tmc/src/enemy/tektite.c

199 lines
5.0 KiB
C

/**
* @file tektite.c
* @ingroup Enemies
*
* @brief Tektite enemy
*/
#include "enemy.h"
#include "functions.h"
static void sub_0802F45C(Entity* this);
extern void (*const gUnk_080CDED0[])(Entity*);
extern void (*const gUnk_080CDEE8[])(Entity*);
void Tektite(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CDED0);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0802F138(Entity* this) {
gUnk_080CDEE8[this->action](this);
}
extern u8 gUnk_080CDEF8[];
void sub_0802F150(Entity* this) {
u32 bVar1;
u32 uVar2;
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CDED0);
if ((this->bitfield & 0x80) != 0) {
switch (this->bitfield & 0x3f) {
case 0x14:
this->action = 1;
this->subAction = 0;
if (this->type != 0) {
this->actionDelay = 0xc0;
} else {
this->actionDelay = gUnk_080CDEF8[Random() & 3];
}
this->field_0xf = 0;
*(u8*)&this->field_0x7c = 0;
if (this->z.HALF.HI != 0) {
this->zVelocity >>= 2;
} else {
this->zVelocity = 0;
}
InitializeAnimation(this, 0);
break;
case 0xe:
case 0x15:
this->health = 0;
break;
}
}
}
void nullsub_16(Entity* this) {
}
void sub_0802F1F0(Entity* this) {
sub_08001242(this);
if (this->z.HALF.HI != 0) {
GravityUpdate(this, this->field_0x80.HWORD);
}
}
void sub_0802F210(Entity* this) {
u32 temp;
u32 temp2;
sub_0804A720(this);
this->action = 1;
this->subAction = 0;
this->actionDelay = gUnk_080CDEF8[Random() & 3];
this->actionDelay = (Random() & 0x1f) + this->actionDelay;
this->field_0xf = 0;
*(u8*)&this->field_0x7c = 0;
this->field_0x80.HWORD = this->type == 0 ? 0x1800 : 0x2800;
this->field_0x82.HWORD = this->type == 0 ? 0x2800 : 0x3000;
InitializeAnimation(this, 0);
}
void sub_0802F284(Entity* this) {
if (this->actionDelay > 0x60) {
UpdateAnimationVariableFrames(this, 2);
} else {
GetNextFrame(this);
}
if (this->actionDelay != 0) {
this->actionDelay--;
} else if (this->field_0xf != 0) {
if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 0x10;
this->field_0xf = this->type;
this->zVelocity = this->field_0x82.HWORD << 4;
sub_0802F45C(this);
InitializeAnimation(this, 2);
}
} else if (this->frame & 0x80) {
this->field_0xf = 0x40;
InitializeAnimation(this, 1);
}
}
void sub_0802F300(Entity* this) {
s32 temp;
u32 rand;
GetNextFrame(this);
ProcessMovement(this);
temp = this->z.HALF.HI;
rand = Random() & 0xf;
if (sub_080044EC(this, this->field_0x80.HWORD) == 1) {
this->action = 3;
this->subAction = 0;
if (this->type != 0) {
rand = 0;
}
if (rand == 0) {
this->actionDelay = 0xc0;
} else {
this->actionDelay = gUnk_080CDEF8[rand & 3] + rand;
}
this->field_0xf = 0;
InitializeAnimation(this, 3);
return;
} else if (this->collisions != 0) {
sub_0800417E(this, this->collisions);
} else if ((sub_080002B8(this) & 0xf0) == 0x50) {
this->direction = (this->direction + 0x10) & 0x1f;
}
if (--this->actionDelay == 0) {
this->actionDelay = 0x10;
if (this->field_0xf != 0) {
this->field_0xf--;
sub_0802F45C(this);
}
}
if ((this->subAction == 0) && (temp < this->z.HALF.HI)) {
InitializeAnimation(this, 4);
this->subAction = 1;
}
if (temp < -0xc) {
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
} else {
this->spriteRendering.b3 = 2;
this->spriteOrientation.flipY = 2;
}
}
void sub_0802F3F4(Entity* this) {
GetNextFrame(this);
if (this->frame & 0x80) {
if ((*(u8*)&this->field_0x7c.HALF.LO < 2) && ((this->type % 2) != 0)) {
this->action = 2;
this->actionDelay = 0x10;
this->field_0xf = this->type;
this->zVelocity = this->field_0x82.HWORD << 4;
(*(u8*)&this->field_0x7c.HALF.LO)++;
sub_0802F45C(this);
InitializeAnimation(this, 2);
} else {
this->action = 1;
*(u8*)&this->field_0x7c.HALF.LO = 0;
InitializeAnimation(this, 0);
}
}
}
static void sub_0802F45C(Entity* this) {
u32 temp;
if (sub_08049FA0(this) == 0) {
this->direction = sub_08049EE4(this);
} else if (sub_08049FDC(this, 1) != 0) {
this->direction = sub_08049F84(this, 1);
} else {
temp = (Random() & 0xf) + 0x18;
this->direction = (temp + this->direction) & 0x1f;
}
}