mirror of https://github.com/zeldaret/tmc.git
37 lines
899 B
C
37 lines
899 B
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern u8 gUnk_02027EB4[];
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extern u8 gUnk_0200D654[];
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void ObjectB2(Entity* this) {
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u8* layer;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 0x10;
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this->direction = this->type << 3;
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if (this->collisionLayer == 2) {
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layer = gUnk_0200D654;
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} else {
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layer = gUnk_02027EB4;
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}
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this->child = (Entity*)layer;
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InitializeAnimation(this, this->type);
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}
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this->speed = this->parent->speed;
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LinearMoveUpdate(this);
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if (IsTileCollision((u8*)this->child, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
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DeleteThisEntity();
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}
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if (this->speed < 0x41) {
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this->spriteSettings.draw ^= 1;
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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GetNextFrame(this);
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}
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