tmc/src/object/bigIceBlock.c

328 lines
12 KiB
C

/**
* @file bigIceBlock.c
* @ingroup Objects
*
* @brief Big Ice Block object
*/
#include "functions.h"
#include "hitbox.h"
#include "item.h"
#include "object.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x4];
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u16 unk_6e;
/*0x70*/ u8 unk_70[0x16];
/*0x86*/ u16 unk_86;
} BigIceBlockEntity;
extern void (*const BigIceBlock_Actions[])(BigIceBlockEntity*);
extern const u16 gUnk_081237B0[];
void sub_08099D30(BigIceBlockEntity*);
void sub_08099910(BigIceBlockEntity*);
extern bool32 sub_0809963C(BigIceBlockEntity*);
void BigIceBlock_Action2(BigIceBlockEntity*);
extern bool32 sub_0809963C(BigIceBlockEntity*);
void sub_08099C18(BigIceBlockEntity*);
void BigIceBlock(BigIceBlockEntity* this) {
if (super->type < 4) {
BigIceBlock_Actions[super->action](this);
} else {
sub_08099D30(this);
}
}
void BigIceBlock_Init(BigIceBlockEntity* this) {
Entity* obj;
if (CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
super->action = 1;
super->flags |= 0x80;
super->updatePriority = 3;
super->collisionFlags = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->collisionMask = 0x80;
super->hitbox = (Hitbox*)&gUnk_080FD190;
sub_08099910(this);
InitializeAnimation(super, super->type);
obj = CreateObject(BIG_ICE_BLOCK, 4, 0);
if (obj != NULL) {
obj->parent = super;
}
}
void BigIceBlock_Action1(BigIceBlockEntity* this) {
if (sub_0809963C(this)) {
super->action = 2;
super->timer = 0;
EnqueueSFX(SFX_ICE_BLOCK_MELT);
BigIceBlock_Action2(this);
}
}
void BigIceBlock_Action2(BigIceBlockEntity* this) {
u32 tmp;
if (!sub_0809963C(this)) {
if (super->timer >= 2) {
super->timer -= 2;
} else {
super->timer = 0;
}
if (super->timer == 0) {
super->action = 1;
sub_0805EC60(super);
return;
}
} else {
super->timer++;
}
tmp = gUnk_081237B0[super->timer >> 5];
SetAffineInfo(super, 0x100, tmp, 0);
if (super->type != 1) {
if (super->type != 2) {
SetFlag(this->unk_86);
} else {
CreateGroundItemWithFlags(super, ITEM_SMALL_KEY, 0, this->unk_86);
}
}
super->action = 3;
super->timer = 60;
super->flags &= ~0x80;
}
void sub_08099880(BigIceBlockEntity* this) {
Entity* obj;
s32 rand;
u8 uVar3;
u32 uVar4;
s32 x;
if (--super->timer == 0) {
DeleteThisEntity();
} else {
if (super->timer == 0x30) {
sub_08099C18(this);
}
uVar4 = (0x3c - super->timer) * 0x20 + 0x100;
SetAffineInfo(super, 0x100, uVar4, 0);
sub_0806FCF4(super, uVar4, 2, 0);
obj = CreateObject(SPECIAL_FX, FX_DASH, 0x40);
if (obj != NULL) {
rand = Random();
x = ((rand >> 0x10) % 0x21) - 0x10;
rand = (rand & 0xf) - 4;
obj->spritePriority.b0 = 3;
PositionRelative(super, obj, x * 0x10000, rand * 0x10000);
}
}
}
void sub_08099910(BigIceBlockEntity* this) {
u32 uVar2;
s32 actTile;
u32 tileIndex;
u32 tilePos;
tilePos = COORD_TO_TILE(super);
this->unk_6e = tilePos;
uVar2 = (((super->x.HALF.HI & 8)) >> 0x3) + ((super->y.HALF.HI & 8) >> 2);
this->unk_6c = uVar2;
switch (uVar2) {
default:
SetTile(SPECIAL_TILE_34, tilePos - 0x41, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos - 0x40, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos - 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
break;
case 1:
actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
tileIndex = SPECIAL_TILE_36;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_121;
}
SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos - 0x40, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 0x3f, super->collisionLayer);
tileIndex = SPECIAL_TILE_37;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_123;
}
SetTile(tileIndex, tilePos - 0x3f, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 1, super->collisionLayer);
tileIndex = SPECIAL_TILE_36;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_121;
}
SetTile(tileIndex, tilePos - 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 1, super->collisionLayer);
tileIndex = SPECIAL_TILE_37;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_123;
