mirror of https://github.com/zeldaret/tmc.git
246 lines
6.7 KiB
C
246 lines
6.7 KiB
C
/**
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* @file objectA8.c
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* @ingroup Objects
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*
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* @brief ObjectA8 object
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*/
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#define NENT_DEPRECATED
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#include "collision.h"
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#include "functions.h"
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#include "global.h"
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#include "hitbox.h"
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#include "item.h"
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#include "object.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0xc];
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/*0x74*/ u16 unk_74;
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/*0x76*/ u16 unk_76;
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/*0x78*/ u8 unk_78[0xf];
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/*0x87*/ u8 unk_87;
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} ObjectA8Entity;
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void sub_0809FECC(ObjectA8Entity*);
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bool32 sub_0809FE9C(ObjectA8Entity*);
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void ObjectA8_Init(ObjectA8Entity*);
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void ObjectA8_Action1(ObjectA8Entity*);
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void ObjectA8_Action2(ObjectA8Entity*);
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void ObjectA8_Action3(ObjectA8Entity*);
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void ObjectA8_Action4(ObjectA8Entity*);
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void ObjectA8_Action5(ObjectA8Entity*);
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void ObjectA8_Action6(ObjectA8Entity*);
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void ObjectA8_Action2Subaction0(ObjectA8Entity*);
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void ObjectA8_Action2Subaction1(ObjectA8Entity*);
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void ObjectA8_Action2Subaction2(ObjectA8Entity*);
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void ObjectA8(ObjectA8Entity* this) {
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static void (*const ObjectA8_Actions[])(ObjectA8Entity*) = {
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ObjectA8_Init, ObjectA8_Action1, ObjectA8_Action2, ObjectA8_Action3,
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ObjectA8_Action4, ObjectA8_Action5, ObjectA8_Action6,
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};
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if ((super->contactFlags & 0x80) != 0) {
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switch (super->contactFlags & 0x7f) {
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case 0:
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case 1:
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case 4:
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case 5:
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case 6:
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case 8:
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case 9:
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case 10:
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case 0xb:
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case 0xc:
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case 0x1e:
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case 0x1f:
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super->action = 5;
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super->child = &gPlayerEntity;
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CreateItemEntity(super->type, 0, 0);
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DeleteThisEntity();
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}
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}
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ObjectA8_Actions[super->action](this);
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sub_08080CB4(super);
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}
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void ObjectA8_Init(ObjectA8Entity* this) {
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super->action = 1;
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switch (super->type2) {
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case 0:
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super->zVelocity = Q_16_16(1.875);
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super->z.HALF.HI += 8;
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break;
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case 2:
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sub_0809FECC(this);
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return;
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}
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super->collisionLayer = 3;
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super->collisionFlags = 0x17;
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super->hurtType = 0x48;
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super->hitType = 7;
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super->flags2 = 0x17;
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super->hitbox = (Hitbox*)&gUnk_080FD1A8;
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super->gustJarFlags = 1;
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this->unk_74 = super->x.HALF.HI;
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this->unk_76 = super->y.HALF.HI;
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SetDefaultPriority(super, 3);
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EnqueueSFX(SFX_136);
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}
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void ObjectA8_Action1(ObjectA8Entity* this) {
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super->z.WORD -= Q_16_16(0.875);
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if (super->frame != 0) {
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if (super->timer != 0) {
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super->timer *= 0x1e;
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} else {
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super->timer = 240;
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}
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super->action = 3;
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super->subtimer = 1;
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super->speed = 0x80;
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}
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}
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void ObjectA8_Action2(ObjectA8Entity* this) {
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static void (*const ObjectA8_Action2Subactions[])(ObjectA8Entity*) = {
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ObjectA8_Action2Subaction0,
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ObjectA8_Action2Subaction1,
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ObjectA8_Action2Subaction2,
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};
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ObjectA8_Action2Subactions[super->subAction](this);
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}
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void ObjectA8_Action2Subaction0(ObjectA8Entity* this) {
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super->subAction = 1;
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super->gustJarTolerance = 1;
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super->spriteSettings.draw = 1;
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}
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void ObjectA8_Action2Subaction1(ObjectA8Entity* this) {
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if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->contactFlags & 0x7f) != 0x13) {
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super->action = 3;
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} else {
