mirror of https://github.com/zeldaret/tmc.git
1164 lines
38 KiB
C
1164 lines
38 KiB
C
#include "global.h"
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#include "enemy.h"
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#include "player.h"
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#include "room.h"
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#include "coord.h"
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#include "fileScreen.h"
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#include "random.h"
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#include "functions.h"
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void (*const gUnk_080D1AFC[8])(Entity*);
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void (*const gUnk_080D1B1C[7])(Entity*);
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void (*const gUnk_080D1B38[5])(Entity*);
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void (*const gUnk_080D1B4C[5])(Entity*);
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const u16 gUnk_080D1B60[8];
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const s16 gUnk_080D1B70[2]; // or 3?
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const u16 gUnk_080D1B74[0x10];
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void (*const gUnk_080D1B94[0xA])(Entity*);
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const u16 gUnk_080D1BBC[2];
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void (*const gUnk_080D1BC0[7])(Entity*);
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void (*const gUnk_080D1BDC[5])(Entity*);
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const s16 gUnk_080D1BF0[2];
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void (*const gUnk_080D1BF4[3])(Entity*);
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const s8 gUnk_080D1C00[4];
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const u16 gUnk_080D1C04[0x20];
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const u8 gUnk_080D1C44[0xC];
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const u16 gUnk_080D1C50[8];
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const u16 gUnk_080D1C60[8];
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void sub_08046898(Entity*); // action 0
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void sub_08046910(Entity*); // action 1
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void sub_08046930(Entity*); // action 1 subAction 0
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void sub_0804696C(Entity*); // action 1 subAction 1
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void sub_080469CC(Entity*); // action 1 subAction 2
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void sub_080469F4(Entity*); // action 1 subAction 3
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void sub_08046A30(Entity*); // action 1 subAction 4
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void sub_08046A54(Entity*); // action 1 subAction 5
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void sub_08046A78(Entity*); // action 1 subAction 6
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void sub_08046A9C(Entity*); // action 2
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void sub_08046AE8(Entity*); // action 2 subAction 0
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void sub_08046B18(Entity*); // action 2 subAction 1
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void sub_08046B8C(Entity*); // action 2 subAction 2
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void sub_08046C04(Entity*); // action 2 subAction 3
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void sub_08046C88(Entity*); // action 2 subAction 4
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void sub_08046CEC(Entity*); // action 3
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void sub_08046D44(Entity*); // action 3 subAction 0
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void sub_08046D98(Entity*); // action 3 subAction 1
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void sub_08046E0C(Entity*); // action 3 subAction 2
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void sub_08046E68(Entity*); // action 3 subAction 3
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void sub_08046EF4(Entity*); // action 3 subAction 4
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void sub_08046F64(Entity*); // action 4
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void sub_08046FE8(Entity*); // action 4 subAction 0
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void sub_0804702C(Entity*); // action 4 subAction 1
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void sub_080470B4(Entity*); // action 4 subAction 2
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void sub_08047140(Entity*); // action 4 subAction 3
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void sub_0804717C(Entity*); // action 4 subAction 4
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void sub_080471C8(Entity*); // action 4 subAction 5
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void sub_0804723C(Entity*); // action 4 subAction 6
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void sub_08047284(Entity*); // action 4 subAction 7
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void sub_080472BC(Entity*); // action 4 subAction 8
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void sub_08047310(Entity*); // action 4 subAction 9
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void sub_0804736C(Entity*); // action 5
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void sub_080473B8(Entity*); // action 5 subAction 0
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void sub_080473F0(Entity*); // action 5 subAction 1
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void sub_08047484(Entity*); // action 5 subAction 2
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void sub_08047508(Entity*); // action 5 subAction 3
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void sub_080475F4(Entity*); // action 5 subAction 4
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void sub_0804763C(Entity*); // action 5 subAction 5
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void sub_0804772C(Entity*); // action 5 subAction 6
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void sub_08047778(Entity*); // action 6
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void sub_08047798(Entity*); // action 6 subAction 0
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void sub_080477F0(Entity*); // action 6 subAction 1
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void sub_08047914(Entity*); // action 6 subAction 2
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void sub_08047978(Entity*); // action 6 subAction 3
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void sub_08047B08(Entity*); // action 6 subAction 4
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void sub_08047B84(Entity*); // action 7
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void sub_08047BA4(Entity*); // action 7 subAction 0
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void sub_08047BF0(Entity*); // action 7 subAction 1, also called elsewhere
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void sub_08047D24(Entity*); // action 7 subAction 2
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void sub_08047D88(Entity*); //
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void sub_08047DF0(Entity*, u32);
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void sub_08047E48(Entity*); //
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void sub_08047E58(Entity*); //
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void sub_08047EA4(Entity*, u32);
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u32 sub_08047F68(Entity*); // distance this to player?
