tmc/src/object/macroAcorn.c

100 lines
3.1 KiB
C

#include "entity.h"
#include "physics.h"
#include "object.h"
void sub_0809E518(Entity*);
void nullsub_125(Entity*);
void sub_0809E5F0(Entity*);
void MacroAcorn(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809E518,
nullsub_125,
};
actionFuncs[this->action](this);
}
void sub_0809E518(Entity* this) {
u32 bVar2;
Entity* pEVar3;
this->action = 1;
if (this->type == 0xff) {
this->frameIndex = this->type2;
} else {
bVar2 = (this->type & 1) ? 4 : 0;
if ((this->type & 2)) {
if (gEntCount < 0x45) {
this->frameIndex = bVar2;
pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
CopyPosition(this, pEVar3);
pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
PositionRelative(this, pEVar3, 0, 0x10000);
pEVar3->spriteOffsetY = -1;
pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
CopyPosition(this, pEVar3);
} else {
DeleteThisEntity();
}
} else {
pEVar3 = CreateObject(HUGE_ACORN, 0xff, bVar2 + 1);
if (pEVar3 == NULL) {
DeleteThisEntity();
} else {
this->frameIndex = bVar2;
CopyPosition(this, pEVar3);
}
}
sub_0809E5F0(this);
}
if ((this->frameIndex & 1) != 0) {
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
}
}
void nullsub_125(Entity* this) {
}
void sub_0809E5F0(Entity* this) {
u32 position = COORD_TO_TILE(this);
this->field_0x80.HWORD = position;
switch (this->type) {
case 2:
SetTile(0x4022, position - 0x3d, 1);
SetTile(0x406d, position - 0x3c, 1);
case 0:
SetTile(0x406c, position - 0x42, 1);
SetTile(0x4022, position - 0x41, 1);
SetTile(0x4022, position - 0x40, 1);
SetTile(0x4022, position - 0x3f, 1);
SetTile(0x4022, position - 2, 1);
SetTile(0x4022, position - 1, 1);
SetTile(0x4022, position, 1);
SetTile(0x4022, position + 1, 1);
SetTile(0x406e, position + 0x3e, 1);
SetTile(0x4022, position + 0x3f, 1);
SetTile(0x4022, position + 0x40, 1);
SetTile(0x406f, position + 0x41, 1);
break;
case 3:
SetTile(0x4022, position - 0x44, 1);
SetTile(0x406c, position - 0x45, 1);
case 1:
SetTile(0x4022, position - 0x42, 1);
SetTile(0x4022, position - 0x41, 1);
SetTile(0x4022, position - 0x40, 1);
SetTile(0x406d, position - 0x3f, 1);
SetTile(0x4022, position - 2, 1);
SetTile(0x4022, position - 1, 1);
SetTile(0x4022, position, 1);
SetTile(0x4022, position + 1, 1);
SetTile(0x406e, position + 0x3e, 1);
SetTile(0x4022, position + 0x3f, 1);
SetTile(0x4022, position + 0x40, 1);
SetTile(0x406f, position + 0x41, 1);
break;
}
}