tmc/src/data/transitions.c

3153 lines
151 KiB
C

#include "global.h"
#include "area.h"
typedef struct Transition {
u8 warp_type;
u8 subtype;
u16 startX;
u16 startY;
u16 endX;
u16 endY;
u8 shape;
u8 area;
u8 room;
u8 height;
u8 transition_type;
u8 facing_direction;
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
} Transition;
// this terminates a list of Transitions
#define TransitionListEnd \
{ -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
// some dev made a mistake and put above Terminator at the end of some lists of pointers
#define TransitionListEndBUG (void*)0x0000ffff, NULL, NULL, NULL, NULL
const Transition gExitList_NoExitList[] = { TransitionListEnd };
const Transition* const gExitLists_NoExit[] = {
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
};
const Transition gExitList_MinishWoods_Main[] = {
{ 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x26, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishWoods[] = { gExitList_MinishWoods_Main };
const Transition gExitList_LakeHylia_Main[] = {
{ 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x27, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x23, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 },
{ 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 },
{ 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, 0x00, 0x01, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00 },
TransitionListEnd,
};
const Transition gExitList_LakeHylia_Beanstalk[] = {
{ 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeHylia[] = {
gExitList_LakeHylia_Main,
gExitList_LakeHylia_Beanstalk,
};
const Transition gExitList_CastorWilds_Main[] = {
{ 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x03, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, 0x00, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x04, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, 0x25, 0x04, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, 0x08, 1, 0, 2, 0, 0, 0, 0 },
{ 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, 0x00, 1, 0, 4, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorWilds[] = {
gExitList_CastorWilds_Main,
};
const Transition gExitList_Ruins_Entrance[] = {
{ 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, 2, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition gExitList_Ruins_Beanstalk[] = {
TransitionListEnd,
};
const Transition gExitList_Ruins_LadderToTektites[] = {
{ 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, 3, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition gExitList_Ruins_FortressEntrance[] = {
{ 0, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, 0, 1, 0, 0, 0, 0, 0, 0 },
TransitionListEnd,
};
const Transition* const gExitLists_Ruins[] = {
gExitList_Ruins_Entrance, gExitList_Ruins_Beanstalk, gExitList_NoExitList,
gExitList_Ruins_LadderToTektites, gExitList_Ruins_FortressEntrance, gExitList_NoExitList,
};
const Transition gExitList_HyruleTown_0[] = {
{ 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, 0x03, 0x01, 0x00, 0x02, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x25, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00 },
{ 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, 0x07, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00 },
{ 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, 0x01, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTown[] = {
gExitList_HyruleTown_0,
};
const Transition gExitList_HyruleTown_1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FestivalTown[] = {
gExitList_HyruleTown_1,
};
const Transition gExitList_MtCrenel_MountainTop[] = {
{ 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_WallClimb[] = {
{ 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_CaveOfFlamesEntrance[] = {
{ 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_GustJarShortcut[] = {
{ 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MtCrenel_Entrance[] = {
{ 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MtCrenel[] = {
gExitList_MtCrenel_MountainTop, gExitList_MtCrenel_WallClimb, gExitList_MtCrenel_CaveOfFlamesEntrance,
gExitList_MtCrenel_GustJarShortcut, gExitList_MtCrenel_Entrance,
};
const Transition gExitList_HyruleField_WesternWoodSouth[] = {
{ 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_LinksHouseExterior[] = {
{ 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_FromMinishWoods[] = {
{ 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_FromMinishWoodsNorth[] = {
{ 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_Farmers[] = {
{ 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_LonLonRanch[] = {
{ 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_OutsideCastle[] = {
{ 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_OutsideCastleWest[] = {
{ 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_TrilbyHighlands[] = {
{ 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleField_PercysHouse[] = {
{ 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleField[] = {
gExitList_HyruleField_WesternWoodSouth, gExitList_HyruleField_LinksHouseExterior,
gExitList_HyruleField_FromMinishWoods, gExitList_HyruleField_FromMinishWoodsNorth,
gExitList_HyruleField_Farmers, gExitList_HyruleField_LonLonRanch,
gExitList_HyruleField_OutsideCastle, gExitList_HyruleField_OutsideCastleWest,
gExitList_HyruleField_TrilbyHighlands, gExitList_HyruleField_PercysHouse,
};
// TODO this is one table
const Transition gExitList_CastleGarden_Main[] = {
{ 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08134FBC[] = {
{ 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135048[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGarden[] = {
gExitList_CastleGarden_Main,
};
const Transition gExitList_CloudTops_House[] = {
{ 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CloudTops[] = {
gExitList_CloudTops_House,
};
const Transition gExitList_RoyalValley_Main[] = {
{ 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
#ifndef EU
{ 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#else
{ 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#endif
{ 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValley_ForestMaze[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_08135190[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValley[] = {
gExitList_RoyalValley_Main,
gExitList_RoyalValley_ForestMaze,
};
const Transition gExitList_VeilFalls_Main[] = {
{ 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFalls[] = {
gExitList_VeilFalls_Main,
};
const Transition gExitList_Beanstalks_MountCrenel[] = {
{ 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHylia[] = {
{ 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_Ruins[] = {
{ 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHills[] = {
{ 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoods[] = {
{ 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x14, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_MountCrenelClimb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_LakeHyliaClimb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_RuinsClimb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_EasternHillsClimb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Beanstalks_WesternWoodsClimb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Beanstalks[] = {