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void sub_08048004(Entity*); //
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void sub_0804813C(Entity*); //
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u32 sub_08048158(u32);
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void sub_08048178(Entity*, u32);
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void (*const gUnk_080D1AFC[8])(Entity*) = { sub_08046898, sub_08046910, sub_08046A9C, sub_08046CEC,
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sub_08046F64, sub_0804736C, sub_08047778, sub_08047B84 };
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void GyorgMale(Entity* this) {
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if (this->action) {
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this->spriteSettings.b.draw = this->field_0x7c.BYTES.byte1;
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}
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gUnk_080D1AFC[this->action](this);
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if (this->action != 7) {
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sub_0805EC9C(this, 0xaa, 0xaa, this->field_0x78.HWORD);
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}
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this->animationState = -(this->field_0x78.HWORD >> 8);
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sub_08048004(this);
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this->field_0x7c.BYTES.byte1 = this->spriteSettings.b.draw;
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if (this->spriteSettings.b.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) {
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this->spriteSettings.b.draw = 0;
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}
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this->cutsceneBeh.HWORD = gPlayerEntity.x.HALF.HI;
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this->field_0x86.HWORD = gPlayerEntity.y.HALF.HI;
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}
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void sub_08046898(Entity* this) {
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Entity* tmp = sub_080A7EE0(0x22);
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u32 tmp2;
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if (!tmp)
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return;
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tmp->type = 1;
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tmp->parent = this;
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this->attachedEntity = tmp;
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this->action = 1;
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this->subAction = 0;
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this->spriteRendering.b0 = 3;
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this->spriteSettings.b.draw = 1;
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this->spriteOrientation.flipY = 2;
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this->spriteRendering.b3 = 2;
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this->field_0x3c |= 0x10;
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this->collisionLayer = 2;
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this->field_0x7c.BYTES.byte0 = 0;
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this->field_0x78.HWORD = 0;
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this->field_0x7a.HWORD = 0;
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this->field_0x70.HALF.HI = 0;
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InitAnimationForceUpdate(this, 0);
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}
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void (*const gUnk_080D1B1C[7])(Entity*) = { sub_08046930, sub_0804696C, sub_080469CC, sub_080469F4,
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sub_08046A30, sub_08046A54, sub_08046A78 };
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void sub_08046910(Entity* this) {
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gUnk_080D1B1C[this->subAction](this);
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UpdateAnimationSingleFrame(this);
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}
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void sub_08046930(Entity* this) {
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if (this->type) {
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this->subAction = 5;
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this->direction = 0x20;
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this->speed = 0x280;
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}
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sub_08047D88(this);
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if (this->field_0x7c.BYTES.byte0 == 0)
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return;
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this->subAction = 1;
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this->actionDelay = 1;
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this->animationState = 0;
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this->direction = 0;
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this->speed = 0x280;
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}
