mirror of https://github.com/zeldaret/tmc.git
564 lines
16 KiB
PHP
564 lines
16 KiB
PHP
.equiv SFX_NONE, 0x0
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.equiv BGM_CASTLE_TOURNAMENT, 0x1
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.equiv BGM_VAATI_MOTIF, 0x2
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.equiv BGM_TITLE_SCREEN, 0x3
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.equiv BGM_CASTLE_MOTIF, 0x4
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.equiv BGM_ELEMENT_GET, 0x5
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.equiv BGM_FAIRY_FOUNTAIN, 0x6
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.equiv BGM_FILE_SELECT, 0x7
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.equiv BGM_INTRO_CUTSCENE, 0x8
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.equiv BGM_CREDITS, 0x9
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.equiv BGM_GAMEOVER, 0xa
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.equiv BGM_SAVING_ZELDA, 0xb
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.equiv BGM_LTTP_TITLE, 0xc
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.equiv BGM_VAATI_THEME, 0xd
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.equiv BGM_EZLO_THEME, 0xe
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.equiv BGM_STORY, 0xf
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.equiv BGM_FESTIVAL_APPROACH, 0x10
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.equiv BGM_BEAT_VAATI, 0x11
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.equiv BGM_UNUSED_12, 0x12
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.equiv BGM_BEANSTALK, 0x13
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.equiv BGM_HOUSE, 0x14
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.equiv BGM_CUCCO_MINIGAME, 0x15
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.equiv BGM_SYRUP_THEME, 0x16
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.equiv BGM_DUNGEON, 0x17
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.equiv BGM_ELEMENT_THEME, 0x18
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.equiv BGM_HYRULE_FIELD, 0x19
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.equiv BGM_HYRULE_CASTLE, 0x1a
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.equiv BGM_HYRULE_CASTLE_NOINTRO, 0x1b
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.equiv BGM_MINISH_VILLAGE, 0x1c
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.equiv BGM_MINISH_WOODS, 0x1d
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.equiv BGM_CRENEL_STORM, 0x1e
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.equiv BGM_CASTOR_WILDS, 0x1f
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.equiv BGM_HYRULE_TOWN, 0x20
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.equiv BGM_ROYAL_VALLEY, 0x21
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.equiv BGM_CLOUD_TOPS, 0x22
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.equiv BGM_DARK_HYRULE_CASTLE, 0x23
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.equiv BGM_SECRET_CASTLE_ENTRANCE, 0x24
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.equiv BGM_DEEPWOOD_SHRINE, 0x25
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.equiv BGM_CAVE_OF_FLAMES, 0x26
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.equiv BGM_FORTRESS_OF_WINDS, 0x27
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.equiv BGM_TEMPLE_OF_DROPLETS, 0x28
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.equiv BGM_PALACE_OF_WINDS, 0x29
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.equiv BGM_EZLO_STORY, 0x2a
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.equiv BGM_ROYAL_CRYPT, 0x2b
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.equiv BGM_ELEMENTAL_SANCTUARY, 0x2c
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.equiv BGM_FIGHT_THEME, 0x2d
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.equiv BGM_BOSS_THEME, 0x2e
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.equiv BGM_VAATI_REBORN, 0x2f
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.equiv BGM_VAATI_TRANSFIGURED, 0x30
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.equiv BGM_CASTLE_COLLAPSE, 0x31
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.equiv BGM_VAATI_WRATH, 0x32
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.equiv BGM_FIGHT_THEME2, 0x33
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.equiv BGM_DIGGING_CAVE, 0x34
