tmc/src/object/object6A.c

1325 lines
36 KiB
C

#define NENT_DEPRECATED
#include "object.h"
#include "area.h"
#include "script.h"
#include "message.h"
#include "functions.h"
#include "screen.h"
#include "item.h"
extern u8 gUnk_08114F30[];
extern u8 gUnk_08114F34[];
extern u8 gUnk_08122AE0[];
extern u16 gUnk_08122AE8[];
extern s8 gUnk_08122AF8[];
extern u16 gUnk_08122B00[];
extern s16 gUnk_08122B0E[];
extern u16 gUnk_08122B1E[];
extern s8 gUnk_08122B2E[];
extern u16 script_Object6ATheLittleHat;
extern u16 script_Object6ASwordInChest;
extern u16 script_08015B14;
extern u16 script_ZeldaMagic;
extern u16 script_08012C48;
typedef struct {
Entity base;
u16 px, py, pz;
u8 off;
u8 fill[0x14];
void* ctx;
} Object6AEntity;
typedef struct {
u16 arr[8];
u8 filler[4];
u16 my_x, my_y;
u8 fill[4];
u16 parent_x, parent_y;
} Type15Vars;
typedef struct {
Entity base;
Type15Vars vars;
} Object6AEntityType15;
typedef struct {
Entity base;
u8 fill[0x1C];
u32 anim;
} Type1F;
typedef struct {
Hitbox hit;
u8 _8[4];
u8 _c;
} HitboxCfg;
extern HitboxCfg gUnk_08122B3C[];
typedef void(Object6ATypeAction)(Object6AEntity*);
Object6ATypeAction sub_08094A5C;
Object6ATypeAction sub_08094A90;
Object6ATypeAction sub_08094C30;
Object6ATypeAction sub_08094C88;
Object6ATypeAction sub_08094D94;
Object6ATypeAction sub_08094E30;
Object6ATypeAction sub_08094FA8;
Object6ATypeAction sub_08095088;
Object6ATypeAction sub_08095120;
Object6ATypeAction sub_08095188;
Object6ATypeAction sub_080951C4;
Object6ATypeAction sub_08095288;
Object6ATypeAction sub_080953A4;
Object6ATypeAction sub_080953A4;
Object6ATypeAction sub_080954DC;
Object6ATypeAction sub_080956B4;
Object6ATypeAction sub_0809577C;
Object6ATypeAction sub_080957DC;
Object6ATypeAction sub_0809584C;
Object6ATypeAction sub_080958D8;
Object6ATypeAction sub_08095918;
Object6ATypeAction sub_08094C88;
Object6ATypeAction sub_080959CC;
Object6ATypeAction sub_08095A8C;
Object6ATypeAction sub_08095B48;
Object6ATypeAction sub_08095C00;
Object6ATypeAction sub_080953A4;
Object6ATypeAction sub_08095C68;
Object6ATypeAction sub_08095CE0;
Object6ATypeAction sub_08095CE0;
Object6ATypeAction sub_08095DBC;
Object6ATypeAction sub_08095F38;
Object6ATypeAction sub_08096058;
Object6ATypeAction sub_08096058;
Object6ATypeAction sub_08094A90;
Object6ATypeAction sub_08096084;
Object6ATypeAction sub_08096084;
Object6ATypeAction sub_08096168;
Object6ATypeAction sub_080961F4;
Object6ATypeAction sub_080961F4;
Object6ATypeAction sub_080961F4;
Object6ATypeAction sub_08096284;
Object6ATypeAction sub_08096290;
extern void sub_08080CB4(Entity*);
extern u32 sub_080002B8(Entity*);
extern u32 CheckOnScreen(Entity*);
extern void sub_08078850(Entity*, u32, u32, u8*);
void sub_08095754(Object6AEntity*);
void sub_080957B4(Object6AEntity*);
void sub_08095954(Object6AEntity*);
void sub_08095D30(Object6AEntity*, u32);
static void sub_0809629C(Object6AEntity*, u32);
void Object6A(Entity* this) {
static Object6ATypeAction* const sTypeTable[] = {
sub_08094A5C, sub_08094A90, sub_08094C30, sub_08094C88, sub_08094D94, sub_08094E30, sub_08094FA8, sub_08095088,
sub_08095120, sub_08095188, sub_080951C4, sub_08095288, sub_080953A4, sub_080953A4, sub_080954DC, sub_080956B4,
sub_0809577C, sub_080957DC, sub_0809584C, sub_080958D8, sub_08095918, sub_08094C88, sub_080959CC, sub_08095A8C,
sub_08095B48, sub_08095C00, sub_080953A4, sub_08095C68, sub_08095CE0, sub_08095CE0, sub_08095DBC, sub_08095F38,