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void sub_0804696C(Entity* this) {
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sub_08047E48(this);
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if (gRoomControls.roomOriginY + 0x130 > this->y.HALF.HI) {
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this->subAction = 2;
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this->direction = 0x80;
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this->speed = 0x100;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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SoundReq(BGM_BOSS_THEME);
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}
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if (this->actionDelay) {
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if (gRoomControls.roomOriginY + 0x258 > this->y.HALF.HI) {
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this->actionDelay = 0;
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SoundReq(SFX_APPARATE);
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}
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}
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}
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void sub_080469CC(Entity* this) {
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sub_08047E48(this);
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if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
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this->subAction = 3;
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this->direction = 0x90;
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}
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}
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void sub_080469F4(Entity* this) {
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sub_08047E48(this);
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if (gRoomControls.roomOriginY + 0x290 < this->y.HALF.HI) {
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this->subAction = 4;
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this->spriteOrientation.flipY = 2;
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this->spriteRendering.b3 = 2;
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}
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}
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void sub_08046A30(Entity* this) {
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sub_08047D88(this);
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if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) {
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this->action = 2;
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this->subAction = 0;
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}
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}
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void sub_08046A54(Entity* this) {
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sub_08047E48(this);
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if (gRoomControls.roomOriginX + 0x380 < this->x.HALF.HI) {
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this->subAction = 6;
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}
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}
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void sub_08046A78(Entity* this) {
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sub_08047D88(this);
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if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 0x10) {
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this->action = 3;
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this->subAction = 0;
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}
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}
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void (*const gUnk_080D1B38[5])(Entity*) = { sub_08046AE8, sub_08046B18, sub_08046B8C, sub_08046C04, sub_08046C88 };
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void sub_08046A9C(Entity* this) {
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if (this->animIndex == 1) {
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if (this->frames.all == 1) {
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InitAnimationForceUpdate(this, 0);
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}
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}
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gUnk_080D1B38[this->subAction](this);
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UpdateAnimationSingleFrame(this);
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if (this->field_0x7c.BYTES.byte0) {
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this->action = 6;
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this->subAction = 0;
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}
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}
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void sub_08046AE8(Entity* this) {
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this->subAction = 1;
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this->speed = 0x180;
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sub_08048178(this, ((Entity*)this->myHeap)->next->animationState >> 5);
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this->field_0x76.HWORD = this->direction << 8;
