8;
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u8 right_align;
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u16 _a;
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} PopupOption;
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extern u8 gUnk_0200AF14;
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void SetPopupState(u32 type, u32 choice_idx) {
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static const Font sDefaultFont = {
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.dest = gBG1Buffer,
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.gfx_dest = (u16*)0x06006000,
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.buffer_loc = gTextGfxBuffer,
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._c = 0,
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.gfx_src = 0xD300,
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.width = 0xE0,
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.right_align = 0,
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.sm_border = 0,
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.unused = 0,
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.draw_border = 0,
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.border_type = 0,
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.fill_type = 6,
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.charColor = 4,
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._16 = 1,
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.stylized = 0,
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};
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static const PopupOption sPopupOptions[] = {
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{ { 11, 11, 11, 10, 11, 10, 10, 0 }, 8, 0, 16 },
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{ { 10, 11, 11, 9, 11, 9, 9, 0 }, 8, 0, 17 },
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{ { 15, 15, 15, 15, 15, 15, 15, 0 }, 5, 1, 13 },
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};
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Font font;
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const PopupOption* opt;
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u32 fakematch;
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MemClear(gBG1Buffer, sizeof gBG1Buffer);
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gUnk_020227E8[0]._0.WORD = 0xf;
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gUnk_020227E8[1]._0.WORD = 0xf;
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gUnk_020227E8[2]._0.WORD = 0xf;
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gUnk_020227E8[3]._0.WORD = 0xf;
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*(&gUnk_020227E8[choice_idx]._0.BYTES.byte0 + 1) = fakematch = 1;
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MemCopy(&sDefaultFont, &font, sizeof font);
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opt = &sPopupOptions[type];
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font.dest = sDefaultFont.dest + (opt->dest_off[gSaveHeader->language] + opt->_8 * 32);
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font.right_align = opt->right_align;
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ShowTextBox(opt->_a, &font);
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gScreen.bg1.updated = fakematch;
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}
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void InitializePlayer(void) {
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static const u8 sPlayerSpawnStates[] = {
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[PL_SPAWN_DEFAULT] = PLAYER_INIT,
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[PL_SPAWN_MINISH] = PLAYER_MINISH,
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[PL_SPAWN_DROP] = PLAYER_INIT,
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[PL_SPAWN_WALKING] = PLAYER_ROOMTRANSITION,
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[PL_SPAWN_STEP_IN] = PLAYER_ROOM_EXIT,
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[PL_SPAWN_SLEEPING] = PLAYER_SLEEP,
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[PL_SPAWN_DROP_MINISH] = PLAYER_MINISH,
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[PL_SPAWN_STAIRS_ASCEND] = PLAYER_USEENTRANCE,
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[PL_SPAWN_STAIRS_DESCEND] = PLAYER_USEENTRANCE,
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[PL_SPAWN_9] = PLAYER_MINISH,
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[PL_SPAWN_PARACHUTE_FORWARD] = PLAYER_WARP,
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[PL_SPAWN_PARACHUTE_UP] = PLAYER_WARP,
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[PL_SPAWN_FAST_TRAVEL] = PLAYER_WARP,
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};
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Entity* pl;
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ResetPossibleInteraction();
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MemClear(&gActiveItems, sizeof(gActiveItems));
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MemClear(&gPlayerState, sizeof(gPlayerState));
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MemFill32(0xffffffff, &gPlayerState.path_memory, sizeof(gPlayerState.path_memory));
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MemClear(&gPlayerEntity, sizeof(gPlayerEntity));
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pl = &gPlayerEntity;
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gRoomControls.camera_target = pl;
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gPlayerState.queued_action = sPlayerSpawnStates[gRoomTransition.player_status.spawn_type];
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if (!CheckGlobalFlag(EZERO_1ST)) {
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gPlayerState.flags |= PL_NO_CAP;
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}
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switch (gRoomTransition.player_status.spawn_type) {
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case PL_SPAWN_DROP:
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case PL_SPAWN_DROP_MINISH:
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pl->z.HALF.HI = -0xc0;
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break;
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case PL_SPAWN_STEP_IN:
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gPlayerState.field_0x38 = 16;
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pl->direction = Direction8FromAnimationState(gRoomTransition.player_status.start_anim);
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case PL_SPAWN_WALKING:
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pl->speed = 224;
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break;
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case PL_SPAWN_STAIRS_ASCEND:
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case PL_SPAWN_STAIRS_DESCEND:
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gPlayerState.field_0x38 = 1;