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.equiv BGM_SWIFTBLADE_DOJO, 0x35
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.equiv BGM_MINISH_CAP, 0x36
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.equiv BGM_MT_CRENEL, 0x37
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.equiv BGM_PICORI_FESTIVAL, 0x38
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.equiv BGM_LOST_WOODS, 0x39
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.equiv BGM_FAIRY_FOUNTAIN2, 0x3a
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.equiv BGM_WIND_RUINS, 0x3b
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.equiv BGM_UNUSED_3C, 0x3c
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.equiv BGM_UNUSED_3D, 0x3d
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.equiv BGM_UNUSED_3E, 0x3e
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.equiv BGM_UNUSED_3F, 0x3f
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.equiv BGM_UNUSED_40, 0x40
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.equiv BGM_UNUSED_41, 0x41
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.equiv BGM_UNUSED_42, 0x42
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.equiv BGM_UNUSED_43, 0x43
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.equiv BGM_UNUSED_44, 0x44
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.equiv BGM_UNUSED_45, 0x45
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.equiv BGM_UNUSED_46, 0x46
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.equiv BGM_UNUSED_47, 0x47
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.equiv BGM_UNUSED_48, 0x48
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.equiv BGM_UNUSED_49, 0x49
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.equiv BGM_UNUSED_4A, 0x4a
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.equiv BGM_UNUSED_4B, 0x4b
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.equiv BGM_UNUSED_4C, 0x4c
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.equiv BGM_UNUSED_4D, 0x4d
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.equiv BGM_UNUSED_4E, 0x4e
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.equiv BGM_UNUSED_4F, 0x4f
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.equiv BGM_UNUSED_50, 0x50
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.equiv BGM_UNUSED_51, 0x51
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.equiv BGM_UNUSED_52, 0x52
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.equiv BGM_UNUSED_53, 0x53
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.equiv BGM_UNUSED_54, 0x54
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.equiv BGM_UNUSED_55, 0x55
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.equiv BGM_UNUSED_56, 0x56
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.equiv BGM_UNUSED_57, 0x57
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.equiv BGM_UNUSED_58, 0x58
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.equiv BGM_UNUSED_59, 0x59
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.equiv BGM_UNUSED_5A, 0x5a
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.equiv BGM_UNUSED_5B, 0x5b
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.equiv BGM_UNUSED_5C, 0x5c
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.equiv BGM_UNUSED_5D, 0x5d
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.equiv BGM_LEARN_SCROLL, 0x5e
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.equiv BGM_EZLO_GET, 0x5f
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.equiv BGM_UNUSED_60, 0x60
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.equiv BGM_UNUSED_61, 0x61
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.equiv BGM_UNUSED_62, 0x62
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.equiv BGM_UNUSED_63, 0x63
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.equiv SFX_BEEP, 0x64
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.equiv SFX_TEXTBOX_OPEN, 0x65
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.equiv SFX_TEXTBOX_CLOSE, 0x66
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.equiv SFX_TEXTBOX_NEXT, 0x67
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.equiv SFX_TEXTBOX_SWAP, 0x68
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.equiv SFX_TEXTBOX_CHOICE, 0x69
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.equiv SFX_TEXTBOX_SELECT, 0x6a
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.equiv SFX_6B, 0x6b