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sub_08047D88(this);
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}
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void sub_08046B18(Entity* this) {
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u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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if (tmp != this->direction) {
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if (((tmp - this->direction) & 0xFF) > 0x80) {
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this->field_0x76.HWORD -= 0x100;
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} else {
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this->field_0x76.HWORD += 0x100;
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}
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this->direction = this->field_0x76.HWORD >> 8;
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} else {
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this->subAction = 2;
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}
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sub_08047D88(this);
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sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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void sub_08046B8C(Entity* this) {
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if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
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this->subAction = 3;
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this->field_0x76.HWORD = this->direction << 8;
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this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
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this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x210;
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sub_08047D88(this);
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} else {
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this->direction =
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sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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}
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void sub_08046C04(Entity* this) {
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u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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if (tmp != this->direction) {
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if (((tmp - this->direction) & 0xFF) > 0x80) {
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this->field_0x76.HWORD -= 0x100;
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} else {
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this->field_0x76.HWORD += 0x100;
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}
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this->direction = this->field_0x76.HWORD >> 8;
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} else {
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this->subAction = 4;
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this->field_0x70.HALF.LO = ((tmp + 0x20) & 0xC0) >> 6;
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}
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sub_08047D88(this);
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sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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void sub_08046C88(Entity* this) {
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if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
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this->subAction = 1;
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sub_08048178(this, sub_08048158(this->field_0x70.HALF_U.LO));
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sub_08047D88(this);
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} else {
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this->direction =
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sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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}
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void (*const gUnk_080D1B4C[5])(Entity*) = { sub_08046D44, sub_08046D98, sub_08046E0C, sub_08046E68, sub_08046EF4 };
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void sub_08046CEC(Entity* this) {
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if (this->animIndex == 0) {
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if (this->frames.all == 1) {
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InitAnimationForceUpdate(this, 1);
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}
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}
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gUnk_080D1B4C[this->subAction](this);
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UpdateAnimationSingleFrame(this);
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if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 2) {
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this->action = 2;
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this->subAction = 0;
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this->animationState = this->speed;
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}