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gPlayerState.field_0x39 = gRoomTransition.player_status.spawn_type;
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break;
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case PL_SPAWN_PARACHUTE_FORWARD:
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gPlayerState.field_0x38 = 1;
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break;
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case PL_SPAWN_PARACHUTE_UP:
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gPlayerState.field_0x38 = 3;
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break;
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case PL_SPAWN_FAST_TRAVEL:
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gPlayerState.field_0x38 = 4;
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}
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pl->kind = PLAYER;
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pl->flags |= ENT_COLLIDE | ENT_PERSIST;
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pl->spritePriority.b0 = 4;
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pl->health = gSave.stats.health;
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pl->x.HALF.HI = gRoomTransition.player_status.start_pos_x;
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pl->y.HALF.HI = gRoomTransition.player_status.start_pos_y;
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pl->animationState = gRoomTransition.player_status.start_anim;
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pl->collisionLayer = gRoomTransition.player_status.layer;
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UpdateSpriteForCollisionLayer(pl);
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AppendEntityToList(pl, 1);
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RegisterPlayerHitbox();
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}
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bool32 AreaIsOverworld(void) {
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#ifdef EU
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return gArea.areaMetadata == 0x01;
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#else
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return gArea.areaMetadata == 0x81;
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#endif
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}
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bool32 CheckAreaOverworld(u32 area) {
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#if EU
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return gAreaMetadata[area].flags == 0x01;
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#else
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return gAreaMetadata[area].flags == 0x81;
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#endif
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}
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#ifndef EU
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bool32 AreaAllowsWarp(void) {
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return (gArea.areaMetadata >> 7) & 1;
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}
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#endif
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bool32 AreaIsDungeon(void) {
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return (gArea.areaMetadata >> 2) & 1;
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}
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bool32 AreaHasEnemies(void) {
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return (gArea.areaMetadata >> 4) & 1;
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}
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bool32 AreaHasNoEnemies(void) {
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return (gArea.areaMetadata >> 6) & 1;
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}
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bool32 AreaHasMap(void) {
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return (gArea.areaMetadata >> 3) & 1;
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}
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s32 ModHealth(s32 delta) {
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s32 newHealth;
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Stats* stats = &gSave.stats;
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newHealth = stats->health + delta;
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if (newHealth < 0) {
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newHealth = 0;
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}
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if (stats->maxHealth < newHealth) {
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newHealth = stats->maxHealth;
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}
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stats->health = newHealth;
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gPlayerEntity.health = newHealth;
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return newHealth;
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}
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void ModRupees(s32 delta) {
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s32 newRupeeCount;
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Stats* s = &gSave.stats;
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newRupeeCount = s->rupees + delta;
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if (newRupeeCount < 0) {
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newRupeeCount = 0;
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} else {
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if (newRupeeCount > gWalletSizes[s->walletType].size) {
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newRupeeCount = gWalletSizes[s->walletType].size;
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}
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}
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s->rupees = newRupeeCount;
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}
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void ModDungeonKeys(s32 keys) {
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if (AreaHasKeys()) {
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u8* p = &gSave.dungeonKeys[gArea.dungeon_idx];
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if (*p + keys < 0)
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*p = 0;
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else
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*p += keys;
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}
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}
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bool32 AreaHasKeys(void) {
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return (gArea.areaMetadata >> 1) & 1;
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}