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.equiv SFX_MENU_CANCEL, 0x6c
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.equiv SFX_MENU_ERROR, 0x6d
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.equiv SFX_RUPEE_BOUNCE, 0x6e
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.equiv SFX_RUPEE_GET, 0x6f
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.equiv SFX_HEART_BOUNCE, 0x70
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.equiv SFX_HEART_GET, 0x71
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.equiv SFX_SECRET, 0x72
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.equiv SFX_SECRET_BIG, 0x73
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.equiv SFX_METAL_CLINK, 0x74
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.equiv SFX_PLY_VO1, 0x75
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.equiv SFX_PLY_VO2, 0x76
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.equiv SFX_PLY_VO3, 0x77
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.equiv SFX_PLY_VO4, 0x78
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.equiv SFX_PLY_VO5, 0x79
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.equiv SFX_PLY_VO6, 0x7a
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.equiv SFX_PLY_VO7, 0x7b
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.equiv SFX_PLY_JUMP, 0x7c
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.equiv SFX_PLY_LAND, 0x7d
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.equiv SFX_7E, 0x7e
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.equiv SFX_PLY_LIFT, 0x7f
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.equiv SFX_80, 0x80
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.equiv SFX_81, 0x81
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.equiv SFX_82, 0x82
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.equiv SFX_WATER_WALK, 0x83
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.equiv SFX_WATER_SPLASH, 0x84
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.equiv SFX_FALL_HOLE, 0x85
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.equiv SFX_86, 0x86
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.equiv SFX_PLY_DIE, 0x87
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.equiv SFX_88, 0x88
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.equiv SFX_BARREL_RELEASE, 0x89
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.equiv SFX_BARREL_ENTER, 0x8a
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.equiv SFX_BARREL_ROLL, 0x8b
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.equiv SFX_BARREL_ROLL_STOP, 0x8c
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.equiv SFX_VO_EZLO1, 0x8d
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.equiv SFX_VO_EZLO2, 0x8e
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.equiv SFX_VO_EZLO3, 0x8f
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.equiv SFX_VO_EZLO4, 0x90
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.equiv SFX_VO_EZLO5, 0x91
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.equiv SFX_VO_EZLO6, 0x92
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.equiv SFX_VO_EZLO7, 0x93
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.equiv SFX_VO_ZELDA1, 0x94
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.equiv SFX_VO_ZELDA2, 0x95
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.equiv SFX_VO_ZELDA3, 0x96
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.equiv SFX_VO_ZELDA4, 0x97
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.equiv SFX_VO_ZELDA5, 0x98
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.equiv SFX_VO_ZELDA6, 0x99
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.equiv SFX_VO_ZELDA7, 0x9a
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.equiv SFX_9B, 0x9b
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.equiv SFX_9C, 0x9c
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.equiv SFX_9D, 0x9d
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.equiv SFX_9E, 0x9e
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.equiv SFX_9F, 0x9f
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.equiv SFX_A0, 0xa0
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.equiv SFX_VO_TINGLE1, 0xa1
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.equiv SFX_VO_TINGLE2, 0xa2
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.equiv SFX_VO_KING1, 0xa3
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.equiv SFX_VO_KING2, 0xa4
