tmc/src/npc/postman.c

231 lines
6.0 KiB
C

#include "global.h"
#include "entity.h"
#include "functions.h"
#include "npc.h"
#include "textbox.h"
#include "player.h"
#include "room.h"
#include "structures.h"
typedef struct {
u8 filler[7];
u8 unk;
} struct_02033280;
extern void sub_08060528(Entity*);
extern void* GetCurrentRoomProperty(u32);
extern void sub_0806EE04(Entity*, void*, u32);
extern void sub_080604DC(Entity*);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0806EE20(Entity*);
extern u32 sub_080040A8(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern u32 sub_0806F5A4(u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_080606D8(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_080788E0(Entity*);
extern void EnqueueSFX(u32);
extern void sub_080606C0(Entity*);
extern void sub_0800451C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DEDC(Entity*, u32, u32, u32);
typedef struct {
s16 x;
s16 y;
} Coords16;
extern Coords16 gUnk_0810A66C[];
extern s8* gUnk_0810A918[];
extern void (*const gUnk_0810AA24[])(Entity*);
extern Dialog gUnk_0810AA30[];
extern struct_02033280 gUnk_02033280;
void Postman(Entity* this) {
if ((this->flags & 2) != 0) {
sub_08060528(this);
} else {
gUnk_0810AA24[this->action](this);
}
}
void sub_08060428(Entity* this) {
u8 bVar1;
void* data;
this->actionDelay = 0x5a;
this->nonPlanarMovement = 0x180;
if (this->entityType.parameter != 0) {
data = GetCurrentRoomProperty(this->entityType.parameter);
} else {
data = NULL;
}
sub_0806EE04(this, data, 0);
this->action = 1;
InitAnimationForceUpdate(this, 4);
}
void sub_0806045C(Entity* this) {
u8 bVar1;
u32 uVar2;
u32 bVar3;
s32 temp;
UpdateAnimationSingleFrame(this);
sub_080604DC(this);
switch (this->interactType) {
case 1:
case 2:
this->action = 2;
TextboxNoOverlapFollow(0);
break;
default:
bVar1 = this->field_0x3e;
if (bVar1 != this->animationState) {
this->animationState = bVar1;
InitAnimationForceUpdate(this, 4 + bVar1);
}
temp = sub_0806ED9C(this, 0x18, 0x18);
if ((temp > -1) && (temp == this->animationState)) {
bVar3 = 1;
} else {
bVar3 = 0;
}
if (!bVar3) {
sub_0806EE20(this);
}
}
sub_0806ED78(this);
}
void sub_080604C8(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_080604DC(this);
this->action = 1;
}
void sub_080604DC(Entity* this) {
u8 bVar1;
int iVar2;
Entity* ent;
if (((u32)(this->spriteSettings.raw << 0x1e) >> 0x1e == 1) && sub_080040A8(this)) {
if ((this->frames.all & 1) != 0) {
this->frames.all &= 0xfe;
ent = CreateFx(this, 0x11, 0x40);
if (ent != NULL) {
ent->y.HALF.HI++;
sub_0805E3A0(ent, 3);
}
}
}
}
void sub_08060528(Entity *this)
{
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->field_0x68.HALF.LO = 0;
this->field_0x68.HALF.HI = 0;
this->field_0x6a.HWORD = 0;
this->field_0x6c.HALF.HI = 0;
this->field_0x6c.HALF.LO = sub_0801E99C(this);
sub_0807DD50(this);
break;
case 1:
if (this->interactType == 2) {
this->action = 3;
this->interactType = 0;
sub_0806F118(this);
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
}
else {
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
sub_080606D8(this);
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
}
else {
sub_0807DD94(this, 0);
}
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if ((gTextBox.doTextBox & 0x7f) != 0) {
break;
}
this->action = 1;
break;
case 3:
UpdateAnimationSingleFrame(this);
if (!UpdateFuseInteraction(this)) {
break;
}
this->action = 1;
}
sub_080604DC(this);
if (0 < (s16)this->field_0x6a.HWORD) {
if ((s16)this->field_0x6a.HWORD > 0x12b) {
this->field_0x6a.HWORD = 0;
this->field_0x20 = 0x20000;
this->field_0x6c.HALF.HI = 1;
sub_080788E0(this);
EnqueueSFX(0x7c);
}
else {
this->field_0x6a.HWORD -= 1;
}
}
sub_08003FC4(this, 0x1800);
if (((this->field_0x6c.HALF.HI != 0) && (this->field_0x20 == 0)) && this->height.WORD == 0) {
this->field_0x6c.HALF.HI = 0;
sub_080606C0(this);
}
if ((-1 < this->height.WORD) &&
((gPlayerEntity.collisionLayer == 0 || (this->collisionLayer == gPlayerEntity.collisionLayer)))) {
sub_0806ED78(this);
}
sub_0800451C(this);
}
void sub_080606C0(Entity *this)
{
this->field_0x6c.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x6c.HALF.LO);
}
void sub_080606D8(Entity* this)
{
s32 index;
index = gUnk_02002A40.unk8 - 2;
if (index < 0) {
index = 0;
}
ShowNPCDialogue(this, &gUnk_0810AA30[index]);
}
void sub_08060700(Entity *entity, u32 arg1)
{
s8* var0 = gUnk_0810A918[(s8)entity->field_0x68.HALF.LO];
Coords16* coords = &gUnk_0810A66C[var0[(s8)entity->field_0x68.HALF.HI]];
u32 x = coords->x + gRoomControls.roomOriginX;
u32 y = coords->y + gRoomControls.roomOriginY;
sub_0807DEDC(entity, arg1, x, y);
gUnk_02033280.unk |= 1;
}
void sub_0806075C(Entity *this)
{
this->field_0x68.HALF.LO = 0xb;
this->field_0x68.HALF.HI = 0xff;
}