mirror of https://github.com/zeldaret/tmc.git
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#include "global.h"
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#include "entity.h"
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#include "sound.h"
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void ThoughtBubble_Init(Entity*);
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void ThoughtBubble_Update(Entity*);
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static const u16 ThoughtBubble_SFX[] = {
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SFX_METAL_CLINK,
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SFX_F3,
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SFX_NONE,
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SFX_NONE,
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};
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void ThoughtBubble(Entity* this) {
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static void (*const ThoughtBubble_Behaviors[])(Entity*) = {
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ThoughtBubble_Init,
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ThoughtBubble_Update,
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};
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ThoughtBubble_Behaviors[this->action](this);
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}
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void ThoughtBubble_Init(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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if (this->timer == 0) {
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this->timer = 0x2d;
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}
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this->spriteOrientation.flipY = 1;
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InitializeAnimation(this, this->type2);
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SoundReq(ThoughtBubble_SFX[this->type2]);
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}
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void ThoughtBubble_Update(Entity* this) {
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if (this->parent != NULL) {
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this->x.HALF.HI = this->parent->x.HALF.HI;
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this->y.HALF.HI = this->parent->y.HALF.HI;
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this->z.HALF.HI = this->parent->z.HALF.HI;
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}
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if (this->type2 != 2) {
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if (--this->timer == 0) {
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DeleteThisEntity();
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}
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}
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GetNextFrame(this);
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}
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