sub_08096058, sub_08096058, sub_08094A90, sub_08096084, sub_08096084, sub_08096168, sub_080961F4, sub_080961F4,
sub_080961F4, sub_08096284, sub_08096290,
};
sTypeTable[this->type]((Object6AEntity*)this);
}
void sub_08094A5C(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
InitializeAnimation(super, 4);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
}
void sub_08094A90(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->collisionLayer = 2;
UpdateSpriteForCollisionLayer(super);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
InitAnimationForceUpdate(super, 0);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
}
void sub_08094AE8(Entity* this, ScriptExecutionContext* ctx) {
Object6AEntity* e = (Object6AEntity*)CreateObject(OBJECT_6A, 1, 0);
if (e != NULL) {
e->ctx = StartCutscene(&e->base, (void*)ctx->intVariable);
}
}
void sub_08094B0C(Object6AEntity* this) {
if (--super->z.HALF.HI <= -32)
super->z.HALF.HI = -32;
else
gActiveScriptInfo.commandSize = 0;
}
void sub_08094B3C(Object6AEntity* this) {
super->z.WORD += 0x8000;
if (super->z.HALF.HI >= -13)
super->z.HALF.HI = -13;
else
gActiveScriptInfo.commandSize = 0;
}
void sub_08094B6C(Object6AEntity* this) {
super->spritePriority.b1 = 0x3;
}
void sub_08094B80(Object6AEntity* this) {
super->spritePriority.b1 = 0x2;
}
void sub_08094B94(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x22, 0);
if (e != NULL) {
CopyPosition(&gPlayerEntity, e);
e->z.HALF.HI = -48;
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_Object6ATheLittleHat);
CreateDust(e);
e->z.HALF.HI += 16;
e->y.HALF.HI++;
}
}
void sub_08094BE0(Entity* this) {
Entity* e = FindEntity(6, OBJECT_6A, 6, 0x22, 0);
if (e != NULL) {
CopyPosition(&gPlayerEntity, e);
e->z.HALF.HI = -12;
e->y.HALF.HI++;
e->collisionLayer = 2;
UpdateSpriteForCollisionLayer(e);
InitAnimationForceUpdate(e, 1);
}
}
void sub_08094C30(Object6AEntity* this) {
Entity* p = super->parent;
if (p == NULL || p->next == NULL)
DeleteThisEntity();
if (super->action == 0) {
super->action++;
SetDefaultPriority(super, 2);
super->spriteRendering.b3 = gUnk_08114F30[p->spriteRendering.b3];
InitAnimationForceUpdate(super, 1);
}
CopyPosition(p, super);
UpdateAnimationSingleFrame(super);
}
void sub_08094C88(Object6AEntity* this) {
u32 tmp;
if (super->action != 0) {
if (super->action & 0x80) {
DeleteThisEntity();
return;
}
} else {
super->action++;
super->spriteSettings.draw = 1;
SetDefaultPriority(super, 3);
switch (super->type2) {
case 0x40:
case 0x41:
case 0x42:
case 0x43:
SortEntityBelow(super, super);
}
}
tmp = super->type;
super->type = super->type2;
sub_08080CB4(super);
super->type = tmp;
}
void sub_08094CDC(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 3, 0x62);
if (e != NULL) {
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(7.0 / 8.0);
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
SoundReq(324);
}
}
void sub_08094D10(Object6AEntity* this) {
Entity* e = FindEntity(6, 0x6a, 6, 3, 98);
if (e != NULL) {
e->action = 0xFF;
}
}
void sub_08094D34(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 0x15, 0xd);
if (e != NULL) {
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(1.0);
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
SoundReq(324);
}
}
void sub_08094D70(Object6AEntity* this) {
Entity* e = FindEntity(6, 0x6a, 6, 0x15, 0xd);
if (e != NULL) {
e->action = 0xFF;
}
}
void sub_08094D94(Object6AEntity* this) {
u32 tmp;
if (super->action != 0) {
if (super->action & 0x80) {
DeleteThisEntity();
return;
}
} else {
super->action++;