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}
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const u16 gUnk_080D1B60[8] = { 0x200, 0x184, 0x28C, 0x210, 0x200, 0x29C, 0x174, 0x210 };
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void sub_08046D44(Entity* this) {
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const u16* tmp;
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this->subAction = 1;
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this->speed = 0x200;
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tmp = gUnk_080D1B60 + (((Entity*)this->myHeap)->next->animationState >> 5);
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this->field_0x80.HWORD = tmp[0] + gRoomControls.roomOriginX;
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this->field_0x82.HWORD = tmp[1] + gRoomControls.roomOriginY;
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this->field_0x76.HWORD = this->direction << 8;
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sub_08047D88(this);
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}
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void sub_08046D98(Entity* this) {
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u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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if (tmp != this->direction) {
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if (((tmp - this->direction) & 0xFF) > 0x80) {
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this->field_0x76.HWORD -= 0x100;
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} else {
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this->field_0x76.HWORD += 0x100;
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}
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this->direction = this->field_0x76.HWORD >> 8;
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} else {
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this->subAction = 2;
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}
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sub_08047D88(this);
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sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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void sub_08046E0C(Entity* this) {
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if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
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this->subAction = 3;
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this->field_0x76.HWORD = this->direction << 8;
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sub_08047D88(this);
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} else {
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this->direction =
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sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
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sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
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}
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}
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const s16 gUnk_080D1B70[2] = { 0x40, -0x40 };
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void sub_08046E68(Entity* this) {
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u32 tmp = ((Entity*)this->myHeap)->next->animationState ^ 0x80;
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if (tmp != this->direction) {
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if (((tmp - this->direction) & 0xFF) > 0x80) {
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this->field_0x76.HWORD -= 0x100;
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} else {
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this->field_0x76.HWORD += 0x100;
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}
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this->direction = this->field_0x76.HWORD >> 8;
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sub_08047D88(this);
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sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
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} else {
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this->subAction = 4;
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this->actionDelay = 0x3F;
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this->field_0xf = 1;
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this->direction = (gUnk_080D1B70[Random() & 1] + tmp) & 0xC0;
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sub_08047D88(this);
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}
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}
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const u16 gUnk_080D1B74[0x10] = { 0x20, 0x40, 0x60, 0x80, 0xA0, 0xC0, 0xE0, 0x100,
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0x100, 0xE0, 0xC0, 0xA0, 0x80, 0x60, 0x40, 0x20 };
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void sub_08046EF4(Entity* this) {
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if (--this->actionDelay == 0) {
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this->actionDelay = 0x7F;
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this->direction ^= 0x80;
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}
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this->speed = gUnk_080D1B74[(this->actionDelay >> 3) & 0xF];