gExitList_Beanstalks_MountCrenel,
gExitList_Beanstalks_LakeHylia,
gExitList_Beanstalks_Ruins,
gExitList_Beanstalks_EasternHills,
gExitList_Beanstalks_WesternWoods,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_Beanstalks_MountCrenelClimb,
gExitList_Beanstalks_LakeHyliaClimb,
gExitList_Beanstalks_RuinsClimb,
gExitList_Beanstalks_EasternHillsClimb,
gExitList_Beanstalks_WesternWoodsClimb,
};
const Transition gExitList_LakeWoodsCave_Main[] = {
{ 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_LakeWoodsCave[] = {
gExitList_LakeWoodsCave_Main,
};
const Transition gExitList_HyruleDigCaves_Main[] = {
{ 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleDigCaves[] = {
gExitList_HyruleDigCaves_Main,
};
const Transition gExitList_MinishVillage_Main[] = {
{ 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, 0x1, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS_1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishVillage_SideHouse[] = {
{ 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishVillage[] = {
gExitList_MinishVillage_Main,
gExitList_MinishVillage_SideHouse,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_MelarisMine_Main[] = {
{ 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x12, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MelarisMine[] = {
gExitList_MelarisMine_Main,
};
const Transition gExitList_MinishPaths1_ToMinishVillage[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_CastorWilds[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_HyruleTown[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_LonLonRanch[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishPaths1_MayorsCabin[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishPaths1[] = {
gExitList_MinishPaths1_ToMinishVillage, gExitList_MinishPaths1_CastorWilds, gExitList_MinishPaths1_HyruleTown,
gExitList_MinishPaths1_LonLonRanch, gExitList_MinishPaths1_MayorsCabin,
};
const Transition gExitList_CrenelMinishPaths_CrenelBean[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_CrenelWater[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_Rainfall[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelMinishPaths_MelarisMine[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelMinishPaths[] = {
gExitList_CrenelMinishPaths_CrenelBean,
gExitList_CrenelMinishPaths_CrenelWater,
gExitList_CrenelMinishPaths_Rainfall,
gExitList_CrenelMinishPaths_MelarisMine,
};
const Transition gExitList_DigCaves1_TrilbyHighlands[] = {
{ 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DigCaves1[] = {
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_DigCaves1_TrilbyHighlands,
};
const Transition gExitList_MinishHouseInteriors_GentariMain[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_GentariExit[] = {
{ 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Festari[] = {
{ 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Red[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Green[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Blue[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_SideArea[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_ShoeMinish[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_PotMinish[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_BarrelMinish[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NULL2[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSouthwest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesSoutheast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MelariMinesEast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldSouthwest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_NextToKnuckle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_Librari[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleFieldExit[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_HyruleTown[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_MinishWoodsBomb[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishHouseInteriors_LakeHyliaOcarina[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishHouseInteriors[] = {
gExitList_MinishHouseInteriors_GentariMain,
gExitList_MinishHouseInteriors_GentariExit,
gExitList_MinishHouseInteriors_Festari,
gExitList_MinishHouseInteriors_Red,
gExitList_MinishHouseInteriors_Green,
gExitList_MinishHouseInteriors_Blue,
gExitList_MinishHouseInteriors_SideArea,
gExitList_MinishHouseInteriors_ShoeMinish,
gExitList_MinishHouseInteriors_PotMinish,
gExitList_MinishHouseInteriors_BarrelMinish,
gExitList_MinishHouseInteriors_NULL1,
gExitList_MinishHouseInteriors_NULL2,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_MinishHouseInteriors_MelariMinesSouthwest,
gExitList_MinishHouseInteriors_MelariMinesSoutheast,
gExitList_MinishHouseInteriors_MelariMinesEast,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_MinishHouseInteriors_HyruleFieldSouthwest,
gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse,
gExitList_MinishHouseInteriors_NextToKnuckle,
gExitList_MinishHouseInteriors_Librari,
gExitList_MinishHouseInteriors_HyruleFieldExit,
gExitList_MinishHouseInteriors_HyruleTown,
gExitList_MinishHouseInteriors_MinishWoodsBomb,
gExitList_MinishHouseInteriors_LakeHyliaOcarina,
};
const Transition gExitList_OuterFortressOfWinds_EntranceHall[] = {
{ 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_2F[] = {
{ 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_3F[] = {
{ 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_MoleMitts[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x18, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_OuterFortressOfWinds_SmallKey[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x1a, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_OuterFortressOfWinds[] = {
gExitList_OuterFortressOfWinds_EntranceHall, gExitList_OuterFortressOfWinds_2F,
gExitList_OuterFortressOfWinds_3F, gExitList_OuterFortressOfWinds_MoleMitts,
gExitList_OuterFortressOfWinds_SmallKey,
};
const Transition gExitList_HyliaDigCaves_North[] = {
{ 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyliaDigCaves[] = {
gExitList_NoExitList, gExitList_HyliaDigCaves_North, NULL, NULL, NULL,
};
const Transition gExitList_VeilFallsTop_Main[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsTop[] = {
gExitList_VeilFallsTop_Main,
};
const Transition gExitList_HouseInteriors2_Stranger[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_WestOracle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_2[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_3[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_DrLeft[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Romio[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Julietta[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Percy[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x9, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_EastOracle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_A[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_B[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Cucco[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseEntrance[] = {