super->spriteSettings.draw = 1;
SetDefaultPriority(super, 3);
InitAnimationForceUpdate(super, 0);
}
UpdateAnimationSingleFrame(super);
}
void sub_08094DD8(Object6AEntity* this) {
Entity* e = CreateObject(0x6a, 0x4, 0);
if (e != NULL) {
e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(15.0 / 16.0);
e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345);
SoundReq(324);
}
}
void sub_08094E0C(Object6AEntity* this) {
Entity* e = FindEntity(6, 0x6a, 6, 4, 0);
if (e != NULL) {
e->action = 0xFF;
}
}
void sub_08094E30(Object6AEntity* this) {
if (super->type2 == 0) {
if ((gRoomTransition.frameCount % 32) == 0) {
Entity* e = CreateObject(0x6A, 5, 1);
if (e != NULL) {
e->x.HALF.HI = gRoomControls.scroll_x + (s32)Random() % DISPLAY_WIDTH;
e->y.HALF.HI = gRoomControls.scroll_y + (s32)Random() % DISPLAY_HEIGHT;
}
}
return;
}
if (super->type2 == 1) {
switch (super->action) {
case 0:
super->action++;
super->z.WORD = -0xA00000;
super->zVelocity = 0;
SetDefaultPriority(super, 6);
InitializeAnimation(super, 0);
if (sub_080002B8(super) == 13) {
super->action = 3;
}
break;
case 1:
super->z.WORD -= super->zVelocity;
super->zVelocity -= Q_8_8(32.0);
if (super->z.WORD > 0) {
super->action++;
super->z.WORD = 0;
super->zVelocity = 0;
InitializeAnimation(super, 1);
EnqueueSFX(SFX_LAVA_TILE_FLIP);
}
break;
case 2:
GetNextFrame(super);
if (super->frame & 0x80) {
DeleteThisEntity();
}
break;
case 3:
super->z.WORD -= super->zVelocity;
super->zVelocity -= Q_8_8(32.0);
if (!CheckOnScreen(super)) {
DeleteThisEntity();
}
break;
}
} else if (super->action == 0) {
super->action++;
switch (super->actionDelay) {
case 1:
InitializeAnimation(super, 2);
break;
case 2:
super->spriteSettings.flipX = 1;
InitializeAnimation(super, 0);
break;
case 0:
InitializeAnimation(super, 0);
break;
case 3:
super->spriteSettings.flipX = 1;
InitializeAnimation(super, 2);
break;
}
}
}
void sub_08094F98(Object6AEntity* this) {
CreateObject(OBJECT_6A, 5, 0);
}
void sub_08094FA8(Object6AEntity* this) {
switch (super->action) {
case 0:
super->action = 1;
super->frameIndex = 0;
super->spritePriority.b0 = 7;
sub_080787B4(super);
break;
case 1:
if (super->interactType != 0) {
super->interactType = 0;
super->action = 2;
sub_080788E0(super);
gPlayerState.queued_action = PLAYER_EMPTYBOTTLE;
gPlayerState.field_0x38 = 54;
#ifndef EU
SetPlayerControl(2);
#endif
}
break;
case 2:
if (GetInventoryValue(54) == 2) {
super->action = 3;
super->spriteSettings.draw = 1;
}
break;
case 3:
if (gPlayerEntity.action != 12) {
super->action = 4;
#ifndef EU
if (!CheckGlobalFlag(BIN_DOGFOOD)) {
CreateItemEntity(0x1c, 0, 0);
SetGlobalFlag(BIN_DOGFOOD);
super->actionDelay = 60;
}
#else
CreateItemEntity(0x1c, 0, 0);
#endif
}
break;
#ifndef EU
case 4:
if (!--super->actionDelay) {
super->action = 5;
SetPlayerControl(1);
}
break;
#endif
}
}
void sub_08095088(Object6AEntity* this) {
u32 tmp;
switch (super->action) {
case 0:
if (GetInventoryValue(91))
DeleteThisEntity();
super->action = 1;
super->spritePriority.b0 = 7;
sub_080787B4(super);
break;
case 1:
if (super->interactType != 0) {
super->interactType = 0;
super->action = 2;
sub_080788E0(super);
CreateEzloHint(0x1F1F, 0);
}
break;
case 2:
if ((gMessage.doTextBox & 0x7F) == 0) {
CreateItemEntity(0x5b, 0, 0);
DeleteThisEntity();
}
break;
}
tmp = super->type;
super->type = 91;
sub_08080CB4(super);
super->type = tmp;
}
void sub_08095120(Object6AEntity* this) {
if (super->action == 0) {
super->action = 1;
SetDefaultPriority(super, 3);
