tmc/src/object/objectB2.c

37 lines
899 B
C

#include "global.h"
#include "entity.h"
#include "functions.h"
extern u8 gUnk_02027EB4[];
extern u8 gUnk_0200D654[];
void ObjectB2(Entity* this) {
u8* layer;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x10;
this->direction = this->type << 3;
if (this->collisionLayer == 2) {
layer = gUnk_0200D654;
} else {
layer = gUnk_02027EB4;
}
this->child = (Entity*)layer;
InitializeAnimation(this, this->type);
}
this->speed = this->parent->speed;
LinearMoveUpdate(this);
if (IsTileCollision((u8*)this->child, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->speed < 0x41) {
this->spriteSettings.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
}