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.equiv SFX_VO_KING3, 0xa5
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.equiv SFX_VO_KING4, 0xa6
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.equiv SFX_VO_KING5, 0xa7
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.equiv SFX_A8, 0xa8
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.equiv SFX_A9, 0xa9
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.equiv SFX_AA, 0xaa
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.equiv SFX_SPIRITS_RELEASE, 0xab
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.equiv SFX_AC, 0xac
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.equiv SFX_VO_BEEDLE, 0xad
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.equiv SFX_AE, 0xae
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.equiv SFX_AF, 0xaf
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.equiv SFX_B0, 0xb0
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.equiv SFX_VO_MINISH1, 0xb1
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.equiv SFX_VO_MINISH2, 0xb2
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.equiv SFX_VO_MINISH3, 0xb3
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.equiv SFX_VO_MINISH4, 0xb4
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.equiv SFX_B5, 0xb5
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.equiv SFX_B6, 0xb6
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.equiv SFX_B7, 0xb7
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.equiv SFX_B8, 0xb8
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.equiv SFX_B9, 0xb9
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.equiv SFX_BA, 0xba
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.equiv SFX_BB, 0xbb
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.equiv SFX_BC, 0xbc
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.equiv SFX_BD, 0xbd
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.equiv SFX_BE, 0xbe
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.equiv SFX_BF, 0xbf
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.equiv SFX_C0, 0xc0
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.equiv SFX_C1, 0xc1
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.equiv SFX_C2, 0xc2
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.equiv SFX_C3, 0xc3
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.equiv SFX_C4, 0xc4
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.equiv SFX_C5, 0xc5
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.equiv SFX_C6, 0xc6
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.equiv SFX_C7, 0xc7
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.equiv SFX_C8, 0xc8
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.equiv SFX_C9, 0xc9
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.equiv SFX_CA, 0xca
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.equiv SFX_CB, 0xcb
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.equiv SFX_REM_SLEEP, 0xcc
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.equiv SFX_TASK_COMPLETE, 0xcd
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.equiv SFX_KEY_APPEAR, 0xce
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.equiv SFX_CF, 0xcf
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.equiv SFX_D0, 0xd0
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.equiv SFX_VO_DOG, 0xd1
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.equiv SFX_VO_CAT, 0xd2
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.equiv SFX_VO_EPONA, 0xd3
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.equiv SFX_VO_COW, 0xd4
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.equiv SFX_VO_CUCCO_CALL, 0xd5
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.equiv SFX_VO_CHEEP, 0xd6
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.equiv SFX_ITEM_SWORD_CHARGE, 0xd7
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.equiv SFX_ITEM_SWORD_CHARGE_FINISH, 0xd8
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.equiv SFX_D9, 0xd9
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.equiv SFX_DA, 0xda
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.equiv SFX_VO_STURGEON, 0xdb
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.equiv SFX_HAMMER1, 0xdc
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.equiv SFX_HAMMER2, 0xdd
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.equiv SFX_HAMMER3, 0xde
