mirror of https://github.com/zeldaret/tmc.git
328 lines
12 KiB
C
328 lines
12 KiB
C
/**
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* @file bigIceBlock.c
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* @ingroup Objects
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*
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* @brief Big Ice Block object
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*/
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#include "functions.h"
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#include "hitbox.h"
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#include "item.h"
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#include "object.h"
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#include "tiles.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x4];
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/*0x6c*/ u16 unk_6c;
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/*0x6e*/ u16 unk_6e;
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/*0x70*/ u8 unk_70[0x16];
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/*0x86*/ u16 unk_86;
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} BigIceBlockEntity;
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extern void (*const BigIceBlock_Actions[])(BigIceBlockEntity*);
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extern const u16 gUnk_081237B0[];
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void sub_08099D30(BigIceBlockEntity*);
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void sub_08099910(BigIceBlockEntity*);
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extern bool32 sub_0809963C(BigIceBlockEntity*);
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void BigIceBlock_Action2(BigIceBlockEntity*);
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extern bool32 sub_0809963C(BigIceBlockEntity*);
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void sub_08099C18(BigIceBlockEntity*);
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void BigIceBlock(BigIceBlockEntity* this) {
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if (super->type < 4) {
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BigIceBlock_Actions[super->action](this);
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} else {
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sub_08099D30(this);
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}
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}
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void BigIceBlock_Init(BigIceBlockEntity* this) {
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Entity* obj;
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if (CheckFlags(this->unk_86)) {
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DeleteThisEntity();
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}
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super->action = 1;
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super->flags |= 0x80;
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super->updatePriority = 3;
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super->collisionFlags = 7;
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super->hurtType = 0x48;
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super->hitType = 1;
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super->collisionMask = 0x80;
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super->hitbox = (Hitbox*)&gUnk_080FD190;
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sub_08099910(this);
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InitializeAnimation(super, super->type);
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obj = CreateObject(BIG_ICE_BLOCK, 4, 0);
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if (obj != NULL) {
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obj->parent = super;
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}
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}
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void BigIceBlock_Action1(BigIceBlockEntity* this) {
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if (sub_0809963C(this)) {
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super->action = 2;
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super->timer = 0;
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EnqueueSFX(SFX_ICE_BLOCK_MELT);
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BigIceBlock_Action2(this);
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}
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}
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void BigIceBlock_Action2(BigIceBlockEntity* this) {
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u32 tmp;
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if (!sub_0809963C(this)) {
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if (super->timer >= 2) {
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super->timer -= 2;
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} else {
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super->timer = 0;
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}
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if (super->timer == 0) {
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super->action = 1;
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sub_0805EC60(super);
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return;
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}
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} else {
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super->timer++;
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}
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tmp = gUnk_081237B0[super->timer >> 5];
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SetAffineInfo(super, 0x100, tmp, 0);
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if (super->type != 1) {
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if (super->type != 2) {
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SetFlag(this->unk_86);
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} else {
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CreateGroundItemWithFlags(super, ITEM_SMALL_KEY, 0, this->unk_86);
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}
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}
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super->action = 3;
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super->timer = 60;
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super->flags &= ~0x80;
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}
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void sub_08099880(BigIceBlockEntity* this) {
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Entity* obj;
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s32 rand;
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u8 uVar3;
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u32 uVar4;
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s32 x;
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if (--super->timer == 0) {
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DeleteThisEntity();
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} else {
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if (super->timer == 0x30) {
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sub_08099C18(this);
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}
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uVar4 = (0x3c - super->timer) * 0x20 + 0x100;
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SetAffineInfo(super, 0x100, uVar4, 0);
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sub_0806FCF4(super, uVar4, 2, 0);
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obj = CreateObject(SPECIAL_FX, FX_DASH, 0x40);
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if (obj != NULL) {
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rand = Random();
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x = ((rand >> 0x10) % 0x21) - 0x10;
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rand = (rand & 0xf) - 4;
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obj->spritePriority.b0 = 3;
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PositionRelative(super, obj, x * 0x10000, rand * 0x10000);
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}
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}
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}
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void sub_08099910(BigIceBlockEntity* this) {
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u32 uVar2;
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s32 actTile;
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u32 tileIndex;
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u32 tilePos;
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tilePos = COORD_TO_TILE(super);
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this->unk_6e = tilePos;
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uVar2 = (((super->x.HALF.HI & 8)) >> 0x3) + ((super->y.HALF.HI & 8) >> 2);
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this->unk_6c = uVar2;
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switch (uVar2) {
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default:
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SetTile(SPECIAL_TILE_34, tilePos - 0x41, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos - 0x40, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos - 1, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
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break;
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case 1:
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actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
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tileIndex = SPECIAL_TILE_36;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_121;
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}
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SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos - 0x40, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 0x3f, super->collisionLayer);
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tileIndex = SPECIAL_TILE_37;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_123;
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}
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SetTile(tileIndex, tilePos - 0x3f, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 1, super->collisionLayer);
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tileIndex = SPECIAL_TILE_36;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_121;
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}
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SetTile(tileIndex, tilePos - 1, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 1, super->collisionLayer);
