mirror of https://github.com/zeldaret/tmc.git
279 lines
7.4 KiB
C
279 lines
7.4 KiB
C
#include "object.h"
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#include "functions.h"
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extern void (*const gUnk_0811EE38[])(Entity*);
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void Button(Entity* this) {
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gUnk_0811EE38[this->action](this);
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}
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extern u32 sub_08081E3C(Entity*);
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void sub_08081AE0(Entity* this) {
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COLLISION_OFF(this);
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this->updatePriority = PRIO_NO_BLOCK;
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this->y.HALF.HI++;
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if (this->cutsceneBeh.HWORD != 0) {
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this->collisionLayer = this->cutsceneBeh.HWORD;
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}
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F) << 6);
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (this->type == 0 && CheckFlags(this->field_0x86.HWORD)) {
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this->action = 5;
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SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer);
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} else {
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if (sub_08081E3C(this)) {
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this->action = 2;
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} else {
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this->action = 1;
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}
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}
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}
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void sub_08081B84(Entity* this) {
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if (sub_08081E3C(this)) {
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this->action = 2;
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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}
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}
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u32 sub_08081CB0(Entity*);
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void sub_08081FF8(Entity*);
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void sub_08081BAC(Entity* this) {
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if (sub_08081CB0(this)) {
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this->subAction = 0;
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this->actionDelay = 0xA;
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RequestPriorityDuration(this, 0xA);
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sub_08081FF8(this);
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if (this->type == 1) {
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this->action = 3;
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} else {
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this->action = 5;
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}
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}
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}
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u32 sub_08081F7C(Entity*, u32);
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u32 sub_08081D28(Entity*);
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void sub_08081E6C(Entity*);
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void sub_08081BE0(Entity* this) {
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if (!sub_08081F7C(this, 0x78))
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return;
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if (!sub_08081D28(this)) {
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this->action = 4;
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this->field_0xf = 1;
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if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x34[1] & 0x80))) {
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this->actionDelay = 0x18;
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} else {
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this->actionDelay = 0x8;
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}
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} else {
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sub_08081E6C(this);
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}
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}
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void sub_08081C30(Entity* this) {
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if (this->actionDelay != 0) {
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this->actionDelay--;
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if (this->field_0xf != 0) {
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this->field_0xf = 0;
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SetTile(0x4035, this->field_0x74.HWORD, this->collisionLayer);
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}
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if (sub_08081CB0(this)) {
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this->action = 3;
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this->actionDelay = 0;
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}
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} else {
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this->action = 2;
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ClearFlag(this->field_0x86.HWORD);
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SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
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SoundReq(SFX_10C);
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}
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}
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void sub_08081C98(Entity* this) {
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if (sub_08081F7C(this, 0x7a)) {
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sub_08081E6C(this);
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}
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}
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Entity* sub_08081D74(Entity*);
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u32 sub_080001DA(u32, u32);
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u32 sub_08081CB0(Entity* this) {
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u16 tmp;
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if (sub_08081D74(this)) {
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this->field_0x70.HALF.LO = -1;
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if (GetTileType(this->field_0x74.HWORD, this->collisionLayer) == 0x4035) {
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sub_0807B7D8(0x78, this->field_0x74.HWORD, this->collisionLayer);
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}
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return 1;
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} else {
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tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
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this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
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return 1;
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}
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}
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return 0;
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}
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u32 sub_08081D28(Entity* this) {
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if (sub_08081D74(this)) {
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this->field_0x70.HALF_U.LO = 0xFFFF;
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return 1;
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} else {
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if (this->field_0x70.HALF_U.LO == 0xFFFF) {
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return 0;
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}
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if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
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return 0;
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}
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}
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return 1;
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}
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extern u32 sub_080002E0(u32, u32);
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extern Entity* gPlayerClones[3];
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u32 sub_08081E0C(Entity*);
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Entity* sub_08081D74(Entity* this) {
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Entity* ent;