}
SetTile(tileIndex, tilePos + 1, super->collisionLayer);
return;
break;
case 2:
actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
tileIndex = SPECIAL_TILE_35;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_119;
}
SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 0x40, super->collisionLayer);
tileIndex = SPECIAL_TILE_35;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_119;
}
SetTile(tileIndex, tilePos - 0x40, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos - 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 0x3f, super->collisionLayer);
tileIndex = SPECIAL_TILE_38;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_124;
}
SetTile(tileIndex, tilePos + 0x3f, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 0x40, super->collisionLayer);
tileIndex = SPECIAL_TILE_38;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_124;
}
SetTile(tileIndex, tilePos + 0x40, super->collisionLayer);
break;
case 3:
actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
tileIndex = SPECIAL_TILE_39;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_117;
}
SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 0x40, super->collisionLayer);
tileIndex = SPECIAL_TILE_35;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_119;
}
SetTile(tileIndex, tilePos - 0x40, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 0x3f, super->collisionLayer);
tileIndex = SPECIAL_TILE_40;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_118;
}
SetTile(tileIndex, tilePos - 0x3f, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos - 1, super->collisionLayer);
tileIndex = SPECIAL_TILE_36;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_121;
}
SetTile(tileIndex, tilePos - 1, super->collisionLayer);
SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 1, super->collisionLayer);
tileIndex = SPECIAL_TILE_37;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_123;
}
SetTile(tileIndex, tilePos + 1, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 0x3f, super->collisionLayer);
tileIndex = SPECIAL_TILE_41;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_120;
}
SetTile(tileIndex, tilePos + 0x3f, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 0x40, super->collisionLayer);
tileIndex = SPECIAL_TILE_38;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_124;
}
SetTile(tileIndex, tilePos + 0x40, super->collisionLayer);
actTile = GetActTileAtTilePos(tilePos + 0x41, super->collisionLayer);
tileIndex = SPECIAL_TILE_42;
if (actTile == ACT_TILE_18) {
tileIndex = SPECIAL_TILE_122;
}
SetTile(tileIndex, tilePos + 0x41, super->collisionLayer);
break;
}
}
void sub_08099C18(BigIceBlockEntity* this) {
u32 tmp = this->unk_6e;
switch (this->unk_6c) {
default:
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
break;
case 1:
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 1, super->collisionLayer);
break;
case 2:
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
break;
case 3:
RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp - 1, super->collisionLayer);
RestorePrevTileEntity(tmp, super->collisionLayer);
RestorePrevTileEntity(tmp + 1, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
RestorePrevTileEntity(tmp + 0x41, super->collisionLayer);
break;
}
}
void sub_08099D30(BigIceBlockEntity* this) {
if ((super->parent)->next == NULL) {
DeleteThisEntity();
}
if (super->action == 0) {
super->action = 1;
InitializeAnimation(super, 4);
CopyPositionAndSpriteOffset(super->parent, super);
super->y.HALF.HI++;
super->spriteOffsetY--;
}
if ((super->parent)->action < 2) {
super->spriteSettings.draw = 1;
if ((super->frame & 1) != 0) {
super->frame = 0;
super->frameDuration = (Random() & 0x78) + 0x78;
}
GetNextFrame(super);
} else {
super->spriteSettings.draw = 0;
}
}
void (*const BigIceBlock_Actions[])(BigIceBlockEntity*) = {
BigIceBlock_Init,
BigIceBlock_Action1,
BigIceBlock_Action2,
sub_08099880,
};
const u16 gUnk_081237B0[] = {
256, 266, 275, 284, 293,
};