tmc/src/subtask2.c

411 lines
11 KiB
C

#include "global.h"
#include "menu.h"
#include "game.h"
#include "subtask.h"
#include "save.h"
#include "screen.h"
#include "common.h"
#include "fileselect.h"
#include "flags.h"
#include "functions.h"
#include "main.h"
#include "message.h"
extern u8 gUnk_08128D38[];
extern u8 gUnk_08128D43[];
void sub_080A5CFC(u32, void*, u32);
void sub_080A6FB4(u32, u32);
extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size);
extern void LoadDungeonMap(void);
void DrawDungeonFeatures(u32, void*, u32);
extern void (*const gUnk_08128D58[])(void);
extern KeyButtonLayout gUnk_08128D60;
extern void (*const gUnk_08128DB0[])(void);
void sub_080A617C(void);
void sub_080A7040(u32);
extern u8 gUnk_08128DB8[];
extern KeyButtonLayout gUnk_08128DBC;
extern void (*const gUnk_08128DCC[])(void);
void sub_080A6378(void);
extern void (*const gUnk_08128F24[])(void);
void sub_080A6E70(void);
void sub_080A6498(void);
void sub_080A4DB8(u32);
void sub_080A6290(void);
u32 sub_080A6D74(u32);
extern const ScreenTransitionData gUnk_08128024[];
void sub_080A71F4(ScreenTransitionData*);
extern u8 gUnk_02018EB0[];
extern void DeleteAllEntities(void);
extern void sub_0805E974(void);
extern void (*const gUnk_0812901C[])(void);
void sub_080A74F4(void);
extern void DrawUI(void);
extern void UpdateCarriedObject(void);
extern void (*const gSubtasks[])(void);
ASM_FUNC("asm/non_matching/subtask2/sub_080A5594.inc", void sub_080A5594())
ASM_FUNC("asm/non_matching/subtask2/sub_080A56A0.inc", void sub_080A56A0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A57F4.inc", void sub_080A57F4())
void sub_080A5990(void) {
extern void (*const gUnk_08128D14[])(void);
gUnk_08128D14[gMenu.menuType]();
}
void sub_080A59AC(void) {
gMenu.field_0x3 = 0;
SetPopupState(0, 0);
SetMenuType(1);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A59C8.inc", void sub_080A59C8())
void sub_080A5A54(void) {
switch (HandleSave(0)) {
case SAVE_ERROR:
CreateDialogBox(9, 0);
gMenu.transitionTimer = 0x3c;
// fallthrough
case SAVE_OK:
SetMenuType(3);
break;
case SAVE_BUSY:
break;
}
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5A90.inc", void sub_080A5A90())
ASM_FUNC("asm/non_matching/subtask2/sub_080A5AD8.inc", void sub_080A5AD8())
ASM_FUNC("asm/non_matching/subtask2/sub_080A5AF4.inc", void sub_080A5AF4())
ASM_FUNC("asm/non_matching/subtask2/sub_080A5B34.inc", void sub_080A5B34())
ASM_FUNC("asm/non_matching/subtask2/sub_080A5BB8.inc", void sub_080A5BB8())
ASM_FUNC("asm/non_matching/subtask2/sub_080A5BF0.inc", void sub_080A5BF0())
void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) {
s8* ptr;
gMenu.field_0xc = gUnk_08128D38;
sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3);
LoadGfxGroup(0x81);
sub_080A6FB4(gArea.dungeon_idx, 1);
SetMenuType(1);
ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2];
gScreen.bg1.xOffset += ptr[0];
gScreen.bg1.yOffset += ptr[0];
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5C9C.inc", void sub_080A5C9C())
void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) {
DrawDungeonFeatures(menuType, param_2, param_3);
LoadDungeonMap();
DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C())
bool32 sub_080A5F24(void) {
bool32 result = TRUE;
if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(0x8c0, 0x7b)) {
result = 0;
}
return result;
