mirror of https://github.com/zeldaret/tmc.git
189 lines
4.6 KiB
C
189 lines
4.6 KiB
C
#include "global.h"
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#include "audio.h"
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#include "entity.h"
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#include "room.h"
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#include "player.h"
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#include "flags.h"
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#include "random.h"
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#include "object.h"
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#include "structures.h"
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#include "functions.h"
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extern void sub_0809F7BC(Entity*);
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extern void sub_0809F7F4(Entity*);
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extern void (*gUnk_08124798[])(Entity*);
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extern void (*gUnk_081247A0[])(Entity*);
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extern void (*gUnk_081247AC[])(Entity*);
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extern void* gUnk_080DD750;
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extern u8 gUnk_081247C0[];
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extern u16 gUnk_081247C8[];
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extern u32 gUnk_081247D0;
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void Cloud(Entity* this) {
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gUnk_08124798[this->type](this);
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}
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void sub_0809F4DC(Entity* this) {
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if (this->type2 == 0) {
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gUnk_081247A0[this->action](this);
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} else {
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gUnk_081247AC[this->action](this);
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}
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}
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void sub_0809F514(Entity* this) {
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this->action = 1;
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this->actionDelay = 120;
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this->spriteSettings.b.draw = 0;
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this->field_0x68.HALF.LO = 12;
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gRoomControls.cameraTarget = this;
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gUnk_02034490[0] = 255;
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sub_0809F7BC(this);
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}
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void sub_0809F548(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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this->actionDelay = 90;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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}
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}
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void sub_0809F5B0(Entity* this) {
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if (--this->actionDelay == 0) {
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SoundReq(SFX_SECRET_BIG);
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SetGlobalFlag(KUMOTATSUMAKI);
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LoadRoomEntityList((EntityData*)&gUnk_080DD750);
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DeleteThisEntity();
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}
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}
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void sub_0809F5DC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 0;
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this->field_0x68.HALF.LO = 12;
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}
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void sub_0809F5F0(Entity* this) {
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u32 iVar1;
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iVar1 = CheckRoomFlag(this->actionDelay);
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if (iVar1 != 0) {
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this->action = 2;
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this->actionDelay = 120;
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sub_08078A90(3);
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sub_08078B48();
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gRoomControls.cameraTarget = this;
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}
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}
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void sub_0809F61C(Entity* this) {
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if ((gRoomControls.unk6 & 4) == 0) {
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if (this->actionDelay == 30) {
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SetLocalFlag(this->type2);
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}
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 120;
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SoundReq(SFX_11D);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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if ((gScreenTransition.frameCount & 7) == 0) {
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sub_0809F7BC(this);
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}
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sub_0809F7F4(this);
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}
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}
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}
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void sub_0809F69C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 30;
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this->action = 4;
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gRoomControls.cameraTarget = &gPlayerEntity;
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SoundReq(SFX_SECRET_BIG);
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}
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}
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void sub_0809F6CC(Entity* this) {
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if (((gRoomControls.unk6 & 4) == 0) && (--this->actionDelay == 0)) {
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gPlayerState.field_0x8b = 1;
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DeleteThisEntity();
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}
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}
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void sub_0809F700(Entity* this) {
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u8 bVar1;
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u32 uVar2;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = (Random() & 30) + 8;
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this->flags = this->flags | 12;
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}
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if ((gScreenTransition.frameCount & 3) == 0) {
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uVar2 = Random();
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this->spriteOffsetX = gUnk_081247C0[uVar2 & 7];
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this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7];
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}
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sub_0806F69C(this);
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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}
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Entity* sub_0809F770(Entity* this) {
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Entity* cloud;
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int uVar1;
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cloud = CreateObject(CLOUD, 1, 0);
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if (cloud) {
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PositionEntityOnTop(this, cloud);
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uVar1 = Random();
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cloud->x.HALF.HI += ((uVar1 >> 0) & 31) - 16;
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cloud->y.HALF.HI += ((uVar1 >> 8) & 31) - 16;
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cloud->frameIndex = (uVar1 >> 16) & 3;
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cloud->direction = 0xFF;
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}
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return cloud;
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}
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void sub_0809F7BC(Entity* this) {
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Entity* cloud;
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u32 uVar1;
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u32 uVar2;
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for (uVar2 = 0; uVar2 < 8; uVar2++) {
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cloud = sub_0809F770(this);
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if (cloud != NULL) {
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uVar1 = Random();
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cloud->speed = gUnk_081247C8[uVar1 & 3];
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cloud->direction = (u8)(uVar1 >> 8) & 31;
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}
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}
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}
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void sub_0809F7F4(Entity* this) {
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if (--this->field_0x68.HALF.LO == 0) {
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this->field_0x68.HALF.LO = 12;
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SoundReq(SFX_184);
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}
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}
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void sub_0809F814(u32 r0) {
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sub_0807BB68(&gUnk_081247D0, r0, 1);
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}
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