SortEntityBelow(super, super);
sub_0807DD64(super);
InitAnimationForceUpdate(super, 2);
}
ExecuteScriptForEntity(super, NULL);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
}
void sub_08095164(Object6AEntity* this) {
Entity* e = FindEntity(6, 0x6A, 6, 8, 0);
if (e != NULL) {
InitAnimationForceUpdate(e, 3);
}
}
void sub_08095188(Object6AEntity* this) {
if (super->action == 0) {
super->action = 1;
SetDefaultPriority(super, 3);
SortEntityBelow(super, super);
sub_0807DD64(super);
InitAnimationForceUpdate(super, 0);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
}
void sub_080951C4(Object6AEntity* this) {
Entity* p;
if (super->action == 0) {
super->action++;
super->z.HALF.HI = -16;
super->actionDelay = 0;
sub_0807DD64(super);
InitializeAnimation(super, 3);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
if (super->z.HALF.HI == 0) {
super->z.WORD = 0;
super->parent = NULL;
if (super->actionDelay == 0) {
super->actionDelay++;
SoundReq(230);
}
}
p = super->parent;
if (p != NULL) {
super->spriteSettings.draw = p->spriteSettings.draw;
super->x.HALF.HI = p->x.HALF.HI + 16;
super->y.HALF.HI = p->y.HALF.HI - 16;
}
}
void sub_08095244(Object6AEntity* this) {
if (super->type == 0) {
Entity* e = CreateObject(OBJECT_6A, 0xA, 0);
if (e != NULL) {
e->parent = super;
PositionRelative(super, e, Q_16_16(16.0), -Q_16_16(16.0));
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_Object6ASwordInChest);
}
}
}
void sub_08095288(Object6AEntity* this) {
Entity* p;
if (super->action == 0) {
super->action++;
super->subAction = 0;
SetDefaultPriority(super, 3);
InitAnimationForceUpdate(super, 0);
}
if (super->subAction != 0) {
if ((u32)sub_080044EC(super, 0x1800) <= 1) {
super->subAction = 0;
sub_0805EC9C(super, 0x100, 0x100, 0xC000);
} else {
sub_0805EC9C(super, 0x100, 0x100, super->actionDelay << 8);
super->actionDelay += 10;
LinearMoveUpdate(super);
}
}
p = super->child;
if (p != NULL) {
CopyPosition(p, super);
}
UpdateAnimationSingleFrame(super);
p = super->parent;
if (p != NULL) {
super->spriteSettings.draw = p->spriteSettings.draw;
if (p->next == NULL)
DeleteThisEntity();
} else {
DeleteThisEntity();
}
}
void sub_08095330(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0xB, 0);
if (e != NULL) {
super->child = e;
e->child = super;
e->parent = super;
CopyPosition(super, e);
e->z.HALF.HI = -16;
SortEntityAbove(e, e);
}
}
void sub_08095364(Object6AEntity* this) {
Entity* e = super->child;
if (e != NULL) {
e->frameIndex = 2;
e->collisionLayer = 1;
UpdateSpriteForCollisionLayer(e);
e->child = NULL;
e->subAction = 1;
e->z.HALF.HI = -16;
e->direction = 7;
e->zVelocity = Q_16_16(3.0);
e->speed = 128;
InitAnimationForceUpdate(e, 1);
}
}
void sub_080953A4(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->z.HALF.HI = -16;
SetDefaultPriority(super, 2);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
SortEntityAbove(super, super);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
if (super->type == 13) {
u32 x = 0;
u32 y = 0x139;
ChangeObjPalette(super, super->frameSpriteSettings & 1 ? x : y);
}
}
void sub_08095420(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0xC, 0);
if (e != NULL) {
PositionRelative(super, e, 0, Q_16_16(-16));
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
void nullsub_527(Object6AEntity* this) {
}
void sub_0809545C(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* p = CreateObject(OBJECT_6A, 0xD, 0);
Entity* e;
if (p != NULL) {
PositionRelative(super, p, 0, Q_16_16(-16));