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tileIndex = SPECIAL_TILE_37;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_123;
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}
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SetTile(tileIndex, tilePos + 1, super->collisionLayer);
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return;
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break;
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case 2:
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actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
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tileIndex = SPECIAL_TILE_35;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_119;
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}
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SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 0x40, super->collisionLayer);
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tileIndex = SPECIAL_TILE_35;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_119;
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}
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SetTile(tileIndex, tilePos - 0x40, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos - 1, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 0x3f, super->collisionLayer);
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tileIndex = SPECIAL_TILE_38;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_124;
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}
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SetTile(tileIndex, tilePos + 0x3f, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 0x40, super->collisionLayer);
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tileIndex = SPECIAL_TILE_38;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_124;
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}
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SetTile(tileIndex, tilePos + 0x40, super->collisionLayer);
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break;
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case 3:
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actTile = GetActTileAtTilePos(tilePos - 0x41, super->collisionLayer);
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tileIndex = SPECIAL_TILE_39;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_117;
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}
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SetTile(tileIndex, tilePos - 0x41, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 0x40, super->collisionLayer);
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tileIndex = SPECIAL_TILE_35;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_119;
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}
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SetTile(tileIndex, tilePos - 0x40, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 0x3f, super->collisionLayer);
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tileIndex = SPECIAL_TILE_40;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_118;
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}
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SetTile(tileIndex, tilePos - 0x3f, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos - 1, super->collisionLayer);
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tileIndex = SPECIAL_TILE_36;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_121;
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}
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SetTile(tileIndex, tilePos - 1, super->collisionLayer);
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SetTile(SPECIAL_TILE_34, tilePos, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 1, super->collisionLayer);
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tileIndex = SPECIAL_TILE_37;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_123;
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}
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SetTile(tileIndex, tilePos + 1, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 0x3f, super->collisionLayer);
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tileIndex = SPECIAL_TILE_41;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_120;
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}
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SetTile(tileIndex, tilePos + 0x3f, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 0x40, super->collisionLayer);
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tileIndex = SPECIAL_TILE_38;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_124;
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}
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SetTile(tileIndex, tilePos + 0x40, super->collisionLayer);
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actTile = GetActTileAtTilePos(tilePos + 0x41, super->collisionLayer);
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tileIndex = SPECIAL_TILE_42;
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if (actTile == ACT_TILE_18) {
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tileIndex = SPECIAL_TILE_122;
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}
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SetTile(tileIndex, tilePos + 0x41, super->collisionLayer);
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break;
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}
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}
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void sub_08099C18(BigIceBlockEntity* this) {
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u32 tmp = this->unk_6e;
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switch (this->unk_6c) {
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default:
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RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
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RestorePrevTileEntity(tmp - 1, super->collisionLayer);
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RestorePrevTileEntity(tmp, super->collisionLayer);
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break;
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case 1:
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RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
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RestorePrevTileEntity(tmp - 1, super->collisionLayer);
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RestorePrevTileEntity(tmp, super->collisionLayer);
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RestorePrevTileEntity(tmp + 1, super->collisionLayer);
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break;
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case 2:
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RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
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RestorePrevTileEntity(tmp - 1, super->collisionLayer);
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RestorePrevTileEntity(tmp, super->collisionLayer);
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RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
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RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
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break;
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case 3:
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RestorePrevTileEntity(tmp - 0x41, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x40, super->collisionLayer);
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RestorePrevTileEntity(tmp - 0x3f, super->collisionLayer);
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RestorePrevTileEntity(tmp - 1, super->collisionLayer);
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RestorePrevTileEntity(tmp, super->collisionLayer);
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RestorePrevTileEntity(tmp + 1, super->collisionLayer);
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RestorePrevTileEntity(tmp + 0x3f, super->collisionLayer);
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RestorePrevTileEntity(tmp + 0x40, super->collisionLayer);
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RestorePrevTileEntity(tmp + 0x41, super->collisionLayer);
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break;
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}
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}
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void sub_08099D30(BigIceBlockEntity* this) {
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if ((super->parent)->next == NULL) {
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DeleteThisEntity();
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}
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if (super->action == 0) {
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super->action = 1;
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InitializeAnimation(super, 4);
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CopyPositionAndSpriteOffset(super->parent, super);
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super->y.HALF.HI++;
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super->spriteOffsetY--;
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}
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if ((super->parent)->action < 2) {
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super->spriteSettings.draw = 1;
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if ((super->frame & 1) != 0) {
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super->frame = 0;
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super->frameDuration = (Random() & 0x78) + 0x78;
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}
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GetNextFrame(super);
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} else {
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super->spriteSettings.draw = 0;
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}
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}
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void (*const BigIceBlock_Actions[])(BigIceBlockEntity*) = {
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BigIceBlock_Init,
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BigIceBlock_Action1,
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BigIceBlock_Action2,
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sub_08099880,
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};
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const u16 gUnk_081237B0[] = {
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256, 266, 275, 284, 293,
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};
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