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if ((--this->field_0xf & 0xFF) == 0) {
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Entity* tmp;
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this->field_0xf = (Random() & 0x38) + 0x78;
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tmp = sub_080A7EE0(0x23);
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if (tmp) {
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tmp->collisionLayer = 2;
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tmp->parent = this;
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UpdateSpriteForCollisionLayer(tmp);
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}
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}
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sub_08047E48(this);
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}
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void (*const gUnk_080D1B94[0xA])(Entity*) = { sub_08046FE8, sub_0804702C, sub_080470B4, sub_08047140, sub_0804717C,
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sub_080471C8, sub_0804723C, sub_08047284, sub_080472BC, sub_08047310 };
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void sub_08046F64(Entity* this) {
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if (this->animIndex == 0) {
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if (this->frames.all == 1) {
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InitAnimationForceUpdate(this, 1);
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}
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}
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gUnk_080D1B94[this->subAction](this);
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|
UpdateAnimationSingleFrame(this);
|
|
if (--this->field_0x7c.HALF.HI == 0) {
|
|
Entity* tmp;
|
|
this->field_0x7c.HALF.HI = 0x78;
|
|
tmp = sub_080A7EE0(0x23);
|
|
if (tmp) {
|
|
tmp->collisionLayer = 2;
|
|
tmp->parent = this;
|
|
UpdateSpriteForCollisionLayer(tmp);
|
|
}
|
|
}
|
|
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 4) {
|
|
this->action = 5;
|
|
this->subAction = 0;
|
|
}
|
|
}
|
|
|
|
void sub_08046FE8(Entity* this) {
|
|
this->subAction = 1;
|
|
this->speed = 0x1c0;
|
|
this->field_0x7c.HALF.HI = 0x1e;
|
|
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x290;
|
|
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x190;
|
|
sub_08047D88(this);
|
|
}
|
|
|
|
void sub_0804702C(Entity* this) {
|
|
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
|
|
if (((this->direction - tmp + 2) & 0xFF) > 4) {
|
|
if ((tmp - this->direction) & 0x80) {
|
|
this->direction--;
|
|
} else {
|
|
this->direction++;
|
|
}
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, (this->speed >> 0x10) + 0x10)) {
|
|
this->subAction = 2;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
this->speed = 0x280;
|
|
}
|
|
}
|
|
|
|
const u16 gUnk_080D1BBC[2] = { 0x1A0, 0xE0 };
|
|
|
|
void sub_080470B4(Entity* this) {
|
|
u32 tmp = 0x40;
|
|
if (tmp != this->direction) {
|
|
if (((tmp - this->direction) & 0xFF) > 0x80) {
|
|
this->field_0x76.HWORD -= 0x100;
|
|
} else {
|
|
this->field_0x76.HWORD += 0x100;
|
|
}
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
sub_08047D88(this);
|
|
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
} else {
|
|
this->subAction = 3;
|
|
this->speed = 0x200;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
this->field_0x74.HWORD = gUnk_080D1BBC[Random() & 1];
|
|
sub_08047D88(this);
|
|
}
|
|
}
|
|
|
|
void sub_08047140(Entity* this) {
|
|
this->field_0x76.HWORD += this->field_0x74.HWORD;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction > 0xbf) {
|
|
this->direction = 0xC0;
|
|
this->subAction = 4;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void sub_0804717C(Entity* this) {
|
|
if (this->speed < 0x280) {
|
|
this->speed += 8;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
if (gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI) {
|
|
this->subAction = 5;
|
|
}
|
|
}
|
|
|
|
void sub_080471C8(Entity* this) {
|
|
if (this->speed > 0x180) {
|
|
this->speed -= 0x10;
|
|
}
|
|
if (this->direction < 0xe0) {
|
|
this->direction++;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI)
|
|
return;
|
|
if (this->field_0x74.HWORD > 0x100) {
|
|
if (Random() & 1) {
|
|
this->subAction = 6;
|
|
} else {
|
|
this->subAction = 0;
|
|
}
|
|
} else {
|
|
this->subAction = 0;
|
|
}
|
|
}
|
|
|
|
void sub_0804723C(Entity* this) {
|
|
this->direction -= 2;
|
|
if (this->direction < 0xc0) {
|
|
this->subAction = 7;
|
|
this->speed = 0x200;
|
|
this->direction = 0xc0;
|
|
this->field_0x76.HWORD = 0xc000;
|
|
}
|
|
sub_08047D88(this);
|
|
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void sub_08047284(Entity* this) {
|
|
this->field_0x76.HWORD -= 0xe0;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction < 0x40) {
|
|
this->direction = 0x40;
|
|
this->subAction = 8;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void sub_080472BC(Entity* this) {
|
|
if (this->speed < 0x300) {
|
|
this->speed += 8;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI)
|
|
return;
|
|
this->subAction = 9;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
}
|
|
|
|
void sub_08047310(Entity* this) {
|
|
if (this->speed < 0x180) {
|
|
this->speed -= 0x10;
|
|
}
|
|