{ 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Dampe[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_NULL2[] = {
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_Stockwell[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors2_LinksHouseBedroom[] = {
{ 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors2[] = {
gExitList_HouseInteriors2_Stranger,
gExitList_HouseInteriors2_WestOracle,
gExitList_HouseInteriors2_2,
gExitList_HouseInteriors2_3,
gExitList_HouseInteriors2_DrLeft,
gExitList_HouseInteriors2_NULL1,
gExitList_HouseInteriors2_Romio,
gExitList_HouseInteriors2_Julietta,
gExitList_HouseInteriors2_Percy,
gExitList_HouseInteriors2_EastOracle,
gExitList_HouseInteriors2_A,
gExitList_HouseInteriors2_B,
gExitList_HouseInteriors2_Cucco,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_HouseInteriors2_LinksHouseEntrance,
gExitList_NoExitList,
gExitList_HouseInteriors2_Dampe,
gExitList_HouseInteriors2_NULL2,
gExitList_HouseInteriors2_Stockwell,
gExitList_HouseInteriors2_LinksHouseBedroom,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_HouseInteriors4_Carpenter[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Swiftblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseWest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_RanchHouseEast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_FarmHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors4_Mayor[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors4[] = {
gExitList_HouseInteriors4_Carpenter,
gExitList_HouseInteriors4_Swiftblade,
gExitList_HouseInteriors4_RanchHouseWest,
gExitList_HouseInteriors4_RanchHouseEast,
gExitList_HouseInteriors4_FarmHouse,
gExitList_HouseInteriors4_Mayor,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_GreatFairies_Graveyard[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MinishWoods[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_MtCrenel[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GreatFairies[] = {
gExitList_GreatFairies_Graveyard,
gExitList_GreatFairies_MinishWoods,
gExitList_GreatFairies_MtCrenel,
gExitList_NoExitList,
};
const Transition gExitList_HouseInteriors3_StockwellShop[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Cafe[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_RemShoeShop[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Bakery[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Simon[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_FigurineHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_BorlovEntrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Carlov[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors3_Borlov[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors3[] = {
gExitList_HouseInteriors3_StockwellShop,
gExitList_HouseInteriors3_Cafe,
gExitList_HouseInteriors3_RemShoeShop,
gExitList_HouseInteriors3_Bakery,
gExitList_HouseInteriors3_Simon,
gExitList_HouseInteriors3_FigurineHouse,
gExitList_HouseInteriors3_BorlovEntrance,
gExitList_HouseInteriors3_Carlov,
gExitList_HouseInteriors3_Borlov,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_HouseInteriors1_Mayor[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_PostOffice[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library2F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Library1F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_Inn1F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWestRoom[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnMiddleRoom[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEastRoom[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnWest2F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_InnEast2F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolWest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HouseInteriors1_SchoolEast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HouseInteriors1[] = {
gExitList_HouseInteriors1_Mayor,
gExitList_HouseInteriors1_PostOffice,
gExitList_HouseInteriors1_Library2F,
gExitList_HouseInteriors1_Library1F,
gExitList_HouseInteriors1_Inn1F,
gExitList_HouseInteriors1_InnWestRoom,
gExitList_HouseInteriors1_InnMiddleRoom,
gExitList_HouseInteriors1_InnEastRoom,
gExitList_HouseInteriors1_InnWest2F,
gExitList_HouseInteriors1_InnEast2F,
gExitList_NoExitList,
gExitList_HouseInteriors1_SchoolWest,
gExitList_HouseInteriors1_SchoolEast,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_TreeInteriors_WitchHut[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToCarlov[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_PercysTreehouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBladeBrother[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, 0x25, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_14[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNorthwest[] = {
{ 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangNortheast[] = {
{ 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSouthwest[] = {
{ 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_BoomerangSoutheast[] = {
{ 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_HeartPieceSouthwestField[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToFairyFountain[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToWalletFairy[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1C[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_StairsToBusinessScrub[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1E[] = {
TransitionListEnd,
};
const Transition gExitList_TreeInteriors_1F[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TreeInteriors[] = {
gExitList_TreeInteriors_WitchHut,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TreeInteriors_StairsToCarlov,
gExitList_TreeInteriors_PercysTreehouse,
gExitList_TreeInteriors_HeartPiece,
gExitList_TreeInteriors_StairsToBladeBrother,
gExitList_TreeInteriors_14,
gExitList_TreeInteriors_BoomerangNorthwest,
gExitList_TreeInteriors_BoomerangNortheast,
gExitList_TreeInteriors_BoomerangSouthwest,
gExitList_TreeInteriors_BoomerangSoutheast,
gExitList_TreeInteriors_HeartPieceSouthwestField,
gExitList_TreeInteriors_StairsToFairyFountain,
gExitList_TreeInteriors_StairsToWalletFairy,
gExitList_TreeInteriors_1C,
gExitList_TreeInteriors_StairsToBusinessScrub,
gExitList_TreeInteriors_1E,
gExitList_TreeInteriors_1F,
};
const Transition gExitList_Dojos_Grayblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Swiftblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_Waveblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGrimblade[] = {
{ 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToSplitblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToGreatblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Dojos_ToScarblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Dojos[] = {
gExitList_Dojos_Grayblade, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_Dojos_Swiftblade, gExitList_NoExitList,
