tmc/asm/chestSpawner.s

650 lines
11 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08083E4C
sub_08083E4C: @ 0x08083E4C
push {r4, lr}
adds r4, r0, #0
ldr r0, _08083E80 @ =gUnk_0811F8B0
str r0, [r4, #0x48]
ldrb r0, [r4, #0xb]
bl CheckLocalFlag
cmp r0, #0
beq _08083E84
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #5
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_080842D8
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
b _08083EAC
.align 2, 0
_08083E80: .4byte gUnk_0811F8B0
_08083E84:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
bne _08083E98
ldrb r0, [r4, #0xa]
cmp r0, #4
bne _08083EA0
_08083E98:
adds r0, r4, #0
bl sub_08083E20
b _08083EA4
_08083EA0:
movs r0, #1
strb r0, [r4, #0xc]
_08083EA4:
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08083EAC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08083EB0
sub_08083EB0: @ 0x08083EB0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08083F0A
ldr r1, _08083F0C @ =gScreen
adds r2, r1, #0
adds r2, #0x66
movs r3, #0
movs r0, #0xf4
lsls r0, r0, #4
strh r0, [r2]
adds r1, #0x68
adds r0, #0xc0
strh r0, [r1]
ldr r1, _08083F10 @ =gUnk_02034490
movs r2, #1
movs r0, #1
strb r0, [r1]
movs r0, #2
strb r0, [r4, #0xc]
strb r3, [r4, #0xd]
movs r0, #0x1e
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x18]
subs r0, #0x22
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x19]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
movs r1, #0x1e
bl sub_0805E4E0
bl sub_0805BC4C
_08083F0A:
pop {r4, pc}
.align 2, 0
_08083F0C: .4byte gScreen
_08083F10: .4byte gUnk_02034490
thumb_func_start sub_08083F14
sub_08083F14: @ 0x08083F14
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #0x1e
bl sub_0805E510
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08083F78
cmp r0, #1
beq _08083FA4
adds r0, r4, #0
bl sub_0800445C
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
movs r2, #2
bl CreateMagicSparkles
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r2, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08083FE6
movs r0, #8
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
ands r2, r0
ldr r3, _08083F74 @ =gScreen
movs r0, #0x10
subs r0, r0, r2
lsls r0, r0, #8
movs r5, #0xff
lsls r5, r5, #8
adds r1, r5, #0
ands r0, r1
orrs r0, r2
adds r1, r3, #0
adds r1, #0x68
strh r0, [r1]
cmp r0, #0x10
bne _08083FE6
b _08083FCC
.align 2, 0
_08083F74: .4byte gScreen
_08083F78:
ldr r5, _08083FA0 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0x10
movs r3, #8
bl sub_080041A0
cmp r0, #0
beq _08083F98
movs r0, #0x10
movs r1, #0
movs r2, #0
bl sub_08078AC0
movs r0, #0x10
strb r0, [r5, #0x15]
_08083F98:
movs r0, #1
strb r0, [r4, #0xd]
b _08083FE6
.align 2, 0
_08083FA0: .4byte gPlayerEntity
_08083FA4:
ldrb r0, [r4, #0xa]
cmp r0, #5
beq _08083FB2
ldr r0, _08083FC8 @ =gPlayerEntity
ldrb r0, [r0, #0xc]
cmp r0, #1
bne _08083FE6
_08083FB2:
movs r1, #0
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #8
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
movs r0, #0xa5
lsls r0, r0, #1
bl SoundReq
b _08083FE6
.align 2, 0
_08083FC8: .4byte gPlayerEntity
_08083FCC:
ldr r1, _08083FE8 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
adds r1, r3, #0
adds r1, #0x66
movs r0, #0
strh r0, [r1]
adds r0, r4, #0
bl sub_08083E20
movs r0, #0x73
bl SoundReq
_08083FE6:
pop {r4, r5, pc}
.align 2, 0
_08083FE8: .4byte gUnk_02034490
thumb_func_start sub_08083FEC
sub_08083FEC: @ 0x08083FEC
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _0808401E
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xf]
adds r0, r4, #0
bl sub_080788E0
adds r0, r4, #0
movs r1, #0x3c
bl sub_0805E4E0
ldr r0, _08084020 @ =0x0000011B
bl SoundReq
_0808401E:
pop {r4, pc}
.align 2, 0
_08084020: .4byte 0x0000011B
thumb_func_start sub_08084024
sub_08084024: @ 0x08084024
push {r4, lr}
adds r4, r0, #0
bl sub_0800445C
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08084070
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808406A
ldrb r0, [r4, #0xe]
cmp r0, #0x18
bne _08084060
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #0x10
strb r0, [r4, #0xf]
b _0808406A
_08084060:
movs r0, #5
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xb]
bl sub_08084074
_0808406A:
ldrb r0, [r4, #0xb]
bl SetLocalFlag
_08084070:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08084074
sub_08084074: @ 0x08084074
push {r4, lr}
adds r4, r0, #0
movs r0, #3
bl GetCurrentRoomProperty
adds r1, r0, #0
cmp r1, #0
beq _080840A4
b _0808409E
_08084086:
cmp r0, #3
bne _0808409C
ldrb r0, [r1, #1]
cmp r4, r0
bne _0808409C
ldrb r0, [r1, #2]
ldrb r1, [r1, #3]
movs r2, #0
bl CreateItemEntity
b _080840A4
_0808409C:
adds r1, #8
_0808409E:
ldrb r0, [r1]
cmp r0, #0
bne _08084086
_080840A4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080840A8