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.equiv SFX_HAMMER4, 0xdf
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.equiv SFX_HAMMER5, 0xe0
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.equiv SFX_HAMMER6, 0xe1
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.equiv SFX_CUCCO_MINIGAME_BELL, 0xe2
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.equiv SFX_E3, 0xe3
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.equiv SFX_E4, 0xe4
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.equiv SFX_BUTTON_DEPRESS, 0xe5
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.equiv SFX_THUD_HEAVY, 0xe6
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.equiv SFX_WIND1, 0xe7
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.equiv SFX_WIND2, 0xe8
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.equiv SFX_WIND3, 0xe9
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.equiv SFX_EA, 0xea
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.equiv SFX_EB, 0xeb
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.equiv SFX_EC, 0xec
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.equiv SFX_ED, 0xed
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.equiv SFX_EE, 0xee
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.equiv SFX_EF, 0xef
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.equiv SFX_F0, 0xf0
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.equiv SFX_F1, 0xf1
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.equiv SFX_F2, 0xf2
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.equiv SFX_F3, 0xf3
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.equiv SFX_SUMMON, 0xf4
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.equiv SFX_F5, 0xf5
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.equiv SFX_EVAPORATE, 0xf6
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.equiv SFX_APPARATE, 0xf7
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.equiv SFX_F8, 0xf8
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.equiv SFX_TELEPORTER, 0xf9
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.equiv SFX_FA, 0xfa
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.equiv SFX_FB, 0xfb
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.equiv SFX_FC, 0xfc
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.equiv SFX_ITEM_BOMB_EXPLODE, 0xfd
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.equiv SFX_HIT, 0xfe
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.equiv SFX_FF, 0xff
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.equiv SFX_100, 0x100
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.equiv SFX_101, 0x101
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.equiv SFX_102, 0x102
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.equiv SFX_103, 0x103
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.equiv SFX_104, 0x104
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.equiv SFX_105, 0x105
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.equiv SFX_106, 0x106
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.equiv SFX_107, 0x107
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.equiv SFX_108, 0x108
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.equiv SFX_109, 0x109
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.equiv SFX_10A, 0x10a
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.equiv SFX_10B, 0x10b
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.equiv SFX_10C, 0x10c
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.equiv SFX_10D, 0x10d
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.equiv SFX_10E, 0x10e
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.equiv SFX_10F, 0x10f
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.equiv SFX_110, 0x110
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.equiv SFX_111, 0x111
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.equiv SFX_112, 0x112
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.equiv SFX_113, 0x113
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.equiv SFX_114, 0x114
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.equiv SFX_115, 0x115
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.equiv SFX_116, 0x116
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.equiv SFX_117, 0x117
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.equiv SFX_ITEM_SHIELD_BOUNCE, 0x118
