tmc/src/npc/talon.c

176 lines
4.6 KiB
C

#include "npc.h"
#include "functions.h"
#include "item.h"
static const SpriteLoadData gUnk_0810FEB0[] = {
{ 0x4b, 0x8b, 0 },
{ 0x4b, 0x8b, 0 },
{ 0, 0, 0 },
};
extern u8 script_TalonGotKey;
void sub_0806574C(Entity* this);
void sub_08065570(Entity* this);
void sub_0806559C(Entity* this);
void sub_08065608(Entity* this);
void sub_08065648(Entity* this);
void sub_080656D4(Entity* this);
void sub_080656A4(Entity* this);
void sub_08065680(Entity* this);
void Talon(Entity* this) {
static void (*const actionFuncs[])(Entity * this) = {
sub_08065570,
sub_0806559C,
};
static void (*const scriptedActionFuncs[])(Entity * this) = {
sub_08065608, sub_08065648, sub_080656D4, sub_080656A4, sub_08065680,
};
if (this->flags & ENT_SCRIPTED) {
scriptedActionFuncs[this->action](this);
} else {
actionFuncs[this->action](this);
}
}
void sub_08065570(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
InitializeAnimation(this, 0);
sub_08078778(this);
this->action = 1;
this->subtimer = 1;
this->animationState = 2;
}
}
void sub_0806559C(Entity* this) {
s32 offset;
s32 result;
this->timer++;
if (this->timer >= 9) {
this->timer = 0;
result = GetAnimationStateInRectRadius(this, 0x20, 0x20);
if (result < 0) {
offset = this->animationState + 4;
} else {
this->animationState = result;
offset = result;
}
} else {
offset = this->animIndex;
}
if (this->animIndex != offset) {
InitializeAnimation(this, offset);
} else {
GetNextFrame(this);
}
sub_0806ED78(this);
if (this->interactType != 0) {
this->interactType = 0;
ResetPlayerAnimationAndAction();
}
}
void sub_08065608(Entity* this) {
if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
this->action = 1;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.LO = GetFusionToOffer(this);
sub_08078784(this, this->field_0x68.HALF.LO);
sub_0807DD50(this);
}
}
void sub_08065648(Entity* this) {
if (this->interactType == 2) {
this->field_0x68.HALF.HI = this->action;
this->action = 4;
this->interactType = 0;
sub_0806F118(this);
} else {
sub_0807DD94(this, NULL);
}
}
void sub_08065680(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = this->field_0x68.HALF.HI;
InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO);
}
}
void sub_080656A4(Entity* this) {
if ((gMessage.doTextBox & 0x7F) == 0) {
this->action = this->field_0x68.HALF.HI;
InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO);
}
UpdateAnimationSingleFrame(this);
}
void sub_080656D4(Entity* this) {
if (this->interactType == 2) {
this->field_0x68.HALF.HI = this->action;
this->action = 4;
this->interactType = 0;
sub_0806F118(this);
sub_0806574C(this);
} else {
if (this->interactType != 0) {
if (GetInventoryValue(ITEM_QST_LONLON_KEY) != 0) {
StartCutscene(this, (u16*)&script_TalonGotKey);
} else {
this->field_0x68.HALF.HI = this->action;
this->action = 3;
this->interactType = 0;
MessageNoOverlap(*(u32*)(*(u32*)&this->cutsceneBeh.HWORD + 4), this);
sub_0806574C(this);
return;
}
}
sub_0807DD94(this, NULL);
}
}
void sub_0806574C(Entity* this) {
u32 j;
j = (this->animIndex & ~3) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
if (this->animIndex != j) {
InitAnimationForceUpdate(this, j);
}
this->field_0x6a.HALF.LO = this->animIndex;
}
void sub_08065780(Entity* this, ScriptExecutionContext* context) {
static const u8 gUnk_0810FED8[] = {
10, 20, 30, 18, 28, 38, 12, 24,
};
u32 rand;
rand = Random();
this->animationState = rand & 6;
context->wait = gUnk_0810FED8[rand >> 8 & 7];
}
void Talon_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, ((this->frame & 7) + 0xB));
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void Talon_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_0810FEB0)) {
this->action++;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 6);
}
} else {
GetNextFrame(this);
}
}