mirror of https://github.com/zeldaret/tmc.git
				
				
				
			
		
			
				
	
	
		
			136 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
| #ifndef SAVE_H
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| #define SAVE_H
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| 
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| #include "global.h"
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| #include "player.h"
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| #include "structures.h"
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| #include "room.h"
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| 
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| #define FILENAME_LENGTH 6
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| 
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| typedef enum {
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|     SAVE_BUSY = 0,
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|     SAVE_OK = 1,
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|     SAVE_ERROR = -1,
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| } SaveResult;
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| 
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| typedef enum {
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|     SAVE_INIT,
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|     SAVE_IN_PROGRESS,
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|     SAVE_DONE,
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| } SaveState;
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| 
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| /**
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|  * Attempt to save the game.
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|  *
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|  * @param idx The save slot.
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|  * @return #SaveResult result.
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|  */
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| extern SaveResult HandleSave(u32 idx);
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| 
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| /**
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|  * Contains all information about a save file.
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|  * The contents of this structure are read from and written to EEPROM.
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|  */
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| typedef struct {
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|     /*0x000*/ u8 invalid;     /**< File is invalid. */
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|     /*0x000*/ u8 initialized; /**< File is initialized. */
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|     /*0x002*/ u8 msg_speed;   /**< Message speed. */
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|     /*0x003*/ u8 brightness;  /**< Brightness. */
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|     /*0x004*/ u8 filler4[0x2];
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|     /*0x006*/ u8 unk6;
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|     /*0x007*/ u8 unk7;
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|     /*0x008*/ u8 global_progress; /**< @see UpdateGlobalProgress */
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|     /*0x009*/ u8 field_0x9[0x34];
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|     /*0x040*/ u32 windcrests; /**< Windcrest flags. */
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|     /*0x044*/ u8 filler44[0xC];
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|     /*0x050*/ u32 unk50;
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|     /*0x054*/ u8 filler54[0x8];
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|     /*0x05C*/ u32 unk5C;
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|     /*0x060*/ u32 areaVisitFlags[8];      /**< Area visit flags. */
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|     /*0x080*/ char name[FILENAME_LENGTH]; /**< Save file name. */
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|     /*0x086*/ u8 filler86[0x2];
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|     /*0x088*/ PlayerRoomStatus saved_status; /**< Player room status. */
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|     /*0x0A8*/ Stats stats;                   /**< Player stats. */
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|     /*0x0D0*/ u8 fillerD0[0x46];
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|     /*0x116*/ u8 didAllFusions;
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|     /*0x117*/ u8 unk117;
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|     /*0x118*/ u8 unk118[0x13];
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|     /*0x12B*/ u8 unk12B[0x16];
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|     /*0x141*/ u8 unk141[128];
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|     /*0x1C1*/ u8 unk1C1[128];
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|     /*0x241*/ u8 unk241[13];
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|     /*0x24E*/ u8 unk24E[14];
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|     /*0x25C*/ u8 flags[0x200]; /**< Flags. */
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|     /*0x45C*/ u8 unk45C[0x10];
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|     /*0x46C*/ u8 unk46C[0x20];
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|     /*0x48C*/ u32 timers[7];
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|     /*0x4A8*/ u32 demo_timer; /**< Demo timer. */
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|     /*0x4AC*/ u8 filler4ac[0x8];
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| } SaveFile;
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| 
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| /**
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|  * The current save file.
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|  */
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| extern SaveFile gSave;
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| 
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| /**
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|  * Initialize the save system.
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|  *
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|  * @return Success
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|  */
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| u32 InitSaveData(void);
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| 
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| /**
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|  * Read save header.
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|  *
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|  * @return Success.
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|  */
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| u32 Read_02000000(SaveHeader*);
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| 
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| /**
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|  * Write save header.
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|  *
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|  * @return Success.
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|  */
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| u32 Write_02000000(SaveHeader*);
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| 
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| /**
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|  * Read save file.
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|  *
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|  * @return Success.
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|  */
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| s32 ReadSaveFile(u32, SaveFile*);
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| 
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| /**
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|  * Mark a save file as deleted.
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|  *
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|  * @param index The save file index.
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|  */
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| void SetFileStatusDeleted(u32 index);
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| 
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| extern const char gUnk_0811E470[];
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| 
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| /**
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|  * Update the global progress (0 - 10).
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|  * There are 10 different indicators of game completion:
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|     9 : Flag SEIIKI_STAINED_GLASS
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|     8 : Flag LV5_CLEAR
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|     7 : Flag OUBO_KAKERA
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|     6 : Flag LV4_CLEAR
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|     5 : Flag LV3_CLEAR
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|     4 : Flag SOUGEN_08_TORITSUKI
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|     2 : Flag LV1_CLEAR
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|     1 : Default
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|     }
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|  */
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| void UpdateGlobalProgress(void);
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| void sub_0807CD9C(void);
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| 
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| #ifdef DEMO_USA
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| extern const u8* const demoPointers[];
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| extern const u8 demoUnknown1[];
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| #endif
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| 
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| #endif
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