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.equiv SFX_ITEM_GLOVES_KNOCKBACK, 0x119
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.equiv SFX_EM_ARMOS_ON, 0x11a
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.equiv SFX_11B, 0x11b
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.equiv SFX_11C, 0x11c
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.equiv SFX_11D, 0x11d
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.equiv SFX_EM_MOBLIN_SPEAR, 0x11e
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.equiv SFX_LOW_HEALTH, 0x11f
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.equiv SFX_CHARGING_UP, 0x120
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.equiv SFX_STAIRS, 0x121
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.equiv SFX_122, 0x122
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.equiv SFX_123, 0x123
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.equiv SFX_124, 0x124
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.equiv SFX_125, 0x125
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.equiv SFX_126, 0x126
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.equiv SFX_BOSS_HIT, 0x127
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.equiv SFX_BOSS_DIE, 0x128
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.equiv SFX_BOSS_EXPLODE, 0x129
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.equiv SFX_12A, 0x12a
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.equiv SFX_12B, 0x12b
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.equiv SFX_12C, 0x12c
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.equiv SFX_12D, 0x12d
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.equiv SFX_12E, 0x12e
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.equiv SFX_12F, 0x12f
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.equiv SFX_130, 0x130
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.equiv SFX_131, 0x131
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.equiv SFX_132, 0x132
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.equiv SFX_133, 0x133
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.equiv SFX_134, 0x134
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.equiv SFX_135, 0x135
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.equiv SFX_136, 0x136
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.equiv SFX_137, 0x137
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.equiv SFX_138, 0x138
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.equiv SFX_139, 0x139
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.equiv SFX_13A, 0x13a
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.equiv SFX_13B, 0x13b
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.equiv SFX_13C, 0x13c
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.equiv SFX_ITEM_LANTERN_ON, 0x13d
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.equiv SFX_ITEM_LANTERN_OFF, 0x13e
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.equiv SFX_ITEM_SWORD_BEAM, 0x13f
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.equiv SFX_140, 0x140
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.equiv SFX_HEART_CONTAINER_SPAWN, 0x141
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.equiv SFX_SPARKLES, 0x142
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.equiv SFX_143, 0x143
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.equiv SFX_144, 0x144
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.equiv SFX_145, 0x145
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.equiv SFX_146, 0x146
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.equiv SFX_147, 0x147
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.equiv SFX_148, 0x148
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.equiv SFX_149, 0x149
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.equiv SFX_14A, 0x14a
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.equiv SFX_14B, 0x14b
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.equiv SFX_14C, 0x14c
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.equiv SFX_14D, 0x14d
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.equiv SFX_14E, 0x14e
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.equiv SFX_14F, 0x14f
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.equiv SFX_150, 0x150
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.equiv SFX_151, 0x151
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.equiv SFX_NEAR_PORTAL, 0x152