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if (sub_080002E0(this->field_0x74.HWORD, this->collisionLayer) == 0xF) {
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return 0;
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}
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ent = 0;
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if (sub_08081E0C(this)) {
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if (!(gPlayerState.flags & 0x10) && !(gPlayerState.flags & PL_MINISH)) {
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ent = &gPlayerEntity;
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}
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} else {
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if (gPlayerState.flags & PL_CLONING) {
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if (EntityInRectRadius(this, gPlayerClones[0], 5, 6)) {
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ent = gPlayerClones[0];
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} else if (EntityInRectRadius(this, gPlayerClones[1], 5, 6)) {
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ent = gPlayerClones[1];
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} else if (EntityInRectRadius(this, gPlayerClones[2], 5, 6)) {
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ent = gPlayerClones[2];
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}
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}
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}
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this->child = ent;
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return ent;
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}
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u32 sub_08081E0C(Entity* this) {
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Entity* tmp = &gPlayerEntity;
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if (tmp->z.HALF.HI != 0 || !sub_08079F8C()) {
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return 0;
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} else {
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return EntityInRectRadius(this, tmp, 5, 6);
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}
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}
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extern u16 gUnk_0811EE50[];
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u32 sub_08081E3C(Entity* this) {
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u16* tmp1;
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int tmp2;
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tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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tmp1 = gUnk_0811EE50;
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do {
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if (*tmp1 == tmp2)
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return 1;
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} while (*++tmp1);
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return 0;
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}
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u32 sub_08081F00(u32*, u32*);
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extern u16 gMapDataTopSpecial[0x2000];
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extern u16* GetLayerByIndex(u32);
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extern u16 gUnk_02019EE0[];
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NONMATCH("asm/non_matching/button/sub_08081E6C.inc", void sub_08081E6C(Entity* this)) {
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u32 r4;
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u16 *tmp, *r1;
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u16* tmp2;
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u32 r6 = this->field_0x74.HWORD;
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u32 r5 = this->collisionLayer;
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u32 tile = GetTileType(r6, r5);
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if (tile < 0x4000)
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return;
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r1 = GetLayerByIndex(r5);
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r4 = (this->type == 0 ? 0x7a : 0x78);
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tmp = r1 + 0x3802;
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r1 += 0x3002 + r4;
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tmp = tmp + (*r1 << 2);
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tmp2 = (r5 == 2 ? gMapDataTopSpecial : gUnk_02019EE0);
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tmp2 += (((0x3f & r6) << 1) + ((0xfc0 & r6) << 2)) << 1;
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if (sub_08081F00((u32*)tmp2, (u32*)tmp))
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return;
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SetTileType(r4, r6, r5);
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SetTile(tile, r6, r5);
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}
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END_NONMATCH
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u32 sub_08081F00(u32* unk1, u32* unk2) {
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if (*unk1 != *unk2)
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return 0;
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if (unk1[0x40] != unk2[1])
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return 0;
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return 1;
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}
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void sub_08081F24(Entity* this) {
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Entity* fx = CreateFx(this, FX_DASH, 0x40);
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if (fx) {
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fx->updatePriority = PRIO_NO_BLOCK;
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fx->x.HALF.HI += 7;
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fx->y.HALF.HI += 5;
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}
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fx = CreateFx(this, FX_DASH, 0x40);
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if (fx) {
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fx->updatePriority = PRIO_NO_BLOCK;
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fx->x.HALF.HI -= 7;
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fx->y.HALF.HI += 5;
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}
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}
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u32 sub_08081F7C(Entity* this, u32 r7) {
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u16 tmp;
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if (this->actionDelay == 0)
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return 1;
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if (--this->actionDelay > 6) {
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if (this->child)
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this->child->spriteOffsetY = -4;
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} else {
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if (this->actionDelay == 6) {
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SetFlag(this->field_0x86.HWORD);
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SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
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sub_08081F24(this);
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SoundReq(SFX_10C);
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if (this->field_0x70.HALF_U.LO != 0xFFFF)
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SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
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return 0;
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}
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}
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return 1;
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}
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extern void sub_080044AE(Entity*, u32, u32);
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void sub_08081FF8(Entity* this) {
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u32 direction;
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u32 i;
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if (this->child != &gPlayerEntity)
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return;
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direction = GetFacingDirection(this->child, this);
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sub_080044AE(this->child, 0x200, direction);
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for (i = 0; i < 3; i++) {
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if (gPlayerClones[i]) {
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sub_080044AE(gPlayerClones[i], 0x200, direction);
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}
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}
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}
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