#include "entity.h"
#include "room.h"
#include "player.h"
#include "coord.h"
void ObjectB5(Entity* this) {
if (this->action == 0) {
this->action = 1;
}
#ifndef EU
gRoomControls.camera_target = this;
#endif
PositionRelative(&gPlayerEntity, this, 0, Q_16_16(-40.0));