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bool32 HasDungeonSmallKey(void) {
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u32 tmp;
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if (AreaHasKeys())
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tmp = gSave.dungeonKeys[gArea.dungeon_idx];
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return tmp ? 1 : 0;
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}
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bool32 HasDungeonBigKey(void) {
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u32 tmp;
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if (AreaHasKeys())
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tmp = gSave.dungeonItems[gArea.dungeon_idx] & 4;
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return tmp ? 1 : 0;
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}
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bool32 HasDungeonCompass(void) {
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if (!AreaHasKeys())
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return 0;
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return (gSave.dungeonItems[gArea.dungeon_idx] >> 1) & 1;
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}
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bool32 HasDungeonMap(void) {
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if (!AreaHasKeys())
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return 0;
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return gSave.dungeonItems[gArea.dungeon_idx] & 1;
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}
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extern u8 gPaletteBufferBackup[];
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void RestoreGameTask(u32 a1) {
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LoadGfxGroups();
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#ifndef EU
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CleanUpGFXSlots();
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#endif
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sub_080ADE24();
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InitUI(TRUE);
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sub_0801AE44(a1);
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MemCopy(gPaletteBufferBackup, gPaletteBuffer, 1024);
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gUsedPalettes = 0xffffffff;
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}
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void LoadRoomBgm(void) {
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gArea.queued_bgm = gAreaMetadata[gRoomControls.area]._3;
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if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START)) {
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gArea.queued_bgm = BGM_FIGHT_THEME2;
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}
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}
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#ifndef EU
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void sub_08052878(void) {
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gArea.bgm = gArea.queued_bgm;
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SoundReq(SONG_STOP_ALL);
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}
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void sub_0805289C(void) {
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gArea.queued_bgm = gArea.bgm;
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}
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#endif
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bool32 CheckGameOver(void) {
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if (gRoomTransition.field_0x4[1]) {
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InitFade();
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gMain.state = GAMETASK_EXIT;
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gMain.substate = GAMEMAIN_INITROOM;
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SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
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SoundReq(SONG_STOP_BGM);
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return TRUE;
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}
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return FALSE;
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}
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void RoomExitCallback(void) {
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if (gArea.transitionManager != NULL && gArea.onExit != NULL)
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gArea.onExit(gArea.transitionManager);
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}
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bool32 CheckRoomExit(void) {
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if (gRoomTransition.transitioningOut && gSave.stats.health != 0 && gPlayerState.framestate != PL_STATE_DIE) {
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if (StairsAreValid()) {
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gRoomTransition.transitioningOut = 0;
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return FALSE;
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}
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switch (gRoomTransition.type) {
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case TRANSITION_CUT:
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SetFade(FADE_IN_OUT | FADE_INSTANT | FADE_MOSAIC, 8);
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break;
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case TRANSITION_CUT_FAST:
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SetFade(FADE_IN_OUT | FADE_INSTANT | FADE_MOSAIC, 3);
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break;
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case TRANSITION_FADE_WHITE_SLOW:
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SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 4);
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break;
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case TRANSITION_FADE_BLACK_SLOW:
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SetFade(FADE_IN_OUT | FADE_INSTANT, 4);
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break;
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case TRANSITION_FADE_BLACK:
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SetFade(FADE_IN_OUT | FADE_INSTANT, 16);
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break;
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case TRANSITION_FADE_BLACK_FAST:
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SetFade(FADE_IN_OUT | FADE_INSTANT, 256);
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break;
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case TRANSITION_7:
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case TRANSITION_FADE_WHITE_FAST:
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SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 256);
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break;
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default:
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SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 16);
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break;
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}
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RoomExitCallback();
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gMain.substate = GAMEMAIN_CHANGEAREA;
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*(&gMain.pauseInterval + 1) = 1;
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return TRUE;
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}
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return FALSE;
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}
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u32 StairsAreValid(void) {
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static const u16 sStairTypes[] = { 0x91, PL_SPAWN_STAIRS_ASCEND, 0x92, PL_SPAWN_STAIRS_DESCEND,
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0x93, PL_SPAWN_STAIRS_ASCEND, 0x94, PL_SPAWN_STAIRS_DESCEND,
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0x95, PL_SPAWN_STAIRS_ASCEND, 0x96, PL_SPAWN_STAIRS_DESCEND,
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0x97, PL_SPAWN_STAIRS_ASCEND, 0x98, PL_SPAWN_STAIRS_DESCEND,
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0 };
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const u16* i;
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u32 tgt = gRoomTransition.stairs_idx;
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for (i = sStairTypes; i[0] != 0; i += 2) {
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if (tgt == i[0]) {
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gPlayerState.queued_action = PLAYER_USEENTRANCE;
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gPlayerState.field_0x38 = 0;
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gPlayerState.field_0x39 = i[1];
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if (!gRoomTransition.player_status.spawn_type)
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gRoomTransition.player_status.spawn_type = i[1];
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return 1;
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}
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}
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return 0;
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}
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void InitParachuteRoom(void) {
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gRoomTransition.transitioningOut = 1;
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gRoomTransition.player_status.start_pos_x = (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) & 0x3F8;
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gRoomTransition.player_status.start_pos_y = (gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) & 0x3F8;
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gRoomTransition.player_status.start_anim = 4;
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gRoomTransition.player_status.spawn_type = PL_SPAWN_PARACHUTE_FORWARD;
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gRoomTransition.player_status.area_next = gRoomControls.area;
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gRoomTransition.player_status.room_next = gRoomControls.room - 1;
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}
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void InitRoomTransition(void) {
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switch (gRoomTransition.type) {
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case TRANSITION_CUT:
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SetFade(FADE_INSTANT | FADE_MOSAIC, 8);
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break;
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case TRANSITION_CUT_FAST:
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SetFade(FADE_INSTANT | FADE_MOSAIC, 3);
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break;
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case TRANSITION_FADE_WHITE_SLOW:
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SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 4);
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break;
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case TRANSITION_3:
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break;
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case TRANSITION_FADE_BLACK_FAST:
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SetFade(FADE_IN_OUT | FADE_INSTANT, 256);
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break;
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case TRANSITION_7:
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SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 256);
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break;
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case TRANSITION_FADE_BLACK:
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SetFade(FADE_INSTANT, 16);
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break;
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case TRANSITION_FADE_WHITE_FAST:
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SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8);
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break;
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default:
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SetFadeInverted(16);
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break;
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}
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}
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bool32 CanDispEzloMessage(void) {
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s32 tmp = PL_STATE_WALK;
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if (!(gInput.heldKeys & SELECT_BUTTON) || gPlayerState.controlMode != CONTROL_ENABLED ||
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gPauseMenuOptions.disabled || gUnk_0200AF00.unk_1)
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return FALSE;
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if ((gPlayerState.flags & (PL_NO_CAP | PL_CAPTURED | PL_DISABLE_ITEMS)) || (gPlayerState.framestate_last > tmp) ||
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gPlayerState.item || gPlayerEntity.field_0x7a.HWORD)
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return FALSE;
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if ((gPlayerEntity.z.HALF.HI & 0x8000) && !gPlayerState.field_0xa)
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return FALSE;
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GenerateAreaHint();