((Object6AEntity*)p)->ctx = StartCutscene(p, (u16*)ctx->intVariable);
e = CreateObject(OBJECT_6A, 2, 0);
if (e != NULL) {
CopyPosition(p, e);
e->parent = p;
}
}
}
void sub_080954AC(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x1A, 0);
if (e != NULL) {
CopyPosition(super, e);
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_08015B14);
}
}
void sub_080954DC(Object6AEntity* this) {
switch (super->action) {
case 0:
if (super->actionDelay != 0) {
super->actionDelay--;
} else {
super->action++;
super->subAction = 0;
super->spriteSettings.draw = 1;
super->z.HALF.HI = 0;
super->spritePriority.b0 = 1;
this->px = super->x.HALF.HI;
this->py = super->y.HALF.HI;
this->pz = 0;
this->off = gUnk_08122AE0[super->type2];
ChangeObjPalette(super, gUnk_08122AE8[super->type2]);
sub_0807DD64(super);
InitializeAnimation(super, super->type2 + 2);
sub_08095754(this);
SoundReq((s32)Random() % 6 + 0x1BC);
}
break;
case 1:
if (--super->z.HALF.HI <= -16) {
super->action++;
super->z.HALF.HI = -16;
}
break;
case 2:
if (++this->pz > 0x40)
this->pz = 0x40;
super->x.HALF.HI = (gSineTable[this->off + 64] * (this->pz << 8)) >> 16;
super->y.HALF.HI = (gSineTable[this->off] * (this->pz << 7)) >> 16;
super->x.HALF.HI += this->px;
super->y.HALF.HI += this->py;
break;
case 3:
LinearMoveAngle(super, super->speed, super->direction);
break;
}
this->off += 4;
if (super->subAction != 0 && !CheckOnScreen(super))
DeleteThisEntity();
if (super->direction & 0x80)
super->spriteSettings.flipX = 0;
else
super->spriteSettings.flipX = 1;
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
}
void sub_0809567C(Object6AEntity* this) {
super->action = 3;
super->subAction = 1;
super->speed = 0x400;
super->direction = sub_080045DA(super->x.WORD - ((s16)this->px << 16), super->y.WORD - ((s16)this->py << 16));
}
void sub_080956B4(Object6AEntity* this) {
Entity* p;
u16* p1;
u16* p2;
Type15Vars* tmp;
if (super->action == 0) {
s32 i;
u16* p;
u32 x;
u32 y;
super->action++;
InitializeAnimation(super, 0);
// p = this->v.arr;
asm("mov r4, r5");
asm("add r4, #0x68");
x = super->x.HALF_U.HI;
y = super->y.HALF_U.HI;
for (i = 0; i < 8; i++) {
*p++ = x;
*p++ = y;
}
}
GetNextFrame(super);
if ((super->type2 + gRoomTransition.frameCount) % 16 == 0)
sub_080957B4(this);
p = super->parent;
if (p != NULL) {
super->spriteSettings.draw = p->spriteSettings.draw;
if (p->next == NULL) {
DeleteThisEntity();
}
} else {
DeleteThisEntity();
}
tmp = &((Object6AEntityType15*)this)->vars;
MemCopy(&tmp->arr[2], &tmp->arr[0], 0x1C);
super->x.HALF.HI = tmp->my_x;
super->y.HALF.HI = tmp->my_y;
super->z.HALF.HI = p->z.HALF.HI;
tmp->parent_x = p->x.HALF.HI;
tmp->parent_y = p->y.HALF.HI;
}
void sub_08095754(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0xF, super->type2);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
SortEntityBelow(super, e);
}
}
void sub_0809577C(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->z.HALF.HI = -16;
InitializeAnimation(super, 1);
}
GetNextFrame(super);
if (super->frame & 0x80)
DeleteThisEntity();
}
void sub_080957B4(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x10, 0);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
SortEntityBelow(super, e);
}
}
void sub_080957DC(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
InitAnimationForceUpdate(super, 0);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
}
void sub_08095810(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x11, 0);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
