tmc/src/code_0805436C.c

271 lines
6.6 KiB
C

#include "global.h"
#include "player.h"
#include "room.h"
#include "menu.h"
#include "area.h"
#include "common.h"
#include "save.h"
#include "item.h"
typedef struct {
u8 unk;
u8 filler[7];
} struct_080FD5B4;
extern struct_080FD5B4 gUnk_080FD5B4[];
extern u8 gUnk_0200AF13;
extern u8 gUnk_0200AF14;
extern u32 gUnk_080015BC;
extern u8 gUnk_080FE1C6[];
extern u32 gUnk_02034398;
extern void (*const gUnk_080FE2A0[])(void);
void ForceEquipItem(u32, u8);
extern void sub_0807CAA0(u32, u32);
/*
Returns the slot the item is equipped in.
0: A
1: B
2: Not equipped
*/
u32 IsItemEquipped(u32 itemID) {
u32 itemSlot;
if (itemID == gSave.stats.itemOnA)
itemSlot = 0;
else if (itemID == gSave.stats.itemOnB)
itemSlot = 1;
else
itemSlot = 2;
return itemSlot;
}
void PutItemOnSlot(u32 itemID) {
u32 itemSlot;
register u32 itemID2 asm("r5") = itemID;
if (itemID2 < 0x47) {
sub_0807CAA0(0, 1);
}
if (itemID2 - 1 < 0x1f) {
itemSlot = 2;
if (gSave.stats.itemOnA == 0) {
itemSlot = 0;
} else if (gSave.stats.itemOnB == 0) {
itemSlot = 1;
}
if (itemSlot == 2) {
u8 temp = gUnk_080FD5B4[itemID2].unk;
if (temp == gUnk_080FD5B4[gSave.stats.itemOnA].unk) {
itemSlot = 0;
} else {
if (temp == gUnk_080FD5B4[gSave.stats.itemOnB].unk) {
itemSlot = 1;
}
}
if (itemSlot == 2) {
return;
}
}
ForceEquipItem(itemID2, itemSlot);
}
}
ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot))
u32 SetBottleContents(u32 itemID, u32 bottleIndex) {
if (bottleIndex > 3) {
bottleIndex = 0;
if (gSave.stats.bottles[0] != 0x20) {
do {
bottleIndex++;
if (bottleIndex > 3) {
return bottleIndex;
}
} while (gSave.stats.bottles[bottleIndex] != 0x20);
}
if (bottleIndex > 3) {
return bottleIndex;
}
}
gSave.stats.bottles[bottleIndex] = itemID;
return bottleIndex;
}
bool32 ItemIsSword(u32 item) {
switch (item) {
case ITEM_SMITH_SWORD:
case ITEM_GREEN_SWORD:
case ITEM_RED_SWORD:
case ITEM_BLUE_SWORD:
case ITEM_FOURSWORD:
return TRUE;
default:
return FALSE;
}
}
bool32 ItemIsShield(u32 id) {
switch (id) {
case 13:
case 14:
return 1;
default:
return 0;
}
}
bool32 ItemIsBottle(u32 id) {
switch (id) {
case 28:
case 29:
case 30:
case 31:
return 1;
default:
return 0;
}
}
u32 GetBottleContaining(u32 id) {
if (id == gSave.stats.bottles[0]) {
return 1;
} else if (id == gSave.stats.bottles[1]) {
return 2;
} else if (id == gSave.stats.bottles[2]) {
return 3;
} else if (id == gSave.stats.bottles[3]) {
return 4;
} else {
return 0;
}
}
NONMATCH("asm/non_matching/sub_08054524.inc", void sub_08054524(void)) {
// reg-alloc
u32 bVar1;
bVar1 = gArea.locationIndex;
if (gArea.locationIndex == 0) {
bVar1 = gRoomTransition.player_status.field_0x24[0xa];
}
if (bVar1 > 0x16) {
bVar1 = 0;
}
MemCopy(&gUnk_080015BC + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20);
}
END_NONMATCH
void sub_08054564(void) {
gRoomVars.field_0x2 = 1;
}
void sub_08054570(void) {
gRoomVars.field_0x2 = 0;
}
#ifdef EU
ASM_FUNC("asm/non_matching/eu/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1));
#else
ASM_FUNC("asm/non_matching/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1));
#endif
NONMATCH("asm/non_matching/CreateItemDrop.inc", u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter)) {
// TODO see below
}
END_NONMATCH
/*
extern u8 gUnk_080FE1DD[];
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
u32 prereqID;
u32 adjustedParam;
u32 uVar1;
Entity* itemEntity;
adjustedParam = (u8)itemParameter;
switch (adjustedParam) {
case 0x3f:
if (!GetInventoryValue(0x40)) {
return 0;
}
if (itemParameter == 0) {
adjustedParam = 1;
}
case 0x5d:
if (!GetInventoryValue(0x65)) {
return 0;
}
break;
case 0x5e:
if (!GetInventoryValue(0x9)) {
return 0;
}
break;
case 0x5c:
case 0xfc ... 0xfe:
if (GetInventoryValue(0x67) == 0) {
return 0;
}
if (3 < gRoomVars.filler[5]) {
return 0;
}
if (itemID != 0x5c) {
adjustedParam = gUnk_080FE1DD[(Random() & 0x3f) + (itemID - 0xfc) * 0x40];
if (adjustedParam == 0) {
itemID = 0;
}
else {
itemID = 0x5c;
}
}
break;
case 0xff:
if (!GetInventoryValue(0x1)) {
return 0;
}
}
if (itemID != 0) {
if (itemID == 0xff) {
itemEntity = CreateEnemy(BEETLE, 0);
if (itemEntity != NULL) {
itemEntity->x.HALF.HI = arg0->x.HALF.HI;
itemEntity->y.HALF.HI = arg0->y.HALF.HI;
itemEntity->collisionLayer = arg0->collisionLayer;
UpdateSpriteOrderAndFlip(itemEntity);
}
} else {
itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
if (itemEntity != NULL) {
if (arg0 == &gPlayerEntity) {
itemEntity->actionDelay = 1;
} else {
itemEntity->actionDelay = 0;
}
if (arg0->kind == 6) {
if (arg0->id == 99) {
arg0->child = itemEntity;
} else if (arg0->id == 0x1e) {
itemEntity->direction = arg0->animationState << 3 | 0x80;
itemEntity->speed = 0xc0;
itementity->zVelocity = 0x18000;
}
}
CopyPosition(arg0, itemEntity);
}
}
}
return itemID;
}
*/
void Subtask_WorldEvent(void) {
#if !(defined(DEMO_USA) || defined(DEMO_JP))
gUnk_080FE2A0[gMenu.menuType]();
#endif
}