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A5F48.inc", void sub_080A5F48())
void sub_080A6008(void) {
gUnk_08128D58[gMenu.menuType]();
}
void sub_080A6024(void) {
sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60);
sub_0801E738(0);
sub_080A4398();
SetMenuType(1);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6044.inc", void sub_080A6044())
void sub_080A60E0(void) {
gUnk_08128DB0[gMenu.menuType]();
sub_080A617C();
sub_080A7040(gMenu.field_0x3);
}
void sub_080A6108(void) {
gMenu.field_0xc = (u8*)gUnk_08128DB8;
sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC);
SetMenuType(1);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A612C.inc", void sub_080A612C())
ASM_FUNC("asm/non_matching/subtask2/sub_080A617C.inc", void sub_080A617C())
void sub_080A6270(void) {
gUnk_08128DCC[gMenu.menuType]();
sub_080A6378();
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6290.inc", void sub_080A6290())
ASM_FUNC("asm/non_matching/subtask2/sub_080A62E0.inc", void sub_080A62E0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6378.inc", void sub_080A6378())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6438.inc", void sub_080A6438())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6498.inc", void sub_080A6498())
ASM_FUNC("asm/non_matching/subtask2/Subtask_MapHint.inc", void Subtask_MapHint())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6534.inc", void sub_080A6534())
ASM_FUNC("asm/non_matching/subtask2/sub_080A65AC.inc", void sub_080A65AC())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6608.inc", void sub_080A6608())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6650.inc", void sub_080A6650())
ASM_FUNC("asm/non_matching/subtask2/sub_080A667C.inc", void sub_080A667C())
ASM_FUNC("asm/non_matching/subtask2/sub_080A66D0.inc", void sub_080A66D0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A67C4.inc", void sub_080A67C4())
ASM_FUNC("asm/non_matching/subtask2/sub_080A68D4.inc", void sub_080A68D4())
ASM_FUNC("asm/non_matching/subtask2/sub_080A698C.inc", void sub_080A698C())
ASM_FUNC("asm/non_matching/subtask2/sub_080A69E0.inc", void sub_080A69E0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6A80.inc", void sub_080A6A80())
ASM_FUNC("asm/non_matching/subtask2/Subtask_LocalMapHint.inc", void Subtask_LocalMapHint())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6B04.inc", void sub_080A6B04())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6C1C.inc", void sub_080A6C1C())
void Subtask_FastTravel(void) {
FlushSprites();
gUnk_08128F24[gMenu.menuType]();
if (gMenu.field_0x0 != 0) {
sub_080A6E70();
}
sub_080A6498();
CopyOAM();
}
void sub_080A6CA8(void) {
sub_080A4D34();
sub_080A4DB8(0xd);
sub_080A6290();
gMenu.field_0x3 = sub_080A6D74(0);
SetMenuType(1);
SetFade(4, 8);
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6CD8.inc", void sub_080A6CD8())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6D74.inc", u32 sub_080A6D74(u32 a))
#ifdef EU
ASM_FUNC("asm/non_matching/subtask2/sub_080A6DD0.inc", u32 sub_080A6DD0(void))
#else
void sub_080A6DD0(void) {
u32 tmp;
switch (sub_08056338()) {
case 0:
gMenu.field_0x0 = 2;
tmp = 3;
break;
case 1:
tmp = 1;
break;
default:
return;
}
SetMenuType(tmp);
}
#endif
void sub_080A6DF8(void) {
if (gMenu.field_0x0 == 2) {
SetMenuType(4);
SetFade(5, 8);
} else {
ResetPlayerAnimationAndAction();
sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex);
Subtask_Exit();
gUnk_02034490.unk0 = 0;
SoundReq(SFX_MENU_CANCEL);
}
}
void sub_080A6E44(void) {
if (gFadeControl.active == 0) {
sub_080A71F4((ScreenTransitionData*)&gUnk_08128024[gMenu.field_0x3]);
}
}
ASM_FUNC("asm/non_matching/subtask2/sub_080A6E70.inc", void sub_080A6E70())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6EE0.inc", void sub_080A6EE0())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6F40.inc", void sub_080A6F40())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6F6C.inc", void sub_080A6F6C())
ASM_FUNC("asm/non_matching/subtask2/sub_080A6FB4.inc", void sub_080A6FB4(u32 a, u32 b))
ASM_FUNC("asm/non_matching/subtask2/sub_080A7040.inc", void sub_080A7040(u32 a))
ASM_FUNC("asm/non_matching/subtask2/sub_080A70AC.inc", void sub_080A70AC(const KeyButtonLayout* layout))
void SetMenuType(u32 menuType) {
gMenu.menuType = menuType;
gMenu.overlayType = 0;
gMenu.storyPanelIndex = 0;
}
void ResetUI(void) {
MemClear(&gUI, 0x3b4);
}
void MenuFadeIn(u32 param_1, u32 param_2) {
if (gUI.nextToLoad == 0) {
MemClear(&gUI, 0x3b4);
gUI.lastState = param_1;
gUI.field_0x3 = param_2;
gUI.pauseFadeIn = gMain.substate;
} else {
gUI.state = param_1;
gUI.field_0x5 = param_2;
gUI.nextToLoad = 1;
}
gUI.field_0x6 = 0;
gUI.isLoading = 0xffff;
gUI.fadeInTime = 0x20;
gMain.substate = GAMEMAIN_SUBTASK;
SetFade(5, 0x20);
gUnk_02018EB0[0] = 0;
gUnk_02018EB0[1] = 0;
}
void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) {
if (gUI.nextToLoad == 0) {
gUI.fillerC[2] = param_3;
} else {
gUI.fillerC[3] = param_3;
}
MenuFadeIn(param_1, param_2);
}
void sub_080A71C4(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
MenuFadeIn(param_1, param_2);
gUI.isLoading = param_3;
gUI.fadeInTime = param_4;
}
void Subtask_Exit(void) {
gUI.nextToLoad = 3;
SetFade(5, 0x20);
}
void sub_080A71F4(ScreenTransitionData* exitTransition) {
if (exitTransition != NULL) {
DoExitTransition(exitTransition);
}
DeleteAllEntities();
sub_0805E974();
DeleteAllEntities();
gMain.state = GAMETASK_INIT;
gMain.substate = GAMEMAIN_INITROOM;
}
void GameMain_Subtask(void) {
if (gUI.nextToLoad < 3) {
if (gUI.state != 0) {
gUI.field_0x3 = gUI.field_0x5;
gUI.lastState = gUI.state;
gUI.state = 0;
}
}
gUnk_0812901C[gUI.nextToLoad]();
}
ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeIn.inc", void Subtask_FadeIn())
void Subtask_Init(void) {
if (gFadeControl.active == 0) {
DeleteAllEntities();
MemClear(&gMenu, 0x30);
MemClear(&gRoomControls, 0x38);
MemClear(gOAMControls.unk, 0x100);
MemClear(&gActiveScriptInfo, 0xc);
gActiveScriptInfo.unk_08 = 8;
DispReset(1);
MessageInitialize();
ResetPalettes();
ResetPaletteTable(0);
gGFXSlots.unk0 = 1;
gUI.nextToLoad = 2;
gRoomTransition.field_0x2c[3] = 1;
}
}
ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeOut.inc", void Subtask_FadeOut())
void Subtask_Die(void) {
sub_080A74F4();
if (gFadeControl.active == 0) {
gMain.substate = gUI.pauseFadeIn;
gUI.nextToLoad = gFadeControl.active;
gUI.lastState = gFadeControl.active;
ResetSystemPriority();
}
}
void sub_080A74F4(void) {
SetInitializationPriority();
gMain.pad = 0;
FlushSprites();
UpdateEntities();
UpdateManagers();
DrawUI();
DrawUIElements();
UpdateCarriedObject();
DrawEntities();
CopyOAM();
}
void Subtask_Update(void) {
gSubtasks[gUI.lastState]();
}