this->field_0x76.HWORD -= 0x1D0;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if ((u8)(this->direction + 0x7F) < 0x40) {
|
|
this->direction = 0xC0;
|
|
this->subAction = 4;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void (*const gUnk_080D1BC0[7])(Entity*) = { sub_080473B8, sub_080473F0, sub_08047484, sub_08047508,
|
|
sub_080475F4, sub_0804763C, sub_0804772C };
|
|
|
|
void sub_0804736C(Entity* this) {
|
|
if (this->animIndex == 1) {
|
|
if (this->frames.all == 1) {
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
}
|
|
gUnk_080D1BC0[this->subAction](this);
|
|
UpdateAnimationSingleFrame(this);
|
|
if (this->currentHealth == 0) {
|
|
this->action = 7;
|
|
this->subAction = 0;
|
|
}
|
|
}
|
|
|
|
void sub_080473B8(Entity* this) {
|
|
this->subAction = 1;
|
|
this->speed = 0x120;
|
|
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
|
|
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x1D0;
|
|
sub_08047D88(this);
|
|
}
|
|
|
|
void sub_080473F0(Entity* this) {
|
|
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
|
|
if (((this->direction - tmp + 2) & 0xFF) > 4) {
|
|
s32 tmp2 = tmp - this->direction;
|
|
if (tmp2 & 0x80) {
|
|
if (tmp2 < -1) {
|
|
this->direction -= 2;
|
|
} else {
|
|
this->direction -= 1;
|
|
}
|
|
} else {
|
|
if (tmp2 > 1) {
|
|
this->direction += 2;
|
|
} else {
|
|
this->direction += 1;
|
|
}
|
|
}
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 8)) {
|
|
this->subAction = 2;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
this->speed = 0x180;
|
|
}
|
|
}
|
|
|
|
void sub_08047484(Entity* this) {
|
|
u32 tmp = 0x40;
|
|
if (tmp != this->direction) {
|
|
if (((tmp - this->direction) & 0xFF) > 0x80) {
|
|
this->field_0x76.HWORD -= 0x100;
|
|
} else {
|
|
this->field_0x76.HWORD += 0x100;
|
|
}
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
sub_08047D88(this);
|
|
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
} else {
|
|
this->subAction = 3;
|
|
this->speed = 0x200;
|
|
this->direction = 0x40;
|
|
this->field_0x76.HWORD = 0x4000;
|
|
this->field_0x74.HWORD = 0x180;
|
|
this->field_0x7c.HALF.HI = 0xF0;
|
|
sub_08047D88(this);
|
|
}
|
|
}
|
|
|
|
void sub_08047508(Entity* this) {
|
|
if (gRoomControls.roomOriginX + 0x1A0 < this->x.HALF.HI) {
|
|
if (this->direction == 0) {
|
|
if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
|
|
this->field_0x74.HWORD = -this->field_0x74.HWORD;
|
|
this->field_0x76.HWORD += this->field_0x74.HWORD;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
}
|
|
} else {
|
|
s32 tmp = (s16)this->field_0x74.HWORD;
|
|
if (tmp < 0) {
|
|
this->field_0x76.HWORD += tmp;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction & 0x80) {
|
|
this->direction = 0;
|
|
this->field_0x76.HWORD = 0;
|
|
}
|
|
} else {
|
|
if (this->direction < 0x40) {
|
|
this->field_0x76.HWORD += tmp;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction >= 0x40) {
|
|
this->direction = 0x40;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sub_08047E48(this);
|
|
if (gRoomControls.roomOriginX + 0x280 < this->x.HALF.HI) {
|
|
this->subAction = 4;
|
|
this->speed = 0x200;
|
|
this->animationState = this->direction;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
}
|
|
if (--this->field_0x7c.HALF.HI == 0) {
|
|
Entity* tmp = CreateEnemy(0x62, Random() & 3);
|
|
if (tmp) {
|
|
tmp->parent = this;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_080475F4(Entity* this) {
|
|
this->field_0x76.HWORD += 0x180;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction >= 0xc0) {
|
|
this->direction = 0xc0;
|
|
this->subAction = 5;
|
|
this->speed = 0x200;
|
|
this->field_0x7c.HALF.HI = 0x3c;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void sub_0804763C(Entity* this) {
|
|
if (gRoomControls.roomOriginX + 0x1F0 > this->x.HALF.HI) {
|
|
if (this->direction == 0) {
|
|
if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
|
|
this->field_0x74.HWORD = -this->field_0x74.HWORD;
|
|
this->field_0x76.HWORD += this->field_0x74.HWORD;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
}
|
|
} else {
|
|
s32 tmp = (s16)this->field_0x74.HWORD;
|
|
if (tmp > 0) {
|
|
this->field_0x76.HWORD += tmp;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if ((this->direction & 0x80) == 0) {
|
|
this->direction = 0;
|
|
this->field_0x76.HWORD = 0;
|
|
}
|
|
} else {
|
|
if (this->direction > 0xC0) {
|
|
this->field_0x76.HWORD += tmp;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction <= 0xC0) {
|
|
this->direction = 0xC0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sub_08047E48(this);
|
|
if (gRoomControls.roomOriginX + 0x180 > this->x.HALF.HI) {
|
|
this->subAction = 6;
|
|
this->speed = 0x200;
|
|
this->animationState = this->direction;
|
|
this->field_0x76.HWORD = this->direction << 8;
|
|
}
|
|
if (--this->field_0x7c.HALF.HI == 0) {
|
|
Entity* tmp = CreateEnemy(0x62, Random() & 3);
|
|
if (tmp) {
|
|
tmp->parent = this;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0804772C(Entity* this) {
|
|
this->field_0x76.HWORD -= 0x180;
|
|
this->direction = this->field_0x76.HWORD >> 8;
|
|
if (this->direction <= 0x40) {
|
|
this->direction = 0x40;
|
|
this->subAction = 3;
|
|
this->speed = 0x200;
|
|
this->field_0x7c.HALF.HI = 0x1e;
|
|
}
|
|
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
|
|
}
|
|
|
|
void (*const gUnk_080D1BDC[5])(Entity*) = { sub_08047798, sub_080477F0, sub_08047914, sub_08047978, sub_08047B08 };
|
|
|
|
void sub_08047778(Entity* this) {
|
|
gUnk_080D1BDC[this->subAction](this);
