tmc/src/object/barrelInside.c

38 lines
918 B
C

#include "entity.h"
const u8 gUnk_08120C80[];
const u8 gUnk_08120C92[];
void BarrelInside(Entity* this) {
const u8* ptr;
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 1;
this->frameIndex = this->type;
this->timer = 0x10;
this->subtimer = 1;
ptr = gUnk_08120C80 + this->type * 3;
this->spriteRendering.b3 = *ptr;
this->spritePriority.b0 = *(ptr + 1);
this->spriteOrientation.flipY = *(ptr + 2);
}
if (this->type == 4) {
if (--this->timer == 0) {
this->timer = 0x10;
this->frameIndex = gUnk_08120C92[this->subtimer++];
if (this->subtimer == 3) {
this->subtimer = 0;
}
}
}
}
const u8 gUnk_08120C80[] = {
2, 5, 2, 2, 5, 2, 3, 4, 2, 3, 6, 3, 3, 5, 3, 3, 6, 3,
};
const u8 gUnk_08120C92[] = {
4, 6, 7, 0, 0, 0,
};