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sub_0806F4E8(super);
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}
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}
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void ObjectA8_Action2Subaction2(ObjectA8Entity* this) {
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if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->contactFlags & 0x7f) != 0x13) {
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super->action = 3;
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} else {
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if (sub_0806F3E4(super)) {
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super->flags &= ~ENT_COLLIDE;
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super->action = 5;
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super->child = &gPlayerEntity;
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GiveItem(super->type, 0);
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}
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}
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}
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void ObjectA8_Action3(ObjectA8Entity* this) {
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static const u8 gUnk_0812484C[] = {
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128,
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96,
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0,
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0,
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};
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if (--super->subtimer == 0) {
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u32 rand = Random();
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super->flags |= ENT_COLLIDE;
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super->subtimer = 32;
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super->speed = gUnk_0812484C[rand >> 8 & 1];
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if (sub_0809FE9C(this)) {
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super->direction = rand & 0x1f;
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} else {
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super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
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}
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if ((super->direction & 0xf) != 0) {
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super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
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}
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}
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ProcessMovement1(super);
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if ((AnyPrioritySet() == 0) && (super->type == 0)) {
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if (((gRoomTransition.frameCount & 1) != 0) && (--super->timer == 0)) {
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sub_08081404(super, 0);
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}
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if (super->timer < 0x3c) {
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super->spriteSettings.draw ^= 1;
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}
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}
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}
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void ObjectA8_Action4(ObjectA8Entity* this) {
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if (*(u16*)&super->child->kind != 0xb08) {
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sub_08081404(super, 0);
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} else {
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CopyPosition(super->child, super);
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super->z.HALF.HI--;
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if (IsColliding(super, &gPlayerEntity)) {
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sub_0809FECC(this);
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GiveItem(super->type, 0);
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}
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}
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}
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void ObjectA8_Action5(ObjectA8Entity* this) {
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super->action = 6;
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super->timer = 128;
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super->subtimer = 6;
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super->flags &= ~ENT_COLLIDE;
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super->spriteSettings.draw = 1;
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super->spritePriority.b1 = 2;
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super->spriteOffsetY = -5;
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CopyPosition(super->child, super);
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}
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void ObjectA8_Action6(ObjectA8Entity* this) {
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s32 tmp;
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Entity* child = super->child;
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tmp = gSineTable[super->timer] * 0xa00;
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if (tmp < 0) {
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tmp += 0xffff;
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}
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super->x.HALF.HI = (s16)(tmp >> 0x10) + child->x.HALF.HI;
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tmp = gSineTable[super->timer + 0x40] * 0x500;
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if (tmp < 0) {
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tmp += 0xffff;
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}
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super->y.HALF.HI = super->child->y.HALF.HI - (tmp >> 0x10);
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super->timer += 8;
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super->z.HALF.HI = super->child->z.HALF.HI;
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super->spriteOrientation.flipY = super->child->spriteOrientation.flipY;
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super->spriteRendering.b3 = super->child->spriteRendering.b3;
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if ((u8)(super->timer - 0x41) < 0x7f) {
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super->spritePriority.b0 = 3;
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} else {
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super->spritePriority.b0 = 5;
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}
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if (--super->subtimer == 0) {
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super->subtimer = 6;
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if (--super->spriteOffsetY < -0x16) {
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sub_08081404(super, 1);
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}
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}
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if (super->spriteOffsetY < -0x11) {
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super->spriteSettings.draw ^= 1;
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}
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if (this->unk_87 > 10) {
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this->unk_87 = 0xa;
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}
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}
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bool32 sub_0809FE9C(ObjectA8Entity* this) {
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if (((super->x.HALF.HI - (u32)this->unk_74) + 0x48 < 0x91) &&
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((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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void sub_0809FECC(ObjectA8Entity* this) {
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super->child = &gPlayerEntity;
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super->action = 5;
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super->subAction = 0;
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}
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