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ForceSetPlayerState(PL_STATE_TALKEZLO);
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SetPlayerEventPriority();
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return TRUE;
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}
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void DisplayEzloMessage(void) {
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u32 height;
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u32 idx;
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if (gRoomTransition.hint_height == 0) {
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height = gPlayerEntity.y.HALF.HI - gRoomControls.scroll_y > 96 ? 1 : 13;
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} else {
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height = gRoomTransition.hint_height;
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}
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MessageAtHeight(gRoomTransition.hint_idx, height);
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}
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#if defined(USA) || defined(DEMO_USA) || defined(DEMO_JP)
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void CreateMiscManager(void) {
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Entity* e = NULL;
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if (gRoomTransition.field31)
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return;
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gRoomTransition.field31 = 1;
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#ifndef DEMO_JP
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gRoomTransition.location = gArea.locationIndex;
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#endif
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e = (Entity*)GetEmptyManager();
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if (e == NULL)
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return;
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e->kind = MANAGER;
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e->id = MISC_MANAGER;
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e->type = 15;
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AppendEntityToList(e, 0);
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}
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#endif
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void DecreasePortalTimer(void) {
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if (gArea.portal_mode == 0)
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gArea.portal_timer = 0;
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if (gArea.portal_timer) {
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gArea.portal_timer--;
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gArea.portal_mode = 0;
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}
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}
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void UpdatePlayerMapCoords(void) {
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if (!AreaHasNoEnemies()) {
|
|
if (AreaIsOverworld()) {
|
|
gRoomTransition.player_status.overworld_map_x = gPlayerEntity.x.HALF_U.HI;
|
|
gRoomTransition.player_status.overworld_map_y = gPlayerEntity.y.HALF_U.HI;
|
|
} else if (AreaIsDungeon()) {
|
|
gRoomTransition.player_status.dungeon_map_x = gPlayerEntity.x.HALF.HI;
|
|
gRoomTransition.player_status.dungeon_map_y = gPlayerEntity.y.HALF.HI;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetWorldMapPos(u32 area, u32 room, u32 x, u32 y) {
|
|
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
|
|
gRoomTransition.player_status.overworld_map_x = hdr->map_x + x;
|
|
gRoomTransition.player_status.overworld_map_y = hdr->map_y + y;
|
|
}
|
|
|
|
void SetDungeonMapPos(u32 area, u32 room, u32 x, u32 y) {
|
|
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
|
|
gRoomTransition.player_status.dungeon_map_x = hdr->map_x + x;
|
|
gRoomTransition.player_status.dungeon_map_y = hdr->map_y + y;
|
|
}
|
|
|
|
void InitRoom(void) {
|
|
AreaHeader* a_hdr = NULL;
|
|
|
|
MemClear(&gArea, sizeof gArea);
|
|
a_hdr = &gAreaMetadata[gRoomControls.area];
|
|
gArea.areaMetadata = a_hdr->flags;
|
|
gArea.locationIndex = a_hdr->location;
|
|
gArea.dungeon_idx = a_hdr->location - 23;
|
|
gArea.localFlagOffset = gLocalFlagBanks[a_hdr->flag_bank];
|
|
gArea.flag_bank = a_hdr->flag_bank;
|
|
gArea.portal_timer = 180;
|
|
gArea.lightLevel = 256;
|
|
InitRoomTransition();
|
|
InitAllRoomResInfo();
|
|
}
|
|
|
|
u32 GetFlagBankOffset(u32 idx) {
|
|
AreaHeader* a_hdr = &gAreaMetadata[idx];
|
|
return gLocalFlagBanks[a_hdr->flag_bank];
|
|
}
|
|
|
|
void RegisterTransitionManager(void* mgr, void (*onEnter)(), void (*onExit)()) {
|
|
if (gMain.substate != GAMEMAIN_SUBTASK) {
|
|
gArea.transitionManager = mgr;
|
|
gArea.onEnter = onEnter;
|
|
gArea.onExit = onExit;
|
|
}
|
|
}
|
|
|
|
void InitAllRoomResInfo(void) {
|
|
RoomHeader* r_hdr = gAreaRoomHeaders[gRoomControls.area];
|
|
RoomResInfo* info = gArea.roomResInfos;
|
|
u32 i;
|
|
for (i = 0; i < MAX_ROOMS && *(u16*)r_hdr != 0xFFFF; i++, r_hdr++) {
|
|
if (r_hdr->tileset_id != 0xFFFF)
|
|
InitRoomResInfo(info, r_hdr, gRoomControls.area, i);
|
|
info++;
|
|
}
|
|
gArea.pCurrentRoomInfo = GetCurrentRoomInfo();
|
|
}
|
|
|
|
void InitRoomResInfo(RoomResInfo* info, RoomHeader* r_hdr, u32 area, u32 room) {
|
|
info->map_x = r_hdr->map_x;
|
|
info->map_y = r_hdr->map_y;
|
|
info->pixel_width = r_hdr->pixel_width;
|
|
info->pixel_height = r_hdr->pixel_height;
|
|
info->tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
|
|
info->map = *(gAreaRoomMaps[area] + room);
|
|
info->metatiles = gAreaMetatiles[area];
|
|
info->bg_anim = (void*)gUnk_080B755C[area];
|
|
info->exits = gExitLists[area][room];
|
|
if (gAreaTable[area] != NULL) {
|
|
info->properties = *(gAreaTable[area] + room);
|
|
}
|
|
}
|
|
|
|
RoomResInfo* GetCurrentRoomInfo(void) {
|
|
return &gArea.roomResInfos[gRoomControls.room];
|
|
}
|
|
|
|
void sub_08052EA0(void) {
|
|
MemClear(&gRoomVars, sizeof gRoomVars);
|
|
gRoomVars.unk_10[0] = -1;
|
|
gRoomVars.unk_10[1] = gRoomVars.unk_10[0];
|
|
gRoomVars.unk_10[2] = gRoomVars.unk_10[0];
|
|
gRoomVars.unk_10[3] = gRoomVars.unk_10[0];
|
|
gRoomVars.lightLevel = 256;
|
|
gArea.locationIndex = gAreaMetadata[gRoomControls.area].location;
|
|
UpdateRoomTracker();
|
|
InitScriptData();
|
|
sub_08054524();
|
|
sub_080186D4();
|
|
sub_0806F364();
|
|
UpdateGlobalProgress();
|
|
}
|
|
|
|
u32 sub_08052EF4(s32 idx) {
|
|
AreaHeader* a_hdr = NULL;
|
|
u32 i = idx < 0 ? gRoomControls.area : idx;
|
|
a_hdr = &gAreaMetadata[i];
|
|
return gLocalFlagBanks[a_hdr->flag_bank];
|
|
}
|
|
|
|
/**
|
|
* @brief If enabled, this type of transition does not change the room
|
|
* and keeps all entities.
|
|
*/
|
|
void UpdateFakeScroll(void) {
|
|
u32 x, y;
|
|
LinkedList* ll;
|
|
Entity* e;
|
|
|
|
if (gArea.unk_0c_0 == 0 || !gRoomVars.field_0x0)
|
|
return;
|
|
|
|
y = 0;
|
|
x = 0;
|
|
|
|
// WTF?