gExitList_Dojos_Waveblade, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_Dojos_ToGrimblade, gExitList_Dojos_ToSplitblade,
gExitList_Dojos_ToGreatblade, gExitList_Dojos_ToScarblade, gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_MinishCracks_LonLonRanchNorth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_LakeHyliaEast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_HyruleCastleGarden[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MtCrenel[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_EastHyruleCastle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_5[] = {
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastleWildsBowHole[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsEntrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_MinishWoodsSouth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNorth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsWest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsMiddle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_RuinsTektite[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, 0x2, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_CastorWildsNextToBow[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCracks_11[] = {
TransitionListEnd,
};
const Transition* const gExitLists_MinishCracks[] = {
gExitList_MinishCracks_LonLonRanchNorth,
gExitList_MinishCracks_LakeHyliaEast,
gExitList_MinishCracks_HyruleCastleGarden,
gExitList_MinishCracks_MtCrenel,
gExitList_MinishCracks_EastHyruleCastle,
gExitList_MinishCracks_5,
gExitList_MinishCracks_CastleWildsBowHole,
gExitList_MinishCracks_RuinsEntrance,
gExitList_MinishCracks_MinishWoodsSouth,
gExitList_MinishCracks_CastorWildsNorth,
gExitList_MinishCracks_CastorWildsWest,
gExitList_MinishCracks_CastorWildsMiddle,
gExitList_MinishCracks_RuinsTektite,
gExitList_MinishCracks_CastorWildsNextToBow,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_MinishCracks_11,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_CrenelCaves_BlockPushing[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_PillarCave[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BridgeSwitch[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ExitToMines[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_GripRing[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_FairyFountain[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_SpinyChuPuzzle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ChuchuPotChest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_WaterHeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_RupeeFairyFountain[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HelmasaurHallway[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_MushroomKeese[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_LadderToGreenWater[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_BombBusinessScrub[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_Hermit[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_HintScrub[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CrenelCaves_ToGrayblade[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, 0x25, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CrenelCaves[] = {
gExitList_CrenelCaves_BlockPushing,
gExitList_CrenelCaves_PillarCave,
gExitList_CrenelCaves_BridgeSwitch,
gExitList_CrenelCaves_ExitToMines,
gExitList_CrenelCaves_GripRing,
gExitList_CrenelCaves_FairyFountain,
gExitList_CrenelCaves_SpinyChuPuzzle,
gExitList_CrenelCaves_ChuchuPotChest,
gExitList_CrenelCaves_WaterHeartPiece,
gExitList_CrenelCaves_RupeeFairyFountain,
gExitList_CrenelCaves_HelmasaurHallway,
gExitList_CrenelCaves_MushroomKeese,
gExitList_CrenelCaves_LadderToGreenWater,
gExitList_CrenelCaves_BombBusinessScrub,
gExitList_CrenelCaves_Hermit,
gExitList_CrenelCaves_HintScrub,
gExitList_CrenelCaves_ToGrayblade,
};
const Transition gExitList_CastorCaves_South[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_North[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_WindRuins[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_Darknut[] = {
{ 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastorCaves_HeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorCaves[] = {
gExitList_CastorCaves_South,
gExitList_CastorCaves_North,
gExitList_CastorCaves_WindRuins,
gExitList_CastorCaves_Darknut,
gExitList_CastorCaves_HeartPiece,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_CastorDarknut_Main[] = {
TransitionListEnd,
};
const Transition gExitList_CastorDarknut_Hall[] = {
{ 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastorDarknut[] = {
gExitList_CastorDarknut_Main,
gExitList_CastorDarknut_Hall,
NULL,
NULL,
};
const Transition gExitList_ArmosInteriors_RuinsEntranceNorth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsEntranceSouth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsLeft[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleLeft[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsMiddleRight[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsRight[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_6[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_RuinsGrassPath[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_8[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsLeft[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_ArmosInteriors_FortressOfWindsRight[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_ArmosInteriors[] = {
gExitList_ArmosInteriors_RuinsEntranceNorth,
gExitList_ArmosInteriors_RuinsEntranceSouth,
gExitList_ArmosInteriors_RuinsLeft,
gExitList_ArmosInteriors_RuinsMiddleLeft,
gExitList_ArmosInteriors_RuinsMiddleRight,
gExitList_ArmosInteriors_RuinsRight,
gExitList_ArmosInteriors_6,
gExitList_ArmosInteriors_RuinsGrassPath,
gExitList_ArmosInteriors_8,
gExitList_ArmosInteriors_FortressOfWindsLeft,
gExitList_ArmosInteriors_FortressOfWindsRight,
};
const Transition gExitList_TownMinishHoles_MayorsHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_WestOracle[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, 0x1, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_DrLeft[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Carpenter[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_Cafe[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibraryBookshelf[] = {
{ 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_LibrariBookHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TownMinishHoles_RemShoeShop[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TownMinishHoles[] = {
gExitList_TownMinishHoles_MayorsHouse,
gExitList_TownMinishHoles_WestOracle,
gExitList_TownMinishHoles_DrLeft,
gExitList_TownMinishHoles_Carpenter,
gExitList_TownMinishHoles_Cafe,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TownMinishHoles_LibraryBookshelf,
gExitList_TownMinishHoles_LibrariBookHouse,
gExitList_TownMinishHoles_RemShoeShop,
gExitList_NoExitList,
};
const Transition gExitList_MinishRafters_Cafe[] = {
{ 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Stockwell[] = {