sub_080840A8: @ 0x080840A8
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r7, r1, #0
ldr r4, _0808413C @ =gUnk_0811F838
bl Random
movs r1, #7
ands r1, r0
adds r1, r1, r4
ldrb r1, [r1]
movs r0, #0
movs r2, #0
bl CreateObject
adds r5, r0, #0
cmp r5, #0
beq _08084138
movs r0, #6
strb r0, [r5, #0xe]
bl Random
movs r1, #7
ands r0, r1
adds r0, #0xc
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x15]
bl Random
movs r1, #0xf
ands r1, r0
lsls r1, r1, #1
adds r1, #0x20
strh r1, [r5, #0x24]
bl Random
ldr r1, _08084140 @ =gUnk_0811F840
movs r4, #3
ands r0, r4
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r5, #0x20]
bl Random
ldr r1, _08084144 @ =gUnk_0811F850
ands r0, r4
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r0, r0, r6
strh r0, [r5, #0x2e]
adds r0, r7, #1
strh r0, [r5, #0x32]
ldr r0, _08084148 @ =0x0000FFF8
strh r0, [r5, #0x36]
adds r0, r5, #0
bl sub_08016A30
adds r0, r5, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r5, r0, #0
cmp r5, #0
beq _08084138
movs r0, #0x92
lsls r0, r0, #1
bl SoundReq
_08084138:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0808413C: .4byte gUnk_0811F838
_08084140: .4byte gUnk_0811F840
_08084144: .4byte gUnk_0811F850
_08084148: .4byte 0x0000FFF8
thumb_func_start sub_0808414C
sub_0808414C: @ 0x0808414C
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
movs r2, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08084180
movs r0, #8
strb r0, [r1, #0xe]
ldrb r0, [r1, #0xf]
subs r0, #1
strb r0, [r1, #0xf]
ands r0, r2
cmp r0, #0
beq _0808417C
movs r2, #0x2e
ldrsh r0, [r1, r2]
movs r2, #0x32
ldrsh r1, [r1, r2]
bl sub_080840A8
b _08084180
_0808417C:
movs r0, #5
strb r0, [r1, #0xc]
_08084180:
pop {pc}
.align 2, 0
thumb_func_start sub_08084184
sub_08084184: @ 0x08084184
push {lr}
bl sub_0800445C
pop {pc}
thumb_func_start nullsub_114
nullsub_114: @ 0x0808418C
bx lr
.align 2, 0
thumb_func_start sub_08084190
sub_08084190: @ 0x08084190
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _08084204 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x70
strh r1, [r5]
ldr r0, _08084208 @ =gUnk_0811F8A8
str r0, [r4, #0x48]
adds r0, r4, #0
bl GetTileTypeByEntity
cmp r0, #0x74
bne _080841D2
bl DeleteThisEntity
_080841D2:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08084200
movs r0, #3
strb r0, [r4, #0xc]
ldrh r1, [r5]
adds r0, r4, #0
adds r0, #0x38
ldrb r2, [r0]
movs r0, #0x73
bl sub_0807B7D8
ldrb r1, [r4, #0xa]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08084200
bl DeleteThisEntity
_08084200:
pop {r4, r5, pc}
.align 2, 0
_08084204: .4byte gRoomControls
_08084208: .4byte gUnk_0811F8A8
thumb_func_start sub_0808420C
sub_0808420C: @ 0x0808420C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08084220
movs r0, #2
strb r0, [r4, #0xc]
_08084220:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08084224
sub_08084224: @ 0x08084224
push {r4, lr}
adds r4, r0, #0
adds r0, #0x70
ldrh r1, [r0]
subs r0, #0x38
ldrb r2, [r0]
movs r0, #0x73
bl sub_0807B7D8
ldrb r0, [r4, #0xa]
cmp r0, #7
bgt _0808424C
cmp r0, #6
blt _0808424C
ldr r0, _08084248 @ =0x00000215
bl SoundReq
b _08084258
.align 2, 0
_08084248: .4byte 0x00000215
_0808424C:
movs r0, #0x72
bl SoundReq
adds r0, r4, #0
bl CreateDust
_08084258:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xe]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
ldrb r1, [r4, #0xa]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08084278
bl DeleteThisEntity
_08084278:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808427C
sub_0808427C: @ 0x0808427C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0808428A
cmp r0, #7
bne _080842D4
_0808428A:
adds r0, r4, #0
bl GetTileTypeByEntity
cmp r0, #0x74
bne _0808429C
adds r0, r4, #0
bl DeleteEntity
b _080842D4
_0808429C:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
bne _080842D4
adds r1, r4, #0
adds r1, #0x72
ldrh r0, [r1]
cmp r0, #0
beq _080842BA
subs r0, #1
strh r0, [r1]
b _080842D4
_080842BA:
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x70
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
adds r0, r4, #0
bl CreateDust
_080842D4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080842D8
sub_080842D8: @ 0x080842D8
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrh r2, [r5, #0x2e]
movs r1, #8
adds r0, r1, #0
ands r0, r2
lsls r0, r0, #0x10
asrs r0, r0, #0x10
rsbs r0, r0, #0
lsrs r2, r0, #0x1f
ldrh r0, [r5, #0x32]
ands r1, r0
cmp r1, #0
beq _080842F6
adds r2, #2
_080842F6:
ldr r1, _0808432C @ =gUnk_0811F898
lsls r0, r2, #2
adds r0, r0, r1
ldr r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08084330 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0801AF18
pop {r4, r5, r6, pc}
.align 2, 0
_0808432C: .4byte gUnk_0811F898
_08084330: .4byte gRoomControls