|
|
switch (gRoomControls.scroll_direction) {
|
|
case 0:
|
|
y = gArea.pCurrentRoomInfo->pixel_height;
|
|
case 1:
|
|
y = gArea.pCurrentRoomInfo->pixel_height;
|
|
case 2:
|
|
y = gArea.pCurrentRoomInfo->pixel_height;
|
|
case 3:
|
|
x = gArea.pCurrentRoomInfo->pixel_width;
|
|
}
|
|
|
|
gArea.pCurrentRoomInfo->map_x += x;
|
|
gArea.pCurrentRoomInfo->map_y += y;
|
|
gRoomControls.origin_x += x;
|
|
gRoomControls.origin_y += y;
|
|
gRoomControls.scroll_x += x;
|
|
gRoomControls.scroll_y += y;
|
|
|
|
ll = gEntityLists;
|
|
do {
|
|
for (e = ll->first; e != (Entity*)ll; e = e->next) {
|
|
if (e->kind != MANAGER) {
|
|
e->x.HALF.HI += x;
|
|
e->y.HALF.HI += y;
|
|
}
|
|
}
|
|
} while (++ll < gEntityLists + 9);
|
|
}
|
|
|
|
void LoadAuxiliaryRoom(u32 area, u32 room) {
|
|
sub_08052FF4(area, room);
|
|
gRoomControls.camera_target = NULL;
|
|
CloneMapData();
|
|
InitializeCamera();
|
|
}
|
|
|
|
void sub_08052FF4(u32 area, u32 room) {
|
|
RoomHeader* r_hdr = NULL;
|
|
|
|
ClearTilemaps();
|
|
SetBGDefaults();
|
|
gRoomControls.area = area;
|
|
gRoomControls.room = room;
|
|
gScreen.lcd.displayControl = 0x1740;
|
|
MemClear(&gArea.currentRoomInfo, sizeof gArea.currentRoomInfo);
|
|
gArea.pCurrentRoomInfo = &gArea.currentRoomInfo;
|
|
r_hdr = gAreaRoomHeaders[area] + room;
|
|
gArea.currentRoomInfo.map_x = r_hdr->map_x;
|
|
gArea.currentRoomInfo.map_y = r_hdr->map_y;
|
|
gArea.currentRoomInfo.pixel_width = r_hdr->pixel_width;
|
|
gArea.currentRoomInfo.pixel_height = r_hdr->pixel_height;
|
|
gArea.currentRoomInfo.tileset = *(gAreaTilesets[area] + r_hdr->tileset_id);
|
|
gArea.currentRoomInfo.map = *(gAreaRoomMaps[area] + room);
|
|
gArea.currentRoomInfo.metatiles = gAreaMetatiles[area];
|
|
gArea.currentRoomInfo.bg_anim = (void*)gUnk_080B755C[area];
|
|
}
|
|
|
|
void ChangeLightLevel(s32 lightLevel) {
|
|
lightLevel += gRoomVars.lightLevel;
|
|
if (lightLevel < 0)
|
|
lightLevel = 0;
|
|
if (lightLevel > 256)
|
|
lightLevel = 256;
|
|
gRoomVars.lightLevel = lightLevel;
|
|
}
|
|
|
|
void sub_080530B0(void) {
|
|
static const u16 sMinecartData[] = { 0x189, 0x0, 0x102, 0x4, 0x1af, 0x0, 0x204, 0x0,
|
|
0x1cf, 0x0, 0x10, 0x4, 0x0, 0x0, 0x0, 0x0 };
|
|
|
|
MemCopy(sMinecartData, gRoomTransition.minecart_data, sizeof sMinecartData);
|
|
}
|
|
|
|
void UpdateGlobalProgress(void) {
|
|
u8 pcnt = 1;
|
|
if (CheckLocalFlagByBank(FLAG_BANK_3, SEIIKI_STAINED_GLASS)) {
|
|
pcnt = 9;
|
|
} else if (CheckGlobalFlag(LV5_CLEAR)) {
|
|
pcnt = 8;
|
|
} else if (CheckLocalFlagByBank(FLAG_BANK_3, OUBO_KAKERA)) {
|
|
pcnt = 7;
|
|
} else if (CheckGlobalFlag(LV4_CLEAR)) {
|
|
pcnt = 6;
|
|
} else if (CheckGlobalFlag(LV3_CLEAR)) {
|
|
pcnt = 5;
|
|
} else if (CheckLocalFlagByBank(FLAG_BANK_1, SOUGEN_08_TORITSUKI)) {
|
|
pcnt = 4;
|
|
} else if (CheckGlobalFlag(LV1_CLEAR)) {
|
|
pcnt = 2;
|
|
}
|
|
gSave.global_progress = pcnt;
|
|
}
|
|
|
|
u32 sub_08053144(void) {
|
|
u32 ret;
|
|
|
|
if (CheckGlobalFlag(ENDING))
|
|
return 0;
|
|
ret = 0;
|
|
if (gArea.locationIndex != 0)
|
|
ret = !!(gRoomTransition.location ^ gArea.locationIndex);
|
|
return ret;
|
|
}
|
|
|
|
void CheckAreaDiscovery(void) {
|
|
if (!sub_08053144())
|
|
return;
|
|
|
|
gRoomTransition.location = gArea.locationIndex;
|
