Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU)
Go to file
octorock 06dc158598 Rename vvv to actTile 2024-01-06 16:15:34 +01:00
.github/workflows Adapt GitHub action 2022-09-04 17:36:28 +02:00
asm Rename vvv to actTile 2024-01-06 16:15:34 +01:00
assets Rename metaTiles 2024-01-06 15:01:44 +01:00
constants Use generated sound.inc instead of audio_constants 2022-05-13 23:51:26 +03:00
data Rename metaTiles 2024-01-06 15:01:44 +01:00
docs Adapt GitHub action 2022-09-04 17:36:28 +02:00
include Rename vvv to actTile 2024-01-06 16:15:34 +01:00
sound initial commit 2020-03-27 09:41:51 +08:00
src Rename vvv to actTile 2024-01-06 16:15:34 +01:00
tools Rename metaTiles 2024-01-06 15:01:44 +01:00
translations Update French.json 2023-08-13 19:42:08 +02:00
.clang-format add .clang-format file from zeldaret/oot 2020-06-14 11:32:15 +02:00
.gitattributes Update .gitattributes 2022-03-19 19:49:34 -07:00
.gitignore Merge pull request #512 from octorock/mcss 2022-09-05 11:22:59 -07:00
CONTRIBUTING.md cleanup 2022-03-17 19:16:43 -07:00
Doxyfile Adapt GitHub action 2022-09-04 17:36:28 +02:00
GBA.mk use printf instead of echo 2023-05-13 16:41:48 +02:00
INSTALL.md update information in INSTALL 2023-02-26 14:21:17 +01:00
Jenkinsfile fix Jenkinsfile 2023-02-26 03:56:51 +01:00
Makefile add dependency to tools to more helper targets 2023-03-01 19:34:10 +01:00
README.md Adapt GitHub action 2022-09-04 17:36:28 +02:00
Toolchain.mk make TOOLCHAIN_PATH configurable 2023-02-26 14:20:26 +01:00
asmdiff.sh asm notes 2021-10-31 22:59:41 -07:00
calcrom.pl fix calcrom to accept strings.s 2020-08-08 14:15:46 -07:00
charmap.txt a bit more strings 2020-08-08 13:21:09 -07:00
doxygen_config.py Adapt GitHub action 2022-09-04 17:36:28 +02:00
format.sh format.sh: fix comment 2022-01-08 11:58:44 +02:00
genctx.sh cleanup 2022-03-17 19:16:43 -07:00
linker.ld Rename vvv to actTile 2024-01-06 16:15:34 +01:00
progress.py fix progress.py for new makefile 2023-04-26 13:48:54 +02:00
tmc.sha1 Update tmc.sha1 2020-06-11 02:56:17 -07:00
tmc_demo_jp.sha1 Add DEMO_JP variant 2021-10-16 21:28:16 +02:00
tmc_demo_usa.sha1 Add DEMO_JP variant 2021-10-16 21:28:16 +02:00
tmc_eu.sha1 Add DEMO variant 2021-06-23 08:30:45 +02:00
tmc_jp.sha1 Add DEMO variant 2021-06-23 08:30:45 +02:00

README.md

The Legend of Zelda: The Minish Cap

Build Status Decompilation Progress Contributors Discord Channel

- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.

This is a WIP decompilation of The Legend of Zelda: The Minish Cap. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis.

It can target the following ROMs:

  • tmc.gba sha1: b4bd50e4131b027c334547b4524e2dbbd4227130
  • tmc_jp.gba sha1: 6c5404a1effb17f481f352181d0f1c61a2765c5d
  • tmc_eu.gba sha1: cff199b36ff173fb6faf152653d1bccf87c26fb7
  • tmc_demo_usa.gba sha1: 63fcad218f9047b6a9edbb68c98bd0dec322d7a1
  • tmc_demo_jp.gba sha1: 9cdb56fa79bba13158b81925c1f3641251326412

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev

Discord: https://discord.zelda64.dev

Documentation: https://zeldaret.github.io/tmc

Installation

To set up the repository, see INSTALL.md.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.