SortEntityAbove(super, e);
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_ZeldaMagic);
}
}
void sub_0809584C(Object6AEntity* this) {
u32 tmp, idx;
idx = super->health;
if ((idx & 0x7F) != 0 && !ReadBit((u32*)gArea.filler5, idx - 1))
DeleteThisEntity();
if (super->actionDelay != 0 && CheckKinstoneFused(super->type2))
DeleteThisEntity();
if (super->action == 0) {
super->action++;
super->collisionLayer = 2;
UpdateSpriteForCollisionLayer(super);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
tmp = super->type;
super->type = 92;
sub_08080CB4(super);
super->type = tmp;
}
void sub_080958D8(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
if (super->frame & 1)
sub_08095954(this);
}
void sub_08095918(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
SetDefaultPriority(super, 6);
sub_0807DD64(super);
InitializeAnimation(super, 0);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
}
void sub_08095954(Object6AEntity* this) {
typedef struct {
s8 x, y;
} s8XY;
Entity* e = CreateObject(OBJECT_6A, 0x14, 0);
if (e != NULL) {
u32 tmp, x, y;
e->parent = super;
tmp = super->animationState;
x = ((s8XY*)(&gUnk_08122AF8[tmp]))->x << 16;
y = ((s8XY*)(&gUnk_08122AF8[tmp]))->y << 16;
PositionRelative(super, e, x, y);
e->z.HALF.HI = -3;
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_08012C48);
EnqueueSFX(SFX_124);
super->frame &= ~1;
} else {
gActiveScriptInfo.syncFlags |= 0x100;
}
}
void sub_080959CC(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 0;
SetDefaultPriority(super, 3);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
sub_08095D30(this, super->frame & ~0x80);
}
void sub_08095A1C(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x16, 0);
if (e != NULL) {
e->x.HALF.HI = gRoomControls.origin_x + 232;
e->y.HALF.HI = gRoomControls.origin_y + 312;
e->z.HALF.HI = -4;
e->collisionLayer = 2;
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
void sub_08095A68(Object6AEntity* this) {
Entity* e = FindEntity(6, OBJECT_6A, 6, 0x16, 0);
if (e != NULL) {
e->action = 0xFF;
}
}
void sub_08095A8C(Object6AEntity* this) {
switch (super->action) {
case 0:
super->action++;
super->frameIndex = 0;
sub_0807DD64(super);
case 1:
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
break;
case 2:
super->action++;
super->actionDelay = 120;
case 3:
super->spriteSettings.draw ^= 1;
if (--super->actionDelay == 0) {
super->action = 1;
super->spriteSettings.draw = 1;
}
break;
case 4:
super->action++;
super->actionDelay = 120;
case 5:
super->spriteSettings.draw ^= 1;
if (--super->actionDelay == 0) {
super->action = 1;
super->spriteSettings.draw = 0;
}
break;
}
}
void sub_08095B48(Object6AEntity* this) {
Entity* p;
u32 tmp;
if (super->action == 0) {
super->action++;
super->collisionLayer = 2;
UpdateSpriteForCollisionLayer(super);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
}
super->spriteSettings.draw = 0;
p = super->parent;
if (p != NULL) {
if ((p->frame & 0x40) == 0) {
if (p->frame & 0x80) {
DeleteThisEntity();
return;
}
} else {
s8* data;
super->spriteSettings.draw = 1;
data = GetSpriteSubEntryOffsetDataPointer((u16)p->spriteIndex, p->frameIndex);
super->spriteOffsetX = data[0];
super->spriteOffsetY = data[1];
}
}
tmp = super->type;
super->type = super->type2;
sub_08080CB4(super);
super->type = tmp;
}
void sub_08095BE0(Object6AEntity* this, u32 val) {
Entity* e = CreateObject(OBJECT_6A, 0x18, val);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
}
}
