tmc/src/object/minishSizedArchway.c

15 lines
342 B
C

#include "entity.h"
#include "game.h"
void MinishSizedArchway(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->frameIndex = this->type;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
if (AreaIsDungeon()) {
this->spritePriority.b0 = 1;
}
}
}