{ 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_DrLeft[] = {
{ 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishRafters_Bakery[] = {
{ 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishRafters[] = {
gExitList_MinishRafters_Cafe,
gExitList_MinishRafters_Stockwell,
gExitList_MinishRafters_DrLeft,
gExitList_MinishRafters_Bakery,
};
const Transition gExitList_GoronCave_StairsToCave[] = {
{ 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GoronCave_Main[] = {
{ 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GoronCave[] = {
gExitList_GoronCave_StairsToCave,
gExitList_GoronCave_Main,
};
const Transition gExitList_WindTribeTower_Entrance[] = {
{ 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor2[] = {
{ 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor3[] = {
{ 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_WindTribeTower_Floor4[] = {
{ 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTower[] = {
gExitList_WindTribeTower_Entrance,
gExitList_WindTribeTower_Floor2,
gExitList_WindTribeTower_Floor3,
gExitList_WindTribeTower_Floor4,
};
const Transition gExitList_WindTribeTowerRoof_Main[] = {
{ 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_WindTribeTowerRoof[] = {
gExitList_WindTribeTowerRoof_Main,
};
const Transition gExitList_Caves_Boomerang[] = {
{ 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_ToGraveyard[] = {
{ 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_2[] = {
{ 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_3[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_4[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_5[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChest[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainTrilbyHighlands[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainLinksHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_A[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HyruleTownWaterfall[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanch[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_TrilbyHighlands[] = {
{ 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_LonLonRanchWallet[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeLinksHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_RupeeTrilbyHighlands[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainMoleMitts[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KeeseChestSoutheastHyrule[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_BottleBusinessScrub[] = {
TransitionListEnd,
};
const Transition gExitList_Caves_HeartPieceHallway[] = {
{ 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_FairyFountainBoomerang[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Caves_KinstoneBusinessScrub[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Caves[] = {
gExitList_Caves_Boomerang,
gExitList_Caves_ToGraveyard,
gExitList_Caves_2,
gExitList_Caves_3,
gExitList_Caves_4,
gExitList_Caves_5,
gExitList_NoExitList,
gExitList_Caves_KeeseChest,
gExitList_Caves_FairyFountainTrilbyHighlands,
gExitList_Caves_FairyFountainLinksHouse,
gExitList_Caves_A,
gExitList_Caves_HyruleTownWaterfall,
gExitList_Caves_LonLonRanch,
gExitList_NoExitList,
gExitList_Caves_TrilbyHighlands,
gExitList_Caves_LonLonRanchWallet,
gExitList_Caves_RupeeLinksHouse,
gExitList_Caves_RupeeTrilbyHighlands,
gExitList_Caves_FairyFountainMoleMitts,
gExitList_Caves_KeeseChestSoutheastHyrule,
gExitList_Caves_BottleBusinessScrub,
gExitList_Caves_HeartPieceHallway,
gExitList_Caves_FairyFountainBoomerang,
gExitList_Caves_KinstoneBusinessScrub,
};
const Transition gExitList_VeilFallsCaves_Hallway2F[] = {
{ 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Hallway1F[] = {
{ 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Entrance[] = {
{ 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_Exit[] = {
{ 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretChest[] = {
{ 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_SecretStaircases[] = {
{ 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_BlockPuzzle[] = {
{ 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_RupeePath[] = {
{ 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VeilFallsCaves_HeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VeilFallsCaves[] = {
gExitList_VeilFallsCaves_Hallway2F,
gExitList_VeilFallsCaves_Hallway1F,
gExitList_NoExitList,
gExitList_VeilFallsCaves_Entrance,
gExitList_VeilFallsCaves_Exit,
gExitList_VeilFallsCaves_SecretChest,
gExitList_VeilFallsCaves_SecretStaircases,
gExitList_VeilFallsCaves_BlockPuzzle,
gExitList_VeilFallsCaves_RupeePath,
gExitList_VeilFallsCaves_HeartPiece,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_RoyalValleyGraves_HeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalValleyGraves_Gina[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalValleyGraves[] = {
gExitList_RoyalValleyGraves_HeartPiece,
gExitList_RoyalValleyGraves_Gina,
};
const Transition gExitList_MinishCaves_BeanPesto[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_SoutheastWater1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_Ruins[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_OutsideLinksHouse[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsNorth1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaNorth[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_LakeHyliaLibrari[] = {
{ 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_MinishCaves_MinishWoodsSouthwest[] = {
{ 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_MinishCaves[] = {
gExitList_MinishCaves_BeanPesto,
gExitList_MinishCaves_SoutheastWater1,
gExitList_NoExitList,
gExitList_MinishCaves_Ruins,
gExitList_MinishCaves_OutsideLinksHouse,
gExitList_MinishCaves_MinishWoodsNorth1,
gExitList_NoExitList,
gExitList_MinishCaves_LakeHyliaNorth,
gExitList_MinishCaves_LakeHyliaLibrari,
gExitList_MinishCaves_MinishWoodsSouthwest,
};
const Transition gExitList_CastleGardenMinishHoles_East[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CastleGardenMinishHoles_West[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CastleGardenMinishHoles[] = {
gExitList_CastleGardenMinishHoles_East,
gExitList_CastleGardenMinishHoles_West,
};
const Transition gExitList_37_0[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_37_1[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_37[] = {
gExitList_37_0,
gExitList_37_1,
};
const Transition gExitList_HyruleTownUnderground_Main[] = {
{ 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownUnderground_Well[] = {
{ 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownUnderground[] = {
gExitList_HyruleTownUnderground_Main,
gExitList_HyruleTownUnderground_Well,
};
const Transition gExitList_HyruleTownMinishCaves_Entrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleTownMinishCaves_Entrance2[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleTownMinishCaves[] = {
gExitList_HyruleTownMinishCaves_Entrance,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_HyruleTownMinishCaves_Entrance2,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_GardenFountains_East[] = {