void sub_08095C00(Object6AEntity* this) {
if (super->action & 0x80) {
DeleteThisEntity();
} else {
Entity* p = super->parent;
if (p != NULL) {
super->spriteVramOffset = 232;
if (p->spriteSettings.draw == 1)
super->spriteSettings.draw = 0;
else
super->spriteSettings.draw = 1;
}
}
}
void sub_08095C48(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x19, 0);
if (e != NULL) {
super->child = e;
e->parent = super;
CopyPosition(super, e);
}
}
void sub_08095C68(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_080042D0(super, super->frameIndex, (u16)super->spriteIndex);
}
if (super->actionDelay != 0) {
if (--super->actionDelay < 8) {
super->spriteSettings.draw ^= 1;
}
if (super->actionDelay != 0) {
return;
}
}
DeleteThisEntity();
}
void sub_08095CB0(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x1B, 0);
if (e != NULL) {
super->child = e;
e->parent = super;
CopyPosition(super, e);
e->actionDelay = 16;
e->frameIndex = super->frameIndex;
e->lastFrameIndex = super->frameIndex;
}
}
void sub_08095CE0(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 0;
SetDefaultPriority(super, 6);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
sub_08095D30(this, super->frame & ~0x80);
}
void sub_08095D30(Object6AEntity* this, u32 a2) {
if (a2 != 0)
ChangeObjPalette(super, gUnk_08122B00[a2] & ~0x80);
}
void sub_08095D54(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x1C, 0);
if (e != NULL) {
CopyPosition(&gPlayerEntity, e);
e->collisionLayer = 2;
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
void sub_08095D8C(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x1D, 0);
if (e != NULL) {
CopyPosition(super, e);
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
void sub_08095DBC(Object6AEntity* this) {
if (gActiveScriptInfo.syncFlags & 0x10)
DeleteThisEntity();
if (super->type2 == 0) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
} else {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 75);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
SortEntityAbove(super, super);
}
if ((super->type2 & 0x80) == 0 && gActiveScriptInfo.syncFlags & 0x20000) {
super->type2 = -1;
super->zVelocity = Q_16_16(4.0);
super->speed = Q_8_8(192);
}
GravityUpdate(super, super->speed);
GetNextFrame(super);
if (!CheckOnScreen(super))
DeleteThisEntity();
}
}
void sub_08095E7C(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x1E, 0);
if (e != NULL) {
CopyPosition(super, e);
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
NONMATCH("asm/non_matching/object6A/sub_08095EAC.inc",
void sub_08095EAC(Object6AEntity* this, ScriptExecutionContext* ctx)) {
Entity* e = CreateObject(OBJECT_6A, 0x1E, 1);
s32 x, y;
if (e != NULL) {
s32 a, b, vel, speed;
if (ctx->intVariable == 0) {
a = 0x10;
b = 0x1F;
vel = 0x4000;
speed = 0;
} else {
a = 0x8;
b = 0xF;
vel = 0x40000;
speed = gUnk_08122B0E[Random() & 7];
super->type2 = -1;
}
x = a - (Random() & b);
y = a - (Random() & b);
PositionRelative(super, e, Q_16_16(x), Q_16_16(y));
super->zVelocity = vel;
super->speed = speed;
}
}
END_NONMATCH
#define local ((Type1F*)this)
void sub_08095F38(Object6AEntity* this) {
u32 tmp;
if (super->action == 0) {
u32 pal;
super->action = 1;
super->frameIndex = -1;
switch (super->type2) {
case 3:
pal = 0;
break;
case 4:
pal = 1;
break;
case 6:
pal = 4;
break;
}
ChangeObjPalette(super, pal);
if ((gPlayerEntity.frame & 1) == 0) {
local->anim = 0x8BF;
super->actionDelay = 52;
super->field_0xf = -75;
} else {
local->anim = 0x8E3;