|
|
|
if (!CheckGlobalFlag(TABIDACHI))
|
|
return;
|
|
|
|
if (!CheckGlobalFlag(ENDING)) {
|
|
Entity* e = (Entity*)GetEmptyManager();
|
|
if (e != NULL) {
|
|
e->kind = MANAGER;
|
|
e->id = ENTER_ROOM_TEXTBOX_MANAGER;
|
|
AppendEntityToList(e, 8);
|
|
if (!gRoomVars.field_0x0 && !ReadBit(gSave.areaVisitFlags, gArea.locationIndex)) {
|
|
e->type2 = 1;
|
|
SetPlayerControl(3);
|
|
SetInitializationPriority();
|
|
}
|
|
}
|
|
}
|
|
WriteBit(gSave.areaVisitFlags, gArea.locationIndex);
|
|
}
|
|
|
|
void UpdatePlayerRoomStatus(void) {
|
|
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
|
|
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
|
|
if (sub_08053144()) {
|
|
MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
|
|
if (AreaIsDungeon()) {
|
|
gRoomTransition.player_status.dungeon_area = gRoomControls.area;
|
|
gRoomTransition.player_status.dungeon_room = gRoomControls.room;
|
|
gRoomTransition.player_status.dungeon_x = gPlayerEntity.x.HALF.HI;
|
|
gRoomTransition.player_status.dungeon_y = gPlayerEntity.y.HALF.HI;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08053250(void) {
|
|
gRoomTransition.player_status.spawn_type = PL_SPAWN_DEFAULT;
|
|
gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x;
|
|
gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y;
|
|
gRoomTransition.player_status.start_anim = gPlayerEntity.animationState;
|
|
gRoomTransition.player_status.layer = gPlayerEntity.collisionLayer;
|
|
gRoomTransition.player_status.area_next = gRoomControls.area;
|
|
gRoomTransition.player_status.room_next = gRoomControls.room;
|
|
MemCopy(&gRoomTransition.player_status, &gSave.saved_status, sizeof gRoomTransition.player_status);
|
|
}
|
|
|
|
void sub_0805329C(void) {
|
|
if (sub_08053144()) {
|
|
switch (gRoomControls.area) {
|
|
case AREA_DEEPWOOD_SHRINE:
|
|
gSave.dws_barrel_state = 0;
|
|
break;
|
|
case AREA_CAVE_OF_FLAMES:
|
|
sub_080530B0();
|
|
break;
|
|
case AREA_OUTER_FORTRESS_OF_WINDS:
|
|
sub_080532E4();
|
|
break;
|
|
default:
|
|
ResetTimerFlags();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_080532E4(void) {
|
|
s32 x, y;
|
|
|
|
RoomHeader* r_hdr = gAreaRoomHeaders[AREA_FORTRESS_OF_WINDS] + 33;
|
|
|
|
gRoomTransition.player_status.dungeon_area = AREA_FORTRESS_OF_WINDS;
|
|
gRoomTransition.player_status.dungeon_room = 33;
|
|
|
|
gRoomTransition.player_status.dungeon_x = r_hdr->map_x + r_hdr->pixel_width / 2;
|
|
gRoomTransition.player_status.dungeon_map_x = gRoomTransition.player_status.dungeon_x;
|
|
gRoomTransition.player_status.dungeon_y = r_hdr->map_y + r_hdr->pixel_height + 0xa0;
|
|
gRoomTransition.player_status.dungeon_map_y = gRoomTransition.player_status.dungeon_y;
|
|
}
|
|
|
|
void LoadGfxGroups(void) {
|
|
MemClear(&gBG0Buffer, sizeof gBG0Buffer);
|
|
MemClear(&gBG1Buffer, sizeof gBG1Buffer);
|
|
MemClear(&gBG2Buffer, sizeof gBG2Buffer);
|
|
MemClear(&gBG3Buffer, sizeof gBG3Buffer);
|
|
LoadGfxGroup(16);
|
|
LoadGfxGroup(23);
|
|
if (gRoomControls.area == AREA_CASTOR_WILDS)
|
|
LoadGfxGroup(26);
|
|
LoadItemGfx();
|
|
LoadPaletteGroup(11);
|
|
LoadPaletteGroup(12);
|
|
SetColor(0, 0);
|
|
}
|
|
|
|
void LoadItemGfx(void) {
|
|
LoadGfxGroup(GetInventoryValue(ITEM_REMOTE_BOMBS) ? 24 : 25);
|
|