{ 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GardenFountains_West[] = {
{ 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_GardenFountains[] = {
gExitList_GardenFountains_East,
gExitList_GardenFountains_West,
};
const Transition gExitList_GreatFairies_Entrance[] = {
{ 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_GreatFairies_Exit[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastleCellar[] = {
gExitList_GreatFairies_Entrance,
gExitList_GreatFairies_Exit,
};
const Transition* const gExitLists_40[] = {
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
};
const Transition gExitList_DeepwoodShrine_StairsToB1[] = {
{ 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_BluePortal[] = {
#ifdef EU
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Map[] = {
#ifdef EU
{ 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Button[] = {
#ifdef EU
{ 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Lever[] = {
#ifdef EU
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Barrel[] = {
{ 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
#ifdef EU
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
#endif
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Entrance[] = {
{ 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_Compass[] = {
{ 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrineBoss_Main[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DeepwoodShrine_PreBoss[] = {
{ 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, 0x0, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrine[] = {
gExitList_NoExitList,
gExitList_DeepwoodShrine_BluePortal,
gExitList_DeepwoodShrine_StairsToB1,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_DeepwoodShrine_Map,
gExitList_DeepwoodShrine_Barrel,
gExitList_DeepwoodShrine_Button,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_DeepwoodShrine_Lever,
gExitList_DeepwoodShrine_Entrance,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_DeepwoodShrine_Compass,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_DeepwoodShrine_PreBoss,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition* const gExitLists_DeepwoodShrineBoss[] = {
gExitList_DeepwoodShrineBoss_Main,
};
const Transition gExitList_DeepwoodShrineEntry_Main[] = {
{ 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x88, 0x1, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DeepwoodShrineEntry[] = {
gExitList_DeepwoodShrineEntry_Main,
};
const Transition gExitList_CaveOfFlames_AfterCane[] = {
{ 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_Entrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MainCart[] = {
{ 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_NorthEntrance[] = {
{ 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_MinishSpikes[] = {
{ 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BeforeGleerok[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_CaveOfFlames_BossDoor[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_CaveOfFlames[] = {
gExitList_CaveOfFlames_AfterCane,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_CaveOfFlames_Entrance,
gExitList_CaveOfFlames_MainCart,
gExitList_CaveOfFlames_NorthEntrance,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_CaveOfFlames_MinishSpikes,
gExitList_NoExitList,
gExitList_CaveOfFlames_BeforeGleerok,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_CaveOfFlames_BossDoor,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_FortressOfWinds_BeforeMazaal[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x3, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastKeyLever[] = {
{ 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_PitPlatforms[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestKeyLever[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, 0x1, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Mazaal[] = {
{ 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Stalfos[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EntranceMoleMitts[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Main2F[] = {
{ 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_MinishHole[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_BossKey[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs2F[] = {
{ 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs2F[] = {
{ 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_WestStairs1F[] = {
{ 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_CenterStairs1F[] = {
{ 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_EastStairs1F[] = {
{ 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_Wizzrobe[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_FortressOfWinds_HeartPiece[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWinds[] = {
gExitList_NoExitList,
gExitList_FortressOfWinds_BeforeMazaal,
gExitList_FortressOfWinds_EastKeyLever,
gExitList_FortressOfWinds_PitPlatforms,
gExitList_FortressOfWinds_WestKeyLever,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_FortressOfWinds_Mazaal,
gExitList_FortressOfWinds_Stalfos,
gExitList_FortressOfWinds_EntranceMoleMitts,
gExitList_FortressOfWinds_Main2F,
gExitList_FortressOfWinds_MinishHole,
gExitList_FortressOfWinds_BossKey,
gExitList_FortressOfWinds_WestStairs2F,
gExitList_FortressOfWinds_EastStairs2F,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_FortressOfWinds_WestStairs1F,
gExitList_FortressOfWinds_CenterStairs1F,
gExitList_FortressOfWinds_EastStairs1F,
gExitList_FortressOfWinds_Wizzrobe,
gExitList_FortressOfWinds_HeartPiece,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_FortressOfWindsTop_Main[] = {
{ 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_FortressOfWindsTop[] = {
gExitList_FortressOfWindsTop_Main,
};
const Transition gExitList_InnerMazaal_Main[] = {
{ 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_InnerMazaal[] = {
gExitList_InnerMazaal_Main,
gExitList_InnerMazaal_Main,
};
const Transition gExitList_TempleOfDroplets_WestHole[] = {
{ 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_EastHole[] = {
{ 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_HoleToBlueChuchu[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchu[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigBlueChuchuKey[] = {
{ 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BossKey[] = {
{ 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthSmallKey[] = {
{ 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlueChuchuKeyLever[] = {
{ 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Entrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallNortheast[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_Element[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x7, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, 0x9, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, 0xe, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_IceCorner[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BigOcto[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_NorthwestStairs[] = {
{ 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x24, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ScissorsMiniboss[] = {