super->actionDelay = 85;
super->field_0xf = -42;
}
CopyPosition(&gPlayerEntity, super);
super->spritePriority.b0 = 3;
}
if (gPlayerEntity.frame & 0x10) {
gPlayerEntity.frame &= ~0x10;
SoundReq(468);
}
if ((u16)gPlayerEntity.spriteIndex != local->anim >> 8 || gPlayerEntity.animIndex != (u8)local->anim)
DeleteThisEntity();
tmp = gPlayerEntity.frameIndex - super->actionDelay + super->field_0xf;
if (tmp != super->frameIndex) {
super->frameIndex = tmp;
sub_080042D0(super, super->frameIndex, (u16)super->spriteIndex);
}
}
void sub_08096028(Object6AEntity* this) {
u32 type2 = 6;
if (!CheckLocalFlagByBank(768, 123))
type2 = 4;
if (!CheckLocalFlagByBank(768, 122))
type2 = 3;
CreateObject(OBJECT_6A, 0x1F, type2);
}
void sub_08096058(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
}
void sub_08096084(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
sub_0807DD64(super);
InitializeAnimation(super, super->type2);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GetNextFrame(super);
if (super->parent != NULL) {
CopyPosition(super->parent, super);
}
}
void sub_080960C4(Object6AEntity* this, ScriptExecutionContext* ctx) {
Entity* e = CreateObject(OBJECT_6A, 0x23, 0x49);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
e->spriteRendering.b3 = gUnk_08114F34[super->spriteRendering.b3];
SortEntityBelow(super, e);
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
e = CreateObject(OBJECT_6A, 0x24, 0x4A);
if (e != NULL) {
e->parent = super;
CopyPosition(super, e);
e->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
SortEntityAbove(super, e);
e->collisionLayer = 2;
((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable);
}
}
void sub_08096168(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 75);
}
GetNextFrame(super);
LinearMoveAngle(super, super->speed, super->direction);
if (!CheckOnScreen(super))
DeleteThisEntity();
}
void sub_080961B0(Object6AEntity* this) {
int i;
for (i = 0; i < 8; ++i) {
Entity* e = CreateObject(OBJECT_6A, 0x25, 0);
if (e != NULL) {
CopyPosition(super, e);
e->direction = 32 * i;
e->speed = (Random() & 0x1F0) + gUnk_08122B1E[i];
}
}
}
void sub_080961F4(Object6AEntity* this) {
super->spriteSettings.draw = 1;
super->frameIndex = 0;
}
void sub_08096208(Object6AEntity* this, u32 x) {
s8* p = &gUnk_08122B2E[x * 2];
Entity* e = CreateObject(OBJECT_6A, 0x26, 0);
if (e != NULL) {
PositionRelative(super, e, Q_16_16(p[0]), Q_16_16(p[1]));
}
}
void sub_0809623C(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x27, 0);
if (e != NULL) {
PositionRelative(super, e, 0, Q_16_16(-16.0));
}
}
void sub_08096260(Object6AEntity* this) {
Entity* e = CreateObject(OBJECT_6A, 0x28, 0);
if (e != NULL) {
PositionRelative(super, e, 0, Q_16_16(-16.0));
}
}
void sub_08096284(Object6AEntity* this) {
sub_0809629C(this, 0xd);
}
void sub_08096290(Object6AEntity* this) {
sub_0809629C(this, 0xe);
}
void sub_0809629C(Object6AEntity* this, u32 type) {
u32 tmp;
if (super->action == 0) {
super->action = 1;
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
HandleEntity0x82Actions(super);
GravityUpdate(super, 0x1000);
tmp = super->type;
super->type = type;
sub_08080CB4(super);
super->type = tmp;
}
void sub_080962D8(Object6AEntity* this) {
SetFade(6, 0x100);
}
void sub_080962E8(Object6AEntity* this) {
SetFade(7, 0x100);
}
void sub_080962F8(Object6AEntity* this, ScriptExecutionContext* ctx) {
HitboxCfg* cfg = &gUnk_08122B3C[ctx->intVariable];
sub_08078850(super, 1, cfg->_c, cfg->_8);
super->hitbox = &cfg->hit;
}