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.equiv SFX_153, 0x153
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.equiv SFX_154, 0x154
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.equiv SFX_155, 0x155
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.equiv SFX_156, 0x156
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.equiv SFX_157, 0x157
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.equiv SFX_158, 0x158
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.equiv SFX_159, 0x159
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.equiv SFX_15A, 0x15a
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.equiv SFX_15B, 0x15b
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.equiv SFX_15C, 0x15c
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.equiv SFX_15D, 0x15d
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.equiv SFX_15E, 0x15e
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.equiv SFX_15F, 0x15f
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.equiv SFX_160, 0x160
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.equiv SFX_161, 0x161
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.equiv SFX_162, 0x162
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.equiv SFX_163, 0x163
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.equiv SFX_164, 0x164
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.equiv SFX_165, 0x165
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.equiv SFX_166, 0x166
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.equiv SFX_167, 0x167
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.equiv SFX_168, 0x168
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.equiv SFX_169, 0x169
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.equiv SFX_16A, 0x16a
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.equiv SFX_16B, 0x16b
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.equiv SFX_16C, 0x16c
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.equiv SFX_16D, 0x16d
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.equiv SFX_16E, 0x16e
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.equiv SFX_PLY_SHRINKING, 0x16f
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.equiv SFX_PLY_GROW, 0x170
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.equiv SFX_171, 0x171
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.equiv SFX_172, 0x172
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.equiv SFX_EZLO_UI, 0x173
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.equiv SFX_174, 0x174
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.equiv SFX_175, 0x175
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.equiv SFX_176, 0x176
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.equiv SFX_177, 0x177
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.equiv SFX_178, 0x178
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.equiv SFX_179, 0x179
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.equiv SFX_17A, 0x17a
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.equiv SFX_LAVA_TILE_STEP, 0x17b
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.equiv SFX_LAVA_TILE_WOBBLE, 0x17c
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.equiv SFX_LAVA_TILE_SINK, 0x17d
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.equiv SFX_LAVA_TILE_FLIP, 0x17e
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.equiv SFX_LAVA_TILE_LAND, 0x17f
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.equiv SFX_180, 0x180
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.equiv SFX_181, 0x181
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.equiv SFX_182, 0x182
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.equiv SFX_183, 0x183
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.equiv SFX_184, 0x184
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.equiv SFX_185, 0x185
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.equiv SFX_186, 0x186
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.equiv SFX_STAIRS_ASCEND, 0x187
|
|
.equiv SFX_STAIRS_DESCEND, 0x188
|
|
.equiv SFX_189, 0x189
|
|
.equiv SFX_18A, 0x18a
|
|
.equiv SFX_18B, 0x18b
|
|
.equiv SFX_18C, 0x18c
|
|
.equiv SFX_18D, 0x18d
|
|
.equiv SFX_18E, 0x18e
|
|
.equiv SFX_18F, 0x18f
|
|
.equiv SFX_190, 0x190
|
|
.equiv SFX_191, 0x191
|
|
.equiv SFX_192, 0x192
|
|
.equiv SFX_193, 0x193
|
|
.equiv SFX_194, 0x194
|
|
.equiv SFX_195, 0x195
