mirror of https://github.com/zeldaret/tmc.git
46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "player.h"
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#include "asm.h"
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#include "room.h"
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#include "physics.h"
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void Object17_Init(Entity*);
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void Object17_Action1(Entity*);
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void Object17(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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Object17_Init,
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Object17_Action1,
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};
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actionFuncs[this->action](this);
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}
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void Object17_Init(Entity* this) {
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this->action = 1;
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this->speed = 0x80;
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this->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
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this->spritePriority.b0 = gPlayerEntity.spritePriority.b0;
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this->collisionLayer = gPlayerEntity.collisionLayer;
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this->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
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this->type = Random() & 1;
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InitializeAnimation(this, 0x11);
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}
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void Object17_Action1(Entity* this) {
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if (this->type != 0) {
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if ((gRoomTransition.frameCount & 1) == 0) {
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GetNextFrame(this);
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}
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} else {
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GetNextFrame(this);
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}
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if (sub_0806F3E4(this)) {
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DeleteThisEntity();
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} else if ((gPlayerState.field_0x1c & 0xf) != 1) {
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DeleteThisEntity();
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}
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}
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