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itemBomb.c
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rename coord.h to physics.h
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2022-03-28 17:28:17 -07:00 |
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itemBoomerang.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemBow.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemDebug.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemGustJar.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemJarEmpty.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemLantern.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemMoleMitts.c
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name remaining entity fields
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2022-03-28 20:10:22 -07:00 |
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itemOcarina.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemPacciCane.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemPegasusBoots.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemRocsCape.c
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Use fixed point macros where possible
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2022-04-01 18:19:56 +03:00 |
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itemShield.c
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identify all player items
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2022-03-28 15:23:06 -07:00 |
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itemSword.c
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Use fixed point macros where possible
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2022-04-01 18:19:56 +03:00 |
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itemTryPickupObject.c
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Decompile some functions
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2022-04-11 18:55:07 +02:00 |