|
|
.equiv SFX_196, 0x196
|
|
.equiv SFX_197, 0x197
|
|
.equiv SFX_198, 0x198
|
|
.equiv SFX_199, 0x199
|
|
.equiv SFX_19A, 0x19a
|
|
.equiv SFX_19B, 0x19b
|
|
.equiv SFX_19C, 0x19c
|
|
.equiv SFX_19D, 0x19d
|
|
.equiv SFX_19E, 0x19e
|
|
.equiv SFX_19F, 0x19f
|
|
.equiv SFX_1A0, 0x1a0
|
|
.equiv SFX_1A1, 0x1a1
|
|
.equiv SFX_1A2, 0x1a2
|
|
.equiv SFX_1A3, 0x1a3
|
|
.equiv SFX_1A4, 0x1a4
|
|
.equiv SFX_1A5, 0x1a5
|
|
.equiv SFX_1A6, 0x1a6
|
|
.equiv SFX_1A7, 0x1a7
|
|
.equiv SFX_1A8, 0x1a8
|
|
.equiv SFX_1A9, 0x1a9
|
|
.equiv SFX_1AA, 0x1aa
|
|
.equiv SFX_1AB, 0x1ab
|
|
.equiv SFX_1AC, 0x1ac
|
|
.equiv SFX_1AD, 0x1ad
|
|
.equiv SFX_1AE, 0x1ae
|
|
.equiv SFX_1AF, 0x1af
|
|
.equiv SFX_1B0, 0x1b0
|
|
.equiv SFX_ICE_BLOCK_SLIDE, 0x1b1
|
|
.equiv SFX_ICE_BLOCK_STOP, 0x1b2
|
|
.equiv SFX_ICE_BLOCK_MELT, 0x1b3
|
|
.equiv SFX_1B4, 0x1b4
|
|
.equiv SFX_1B5, 0x1b5
|
|
.equiv SFX_1B6, 0x1b6
|
|
.equiv SFX_VO_GORON1, 0x1b7
|
|
.equiv SFX_VO_GORON2, 0x1b8
|
|
.equiv SFX_VO_GORON3, 0x1b9
|
|
.equiv SFX_VO_GORON4, 0x1ba
|
|
.equiv SFX_EM_DEKUSCRUB_HIT, 0x1bb
|
|
.equiv SFX_1BC, 0x1bc
|
|
.equiv SFX_1BD, 0x1bd
|
|
.equiv SFX_1BE, 0x1be
|
|
.equiv SFX_1BF, 0x1bf
|
|
.equiv SFX_1C0, 0x1c0
|
|
.equiv SFX_1C1, 0x1c1
|
|
.equiv SFX_1C2, 0x1c2
|
|
.equiv SFX_1C3, 0x1c3
|
|
.equiv SFX_1C4, 0x1c4
|
|
.equiv SFX_1C5, 0x1c5
|
|
.equiv SFX_1C6, 0x1c6
|
|
.equiv SFX_1C7, 0x1c7
|
|
.equiv SFX_1C8, 0x1c8
|
|
.equiv SFX_1C9, 0x1c9
|
|
.equiv SFX_1CA, 0x1ca
|
|
.equiv SFX_1CB, 0x1cb
|
|
.equiv SFX_1CC, 0x1cc
|
|
.equiv SFX_ELEMENT_PLACE, 0x1cd
|
|
.equiv SFX_ELEMENT_FLOAT, 0x1ce
|
|
.equiv SFX_ELEMENT_CHARGE, 0x1cf
|
|
.equiv SFX_1D0, 0x1d0
|
|
.equiv SFX_ELEMENT_INFUSE, 0x1d1
|
|
.equiv SFX_1D2, 0x1d2
|
|
.equiv SFX_1D3, 0x1d3
|
|
.equiv SFX_1D4, 0x1d4
|
|
.equiv SFX_1D5, 0x1d5
|
|
.equiv SFX_VO_CUCCO1, 0x1d6
|
|
.equiv SFX_VO_CUCCO2, 0x1d7
|
|
.equiv SFX_VO_CUCCO3, 0x1d8
|
|
.equiv SFX_VO_CUCCO4, 0x1d9
|
|
.equiv SFX_VO_CUCCO5, 0x1da
|
|
.equiv SFX_1DB, 0x1db
|
|
.equiv SFX_1DC, 0x1dc
|
|
.equiv SFX_1DD, 0x1dd
|
|
.equiv SFX_1DE, 0x1de
|
|
.equiv SFX_1DF, 0x1df
|
|
.equiv SFX_1E0, 0x1e0
|
|
.equiv SFX_1E1, 0x1e1
|
|
.equiv SFX_1E2, 0x1e2
|
|
.equiv SFX_1E3, 0x1e3
|
|
.equiv SFX_1E4, 0x1e4
|
|
.equiv SFX_1E5, 0x1e5
|
|
.equiv SFX_1E6, 0x1e6
|
|
.equiv SFX_1E7, 0x1e7
|
|
.equiv SFX_1E8, 0x1e8
|
|
.equiv SFX_1E9, 0x1e9
|
|
.equiv SFX_1EA, 0x1ea
|
|
.equiv SFX_1EB, 0x1eb
|
|
.equiv SFX_1EC, 0x1ec
|
|
.equiv SFX_1ED, 0x1ed
|
|
.equiv SFX_1EE, 0x1ee
|
|
.equiv SFX_1EF, 0x1ef
|
|
.equiv SFX_1F0, 0x1f0
|
|
.equiv SFX_1F1, 0x1f1
|
|
.equiv SFX_1F2, 0x1f2
|
|
.equiv SFX_1F3, 0x1f3
|
|
.equiv SFX_1F4, 0x1f4
|
|
.equiv SFX_1F5, 0x1f5
|
|
.equiv SFX_1F6, 0x1f6
|
|
.equiv SFX_1F7, 0x1f7
|
|
.equiv SFX_1F8, 0x1f8
|
|
.equiv SFX_1F9, 0x1f9
|
|
.equiv SFX_1FA, 0x1fa
|
|
.equiv SFX_1FB, 0x1fb
|
|
.equiv SFX_1FC, 0x1fc
|
|
.equiv SFX_1FD, 0x1fd
|
|
.equiv SFX_1FE, 0x1fe
|
|
.equiv SFX_1FF, 0x1ff
|
|
.equiv SFX_200, 0x200
|
|
.equiv SFX_201, 0x201
|
|
.equiv SFX_202, 0x202
|
|
.equiv SFX_203, 0x203
|
|
.equiv SFX_204, 0x204
|
|
.equiv SFX_205, 0x205
|
|
.equiv SFX_206, 0x206
|
|
.equiv SFX_207, 0x207
|
|
.equiv SFX_208, 0x208
|
|
.equiv SFX_209, 0x209
|
|
.equiv SFX_20A, 0x20a
|
|
.equiv SFX_20B, 0x20b
|
|
.equiv SFX_20C, 0x20c
|
|
.equiv SFX_20D, 0x20d
|
|
.equiv SFX_20E, 0x20e
|
|
.equiv SFX_20F, 0x20f
|
|
.equiv SFX_210, 0x210
|
|
.equiv SFX_211, 0x211
|
|
.equiv SFX_212, 0x212
|
|
.equiv SFX_213, 0x213
|
|
.equiv SFX_214, 0x214
|
|
.equiv SFX_215, 0x215
|
|
.equiv SFX_216, 0x216
|
|
.equiv SFX_217, 0x217
|
|
.equiv SFX_218, 0x218
|
|
.equiv SFX_219, 0x219
|
|
.equiv SFX_21A, 0x21a
|
|
.equiv SFX_21B, 0x21b
|
|
.equiv SFX_21C, 0x21c
|
|
.equiv SFX_21D, 0x21d
|
|
.equiv SFX_21E, 0x21e
|
|
.equiv SFX_21F, 0x21f
|
|
.equiv SFX_220, 0x220
|
|
.equiv SFX_221, 0x221
|
|
.equiv SONG_STOP_ALL, 0x80010000
|
|
.equiv SONG_MUTE, 0x80020000
|
|
.equiv SONG_PLAY_VOL_RESET_ALL, 0x80030000
|
|
.equiv SONG_VSYNC_OFF, 0x80040000
|
|
.equiv SONG_STOP, 0x80050000
|
|
.equiv SONG_VSYNC_ON, 0x80060000
|
|
.equiv SONG_CONTINUE, 0x80070000
|
|
.equiv SONG_VOL_FADE_OUT, 0x80080000
|
|
.equiv SONG_FADE_IN, 0x80090000
|
|
.equiv SONG_FADE_IN_CONTINUE, 0x800a0000
|
|
.equiv SONG_PLAY_VOL_RESET, 0x800b0000
|
|
.equiv SONG_PLAY_TEMPO_CONTROL, 0x800c0000
|
|
.equiv SONG_FADE_OUT_BGM, 0x800d0000
|
|
.equiv SONG_FADE_IN_BGM, 0x800e0000
|
|
.equiv SONG_INIT, 0x800f0000
|
|
.equiv SONG_STOP_BGM, 0x80100000
|
|
.equiv SONG_BGM_0, 0x80110000
|