{ 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x25, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_WaterfallSouthwest[] = {
{ 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x31, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_ToBigBlueChuchu[] = {
{ 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_BlockCloneIceBridge[] = {
{ 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_StairsToScissorsMiniboss[] = {
{ 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_LilypadWestB2[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_TempleOfDroplets_CompassRoom[] = {
{ 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_TempleOfDroplets[] = {
gExitList_TempleOfDroplets_WestHole,
gExitList_NoExitList,
gExitList_TempleOfDroplets_EastHole,
gExitList_TempleOfDroplets_Entrance,
gExitList_TempleOfDroplets_NorthwestStairs,
gExitList_TempleOfDroplets_ScissorsMiniboss,
gExitList_NoExitList,
gExitList_TempleOfDroplets_WaterfallNortheast,
gExitList_TempleOfDroplets_Element,
gExitList_TempleOfDroplets_IceCorner,
gExitList_NoExitList,
gExitList_TempleOfDroplets_HoleToBlueChuchu,
gExitList_NoExitList,
gExitList_TempleOfDroplets_WaterfallSouthwest,
gExitList_TempleOfDroplets_BigOcto,
gExitList_TempleOfDroplets_ToBigBlueChuchu,
gExitList_TempleOfDroplets_BigBlueChuchu,
gExitList_TempleOfDroplets_BigBlueChuchuKey,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TempleOfDroplets_BossKey,
gExitList_TempleOfDroplets_NorthSmallKey,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TempleOfDroplets_BlockCloneIceBridge,
gExitList_TempleOfDroplets_StairsToScissorsMiniboss,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TempleOfDroplets_BlueChuchuKeyLever,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_TempleOfDroplets_LilypadWestB2,
gExitList_TempleOfDroplets_CompassRoom,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
gExitList_NoExitList,
};
const Transition gExitList_61_0[] = {
{ 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_61[] = {
gExitList_61_0,
};
const Transition gExitList_RoyalCrypt_WaterRope[] = {
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Gibdo[] = {
{ 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_KeyBlock[] = {
{ 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_MushroomPit[] = {
{ 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_RoyalCrypt_Entrance[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_RoyalCrypt[] = {
gExitList_NoExitList, gExitList_RoyalCrypt_WaterRope, gExitList_RoyalCrypt_Gibdo,
gExitList_NoExitList, gExitList_RoyalCrypt_KeyBlock, gExitList_NoExitList,
gExitList_NoExitList, gExitList_RoyalCrypt_MushroomPit, gExitList_RoyalCrypt_Entrance,
};
const Transition gExitList_PalaceOfWinds_0[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_3[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_8[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_9[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_10[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_11[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_13[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_14[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_16[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_18[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_21[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_23[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_26[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_30[] = {
{ 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_32[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0x17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, 0x1a, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_35[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_36[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_40[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x23, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_42[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x24, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_47[] = {
{ 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_PalaceOfWinds_50[] = {
{ 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_PalaceOfWinds[] = {
gExitList_PalaceOfWinds_0, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_3,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_PalaceOfWinds_8, gExitList_PalaceOfWinds_9, gExitList_PalaceOfWinds_10, gExitList_PalaceOfWinds_11,
gExitList_NoExitList, gExitList_PalaceOfWinds_13, gExitList_PalaceOfWinds_14, gExitList_NoExitList,
gExitList_PalaceOfWinds_16, gExitList_NoExitList, gExitList_PalaceOfWinds_18, gExitList_NoExitList,
gExitList_NoExitList, gExitList_PalaceOfWinds_21, gExitList_NoExitList, gExitList_PalaceOfWinds_23,
gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_26, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_30, gExitList_NoExitList,
gExitList_PalaceOfWinds_32, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_35,
gExitList_PalaceOfWinds_36, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_PalaceOfWinds_40, gExitList_NoExitList, gExitList_PalaceOfWinds_42, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_47,
gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_50, gExitList_NoExitList,
TransitionListEndBUG,
};
const Transition gExitList_DarkHyruleCastle_0[] = {
{ 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_1[] = {
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_2[] = {
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_3[] = {
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_4[] = {
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_5[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_6[] = {
{ 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_7[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x2, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_13[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x3, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_18[] = {
{ 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_20[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_23[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_25[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_26[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_28[] = {
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_29[] = {
{ 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x7, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0,
0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_30[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_31[] = {
{ 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_32[] = {
{ 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_33[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_34[] = {
{ 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_43[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_44[] = {
{ 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_45[] = {
{ 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_46[] = {
{ 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_47[] = {