if (GetInventoryValue(ITEM_LIGHT_ARROW))
|
|
LoadGfxGroup(29);
|
|
LoadGfxGroup(GetInventoryValue(ITEM_MAGIC_BOOMERANG) ? 28 : 27);
|
|
}
|
|
|
|
extern u16 gUnk_020178E0[];
|
|
void sub_080533CC(void) {
|
|
u16* p1 = gUnk_020178E0;
|
|
u16* p2 = gUnk_020178E0 - 0x100;
|
|
*p2++ = *p1++;
|
|
*p2++ = *p1++;
|
|
*p2++ = *p1++;
|
|
*p2++ = *p1++;
|
|
*p2++ = *p1++;
|
|
gUsedPalettes |= 8;
|
|
}
|
|
|
|
void UpdateTimerCallbacks(void) {
|
|
static void (*const sHandlers[])(u32*) = {
|
|
DarknutTimerHandler, DummyHandler, BiggoronTimerHandler, DummyHandler,
|
|
DummyHandler, DummyHandler, DummyHandler, DummyHandler,
|
|
};
|
|
|
|
u32* p;
|
|
u32 i;
|
|
|
|
p = &gSave.darknut_timer;
|
|
for (i = 0; i < 8; i++, p++) {
|
|
(sHandlers[i])(p);
|
|
}
|
|
}
|
|
|
|
void DummyHandler(u32* timer) {
|
|
}
|
|
|
|
void DarknutTimerHandler(u32* timer) {
|
|
if (gArea.locationIndex == 29 && *timer) {
|
|
if (!--*timer) {
|
|
ResetTimerFlags();
|
|
MenuFadeIn(5, 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResetTimerFlags(void) {
|
|
static const u16 sClearFlags[] = {
|
|
FLAG_BANK_10, LV6_GUFUU1_GISHIKI, //
|
|
FLAG_BANK_10, LV6_GUFUU1_DEMO, //
|
|
FLAG_BANK_10, LV6_ZELDA_DISCURSE, //
|
|
FLAG_BANK_10, LV6_00_ESCAPE, //
|
|
FLAG_BANK_10, LV6_GUFUU2_DEAD, //
|
|
FLAG_BANK_G, ENDING, //
|
|
FLAG_BANK_10, LV6_KANE_START, //
|
|
FLAG_BANK_10, LV6_KANE_1ST, //
|
|
FLAG_BANK_10, LV6_KANE_2ND, //
|
|
FLAG_BANK_10, LV6_SOTO_ENDING, //
|
|
0xFFFF,
|
|
};
|
|
|
|
gSave.darknut_timer = 0;
|
|
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_ZELDA_DISCURSE))
|
|
ClearGlobalFlag(ZELDA_CHASE);
|
|
ClearFlagArray(sClearFlags);
|
|
}
|
|
|
|
void StartDarkNutTimer(void) {
|
|
gSave.darknut_timer = 10800;
|
|
}
|
|
|
|
void sub_080534AC(void) {
|
|
if (CheckLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START)) {
|
|
ClearLocalFlagByBank(FLAG_BANK_10, LV6_KANE_START);
|
|
gSave.darknut_timer = 0;
|
|
SoundReq(SONG_STOP_BGM);
|
|
}
|
|
}
|
|
|
|
void BiggoronTimerHandler(u32* timer) {
|
|
if (gRoomControls.area != AREA_VEIL_FALLS_TOP && *timer)
|
|
--*timer;
|
|
}
|
|
|
|
void InitBiggoronTimer(void) {
|
|
gSave.biggoron_timer = 36000;
|
|
}
|
|
|
|
void ResetTmpFlags(void) {
|
|
static const u16 sClearFlags[] = {
|
|
FLAG_BANK_2, BILL00_SHICHOU_00, //
|
|
FLAG_BANK_2, BILL0A_YADO_TAKARA_00, //
|
|
FLAG_BANK_2, BILL0C_SCHOOLR_00, //
|
|
FLAG_BANK_1, MACHI00_00, //
|
|
FLAG_BANK_1, MACHI00_02, //
|
|
FLAG_BANK_2, MHOUSE06_00, //
|
|
FLAG_BANK_2, MHOUSE14_00, //
|
|
FLAG_BANK_2, MHOUSE2_00_02, //
|
|
FLAG_BANK_2, MHOUSE2_01_T0, //
|
|
FLAG_BANK_2, MHOUSE2_02_KAME, //
|
|
FLAG_BANK_2, SHOP00_ITEM_01, //
|
|
FLAG_BANK_2, SHOP01_CAFE_01, //
|
|
0xFFFF,
|
|
};
|
|
|
|
ResetTimerFlags();
|
|
ClearFlagArray(sClearFlags);
|
|
|
|
if (!CheckGlobalFlag(WATERBEAN_PUT))
|
|
ClearGlobalFlag(WATERBEAN_OUT);
|
|
if (!GetInventoryValue(ITEM_EARTH_ELEMENT))
|
|
ClearGlobalFlag(LV1_CLEAR);
|
|
if (!GetInventoryValue(ITEM_FIRE_ELEMENT))
|
|
ClearGlobalFlag(LV2_CLEAR);
|
|
if (!GetInventoryValue(ITEM_WATER_ELEMENT))
|
|
ClearGlobalFlag(LV4_CLEAR);
|
|
}
|
|
|
|
void ClearFlagArray(const u16* p) {
|
|
const u16* i;
|
|
|
|
for (i = p; i[0] != 0xFFFF; i += 2)
|
|
ClearLocalFlagByBank(i[0], i[1]);
|
|
}
|