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data
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…
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enemy
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Applied the enum for interactions (#647)
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2023-12-10 16:21:31 -08:00 |
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gba
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…
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item
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Cleaned this up a bit
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2023-12-04 18:04:49 +01:00 |
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manager
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the rest of the portal types (2 unknown to me)
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2023-09-17 22:00:45 +02:00 |
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menu
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Update kinstoneMenu.c
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2023-11-30 19:55:39 +01:00 |
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npc
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Match sub_08066490 (#648)
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2023-12-10 16:27:19 -08:00 |
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object
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Match sub_080A1270 (#657)
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2023-12-21 13:04:41 -08:00 |
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playerItem
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Filled in the directions
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2023-09-18 18:56:46 +02:00 |
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projectile
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Filled in the directions
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2023-09-18 18:56:46 +02:00 |
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subtask
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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worldEvent
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…
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affine.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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backgroundAnimations.c
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…
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beanstalkSubtask.c
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Match sub_0801A570 (#643)
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2023-12-09 16:53:18 -08:00 |
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code_0805EC04.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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code_08049CD4.c
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…
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code_08049DF4.c
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…
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collision.c
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…
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color.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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common.c
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Match sub_0801E31C (#656)
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2023-12-21 13:02:34 -08:00 |
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createEnemy.c
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…
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cutscene.c
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…
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debug.c
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…
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demo.c
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…
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droptables.c
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…
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eeprom.c
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…
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enemy.c
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…
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enemyUtils.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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enterPortalSubtask.c
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the rest of the portal types (2 unknown to me)
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2023-09-17 22:00:45 +02:00 |
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entity.c
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…
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fade.c
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…
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fileselect.c
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Labeled all unlabeled inputs(if I didn't miss any)
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2023-08-15 03:54:03 +02:00 |
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flagDebug.c
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…
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flags.c
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…
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game.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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gameData.c
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…
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gameOverTask.c
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…
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gameUtils.c
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clean up hint_height version mess
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2023-08-02 22:32:17 +02:00 |
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interrupts.c
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…
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item.c
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…
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itemDefinitions.c
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found another place where animations hid
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2023-09-20 16:45:23 +02:00 |
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itemMetaData.c
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…
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itemUtils.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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kinstone.c
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clean up hint_height version mess
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2023-08-02 22:32:17 +02:00 |
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main.c
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…
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manager.c
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…
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message.c
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…
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movement.c
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Formatting again
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2023-09-18 19:01:17 +02:00 |
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npc.c
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…
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npcDefinitions.c
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…
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npcFunctions.c
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…
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npcUtils.c
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Create new entity structs for NPCs
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2023-08-01 11:36:11 +02:00 |
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object.c
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Create new entity structs for Objects
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2023-07-31 21:31:30 +02:00 |
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objectDefinitions.c
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…
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objectUtils.c
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Filled in the directions
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2023-09-18 18:56:46 +02:00 |
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physics.c
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Match sub_0806FC24
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2023-12-17 15:02:05 -05:00 |
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player.c
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Match PlayerJumpInit
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2023-12-17 16:35:22 -05:00 |
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playerHitbox.c
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…
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playerItem.c
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found another place where animations hid
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2023-09-20 16:45:23 +02:00 |
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playerItemDefinitions.c
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…
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playerItemUtils.c
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…
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playerUtils.c
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Applied the enum for interactions (#647)
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2023-12-10 16:21:31 -08:00 |
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projectile.c
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…
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projectileUtils.c
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…
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room.c
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…
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roomInit.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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save.c
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…
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screenTilemap.c
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Match sub_0807D46C (#653)
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2023-12-17 19:59:03 -08:00 |
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script.c
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Applied the enum for interactions (#647)
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2023-12-10 16:21:31 -08:00 |
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scroll.c
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Match sub_080803D0 (#650)
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2023-12-17 13:17:58 -08:00 |
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sineTable.c
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…
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sound.c
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renamed and added a bunch of animations to enum
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2023-09-19 21:23:45 +02:00 |
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staffroll.c
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Labeled all unlabeled inputs(if I didn't miss any)
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2023-08-15 03:54:03 +02:00 |
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subtask.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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text.c
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…
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title.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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ui.c
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SaveFile cleanup part 1
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2023-08-02 20:50:18 +02:00 |
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vram.c
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Match last vram.c function. (#645)
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2023-12-09 16:54:37 -08:00 |