{ 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_48[] = {
{ 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, 0x38, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_55[] = {
{ 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastle_56[] = {
{ 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x30, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastle[] = {
gExitList_DarkHyruleCastle_0, gExitList_DarkHyruleCastle_1, gExitList_DarkHyruleCastle_2,
gExitList_DarkHyruleCastle_3, gExitList_DarkHyruleCastle_4, gExitList_DarkHyruleCastle_5,
gExitList_DarkHyruleCastle_6, gExitList_DarkHyruleCastle_7, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_DarkHyruleCastle_13, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_DarkHyruleCastle_18, gExitList_NoExitList, gExitList_DarkHyruleCastle_20,
gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_23,
gExitList_NoExitList, gExitList_DarkHyruleCastle_25, gExitList_DarkHyruleCastle_26,
gExitList_NoExitList, gExitList_DarkHyruleCastle_28, gExitList_DarkHyruleCastle_29,
gExitList_DarkHyruleCastle_30, gExitList_DarkHyruleCastle_31, gExitList_DarkHyruleCastle_32,
gExitList_DarkHyruleCastle_33, gExitList_DarkHyruleCastle_34, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_DarkHyruleCastle_43, gExitList_DarkHyruleCastle_44,
gExitList_DarkHyruleCastle_45, gExitList_DarkHyruleCastle_46, gExitList_DarkHyruleCastle_47,
gExitList_DarkHyruleCastle_48, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_DarkHyruleCastle_55, gExitList_DarkHyruleCastle_56,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
gExitList_NoExitList, TransitionListEndBUG,
};
const Transition gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform[] = {
{ 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_Garden[] = {
{ 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNorthwest[] = {
{ 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideNortheast[] = {
{ 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideEast[] = {
{ 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouthwest[] = {
{ 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSouth[] = {
{ 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_DarkHyruleCastleOutside_OutsideSoutheast[] = {
{ 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleOutside[] = {
gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform, gExitList_DarkHyruleCastleOutside_Garden,
gExitList_DarkHyruleCastleOutside_OutsideNorthwest, gExitList_DarkHyruleCastleOutside_OutsideNortheast,
gExitList_DarkHyruleCastleOutside_OutsideEast, gExitList_DarkHyruleCastleOutside_OutsideSouthwest,
gExitList_DarkHyruleCastleOutside_OutsideSouth, gExitList_DarkHyruleCastleOutside_OutsideSoutheast,
};
const Transition gExitList_VaatisArms_First[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_VaatisArms_Second[] = {
{ 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_VaatisArms[] = {
gExitList_VaatisArms_First,
gExitList_VaatisArms_Second,
};
const Transition gExitList_DarkHyruleCastleBridge_Main[] = {
{ 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, 0x14, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_DarkHyruleCastleBridge[] = {
gExitList_DarkHyruleCastleBridge_Main,
};
const Transition gExitList_HyruleCastle_0[] = {
{ 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_1[] = {
{ 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_HyruleCastle_3[] = {
{ 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
{ 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_HyruleCastle[] = {
gExitList_HyruleCastle_0, gExitList_HyruleCastle_1, gExitList_NoExitList, gExitList_HyruleCastle_3,
gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList,
};
const Transition gExitList_SanctuaryEntrance_Main[] = {
{ 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
{ 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_SanctuaryEntrance[] = {
gExitList_SanctuaryEntrance_Main,
};
const Transition gExitList_Sanctuary_Hall[] = {
{ 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gUnk_0813A76C[] = {
{ 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_Main[] = {
{ 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition gExitList_Sanctuary_StainedGlass[] = {
{ 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, 0x1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 },
TransitionListEnd,
};
const Transition* const gExitLists_Sanctuary[] = {
gExitList_Sanctuary_Hall,
gExitList_Sanctuary_Main,
gExitList_Sanctuary_StainedGlass,
};
const Transition* const* const gExitLists[] = {
gExitLists_MinishWoods,
gExitLists_MinishVillage,
gExitLists_HyruleTown,
gExitLists_HyruleField,
gExitLists_CastorWilds,
gExitLists_Ruins,
gExitLists_MtCrenel,
gExitLists_CastleGarden,
gExitLists_CloudTops,
gExitLists_RoyalValley,
gExitLists_VeilFalls,
gExitLists_LakeHylia,
gExitLists_LakeWoodsCave,
gExitLists_Beanstalks,
gExitLists_NoExit,
gExitLists_HyruleDigCaves,
gExitLists_MelarisMine,
gExitLists_MinishPaths1,
gExitLists_CrenelMinishPaths,
gExitLists_DigCaves1,
gExitLists_NoExit,
gExitLists_FestivalTown,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_OuterFortressOfWinds,
gExitLists_HyliaDigCaves,
gExitLists_VeilFallsTop,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_MinishHouseInteriors,
gExitLists_HouseInteriors1,
gExitLists_HouseInteriors2,
gExitLists_HouseInteriors3,
gExitLists_TreeInteriors,
gExitLists_Dojos,
gExitLists_CrenelCaves,
gExitLists_MinishCracks,
gExitLists_HouseInteriors4,
gExitLists_GreatFairies,
gExitLists_CastorCaves,
gExitLists_CastorDarknut,
gExitLists_ArmosInteriors,
gExitLists_TownMinishHoles,
gExitLists_MinishRafters,
gExitLists_GoronCave,
gExitLists_WindTribeTower,
gExitLists_WindTribeTowerRoof,
gExitLists_Caves,
gExitLists_VeilFallsCaves,
gExitLists_RoyalValleyGraves,
gExitLists_MinishCaves,
gExitLists_CastleGardenMinishHoles,
gExitLists_37,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_40,
gExitLists_HyruleTownUnderground,
gExitLists_GardenFountains,
gExitLists_HyruleCastleCellar,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_40,
gExitLists_NoExit,
gExitLists_DeepwoodShrine,
gExitLists_DeepwoodShrineBoss,
gExitLists_DeepwoodShrineEntry,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_CaveOfFlames,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
#ifndef DEMO_USA
gExitLists_FortressOfWinds,
gExitLists_FortressOfWindsTop,
gExitLists_InnerMazaal,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
#endif
gExitLists_TempleOfDroplets,
gExitLists_61,
gExitLists_HyruleTownMinishCaves,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_RoyalCrypt,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_PalaceOfWinds,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_Sanctuary,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_HyruleCastle,
gExitLists_SanctuaryEntrance,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_DarkHyruleCastle,
gExitLists_DarkHyruleCastleOutside,
gExitLists_VaatisArms,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_DarkHyruleCastleBridge,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
gExitLists_NoExit,
};