tmc/src/playerItemDefinitions.c

52 lines
2.6 KiB
C

#include "entity.h"
#include "definitions.h"
#define MULTI_FORM(index, unk) \
{ 0xff, index, unk, 0, 0, 0 }
const SpriteDataC gPlayerItemDefinitions[] = {
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
MULTI_FORM(0, 1), // PlayerItemSword
{ 1, 12, 5644, 169, SPRITE_166, 192 }, // PlayerItemBomb
{ 0, 3, 5130, 118, SPRITE_22, 0 }, // PlayerItem3
{ 1, 3, 5391, 171, SPRITE_21, 203 }, // PlayerItemBow
MULTI_FORM(2, 13), // PlayerItemShield
{ 0, 0, 1792, 1, SPRITE_18, 0 }, // PlayerItemLantern
MULTI_FORM(0, 1), // PlayerItemNulled
{ 1, 0, 16384, 1, SPRITE_ITEMGUSTJAR, 0 }, // PlayerItemGustJar
{ 4, 0, 16384, 1, SPRITE_20, 0 }, // PlayerItemPacciCane
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
{ 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity
MULTI_FORM(1, 1), // PlayerItemC
MULTI_FORM(0, 1), // PlayerItemCellOverwriteSet
{ 0, 0, 7936, 1, SPRITE_19, 0 }, // PlayerItemSwordSpin
{ 0, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItemSwordBeam
{ 0, 0, 4864, 109, SPRITE_0, 0 }, // PlayerItem10
{ 3, 0, 7183, 150, SPRITE_166, 0 }, // PlayerItem11
{ 4, 0, 7424, 1, SPRITE_166, 57 }, // PlayerItem12
{ 0, 3, 5900, 1, SPRITE_POT, 0 }, // PlayerItem13
{ 1, 4, 8460, 152, SPRITE_OBJECT43, 0x8000 }, // PlayerItem14
{ 1, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItem15
{ 1, 4, 1036, 151, SPRITE_14, 0 }, // PlayerItemSwordBeam
{ 1, 4, 1036, 151, SPRITE_14, 0 } // PlayerItemNulled2
};
const SpriteDataC gPlayerItemDefinition_0[] = {
{ 1, 4, 1036, 151, SPRITE_14, 0 }, { 2, 4, 1292, 151, SPRITE_15, 0 }, { 0, 4, 1292, 151, SPRITE_15, 0 },
{ 1, 4, 1292, 151, SPRITE_15, 0 }, { 4, 4, 1292, 151, SPRITE_15, 0 }, { 4, 4, 1548, 151, SPRITE_16, 0 },
};
const SpriteDataC gPlayerItemDefinition_1[] = {
{ 1, 4, 4108, 151, SPRITE_14, 0 }, { 2, 4, 4364, 151, SPRITE_15, 0 }, { 0, 4, 4364, 151, SPRITE_15, 0 },
{ 1, 4, 4364, 151, SPRITE_15, 0 }, { 4, 4, 4364, 151, SPRITE_15, 0 }, { 4, 4, 4620, 151, SPRITE_16, 0 },
};
const SpriteDataC gPlayerItemDefinition_2[] = {
{ 1, 0, 524, 153, SPRITE_17, 0 },
{ 1, 0, 780, 153, SPRITE_17, 0 },
};
const SpriteDataC* const gAdditionalPlayerItemDefinitions[] = {
gPlayerItemDefinition_0,
gPlayerItemDefinition_1,
gPlayerItemDefinition_2,
};