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void sub_08047798(Entity* this) {
|
|
this->subAction = 1;
|
|
this->speed = 0x80;
|
|
if (this->x.HALF.HI - gRoomControls.roomOriginX < 0x1F8) {
|
|
this->field_0x80.HWORD = 0xa8;
|
|
} else {
|
|
this->field_0x80.HWORD = 0x348;
|
|
}
|
|
this->field_0x80.HWORD += gRoomControls.roomOriginX;
|
|
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x348;
|
|
sub_08047D88(this);
|
|
}
|
|
|
|
const s16 gUnk_080D1BF0[2] = { 0x80, -0x80 };
|
|
|
|
void sub_080477F0(Entity* this) {
|
|
if (this->speed < 0x300) {
|
|
this->speed += 8;
|
|
}
|
|
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
|
|
sub_08047E48(this);
|
|
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) {
|
|
this->action = 2;
|
|
this->subAction = 0;
|
|
this->spriteOrientation.flipY = 2;
|
|
this->spriteRendering.b3 = 2;
|
|
this->direction = this->animationState;
|
|
return;
|
|
}
|
|
if (!sub_0806FCB8(this, gRoomControls.roomOriginX + 0x200, gRoomControls.roomOriginY + 0x210, 0x100)) {
|
|
this->spriteOrientation.flipY = 3;
|
|
this->spriteRendering.b3 = 3;
|
|
}
|
|
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
|
|
this->subAction = 2;
|
|
this->field_0x76.HWORD = this->animationState << 8;
|
|
this->field_0x74.HWORD = gUnk_080D1BF0[Random() & 1];
|
|
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) {
|
|
((Entity*)this->myHeap)->next->field_0x78.HALF.HI =
|
|
gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
|
|
} else {
|
|
((Entity*)this->myHeap)->next->field_0x78.HALF.HI = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08047914(Entity* this) {
|
|
sub_08047D88(this);
|
|
if (this->animationState & 0x1F) {
|
|
this->field_0x76.HWORD += this->field_0x74.HWORD;
|
|
this->animationState = this->field_0x76.HWORD >> 8;
|
|
sub_08047EA4(this, ((0x100 - this->animationState) & 0xFF) << 8);
|
|
} else {
|
|
this->subAction = 3;
|
|
this->field_0x70.HALF.LO = 0x3C;
|
|
this->field_0x7c.HALF.HI = ((this->type * 0xF) << 2) + 0x78;
|
|
sub_080A1D70(((Entity*)this->myHeap)->prev, this->animationState);
|
|
}
|
|
}
|
|
|
|
void sub_08047978(Entity* this) {
|
|
sub_08047D88(this);
|
|
if (this->currentHealth != 0) {
|
|
if (--this->field_0x70.HALF_U.LO == 0) {
|
|
this->field_0x70.HALF.HI = 1;
|
|
if (this->type == 0) {
|
|
this->field_0x70.HALF.LO = 0xB4;
|
|
} else {
|
|
this->field_0x70.HALF.LO = 0x168;
|
|
}
|
|
} else {
|
|
if (this->field_0x70.HALF_U.LO == 0xF0) {
|
|
sub_0804813C(this);
|
|
}
|
|
}
|
|
} else {
|
|
this->field_0x70.HALF.HI = 0;
|
|
}
|
|
if (--this->field_0x7c.HALF.HI == 0) {
|
|
Entity* tmp;
|
|
this->field_0x7c.HALF.HI = 0xF0;
|
|
tmp = CreateEnemy(0x62, Random() & 3);
|
|
if (tmp) {
|
|
tmp->parent = this;
|
|
}
|
|
}
|
|
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) {
|
|
this->action = 2;
|
|
this->subAction = 0;
|
|
this->spriteOrientation.flipY = 2;
|
|
this->spriteRendering.b3 = 2;
|
|
this->direction = this->animationState;
|
|
}
|
|
if (this->currentHealth != 0)
|
|
return;
|
|
if (this->attachedEntity->action != 1)
|
|
return;
|
|
this->subAction = 4;
|
|
if (this->type == 0) {
|
|
if ((((Entity*)this->myHeap)->next->animationState >> 6) == 1) {
|
|
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x1C0;
|
|
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
|
|
} else {
|
|
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x240;
|
|
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
|
|
}
|
|
} else {
|
|
if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
|
|
this->field_0x80.HWORD = 0x190;
|
|
} else {
|
|
this->field_0x80.HWORD = 0x270;
|
|
}
|
|
this->field_0x80.HWORD += gRoomControls.roomOriginX;
|
|
if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
|
|
this->field_0x82.HWORD = 0x1A0;
|
|
} else {
|
|
this->field_0x82.HWORD = 0x280;
|
|
}
|
|
this->field_0x82.HWORD += gRoomControls.roomOriginY;
|
|
}
|
|
}
|
|
|
|
void sub_08047B08(Entity* this) {
|
|
sub_08047D88(this);
|
|
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
|
|
this->speed = 0x200;
|
|
sub_08047E58(this);
|
|
if (!sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4))
|
|
return;
|
|
if (this->type == 0) {
|
|
this->action = 7;
|
|
this->subAction = 0;
|
|
this->direction ^= 0x80;
|
|
} else {
|
|
this->action = 4;
|
|
this->subAction = 0;
|
|
this->spriteOrientation.flipY = 2;
|
|
this->spriteRendering.b3 = 2;
|
|
this->direction = this->animationState;
|
|
}
|
|
}
|
|
|
|
void (*const gUnk_080D1BF4[3])(Entity*) = { sub_08047BA4, sub_08047BF0, sub_08047D24 };
|
|
|
|
void sub_08047B84(Entity* this) {
|
|
gUnk_080D1BF4[this->subAction](this);
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void sub_08047BA4(Entity* this) {
|
|
this->subAction = 1;
|
|
this->actionDelay = 0x78;
|
|
this->field_0xf = 0;
|
|
if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
|
|
this->field_0x76.HWORD = 0x78;
|
|
} else {
|
|
this->field_0x76.HWORD = 0x88;
|
|
}
|
|
SoundReq(0x1B5);
|
|
sub_08047BF0(this);
|
|
}
|
|
|
|
const s8 gUnk_080D1C00[4] = { 0x40, -0x40, -0x40, 0x40 };
|
|
|
|
void sub_08047BF0(Entity* this) {
|
|
Entity* tmp;
|
|
this->direction = gUnk_080D1C00[this->actionDelay & 3];
|
|
this->speed = 0x100;
|
|
sub_08047E48(this);
|
|
if (this->actionDelay == 0) {
|
|
if ((this->field_0xf++ & 0xF) == 0) {
|
|
tmp = CreateFx(this, 0x51, 0);
|
|
if (tmp) {
|
|
u32 rand = Random();
|
|
tmp->x.HALF.HI += (rand & 0x1E) + 0xFFF1;
|
|
rand >>= 8;
|
|
tmp->y.HALF.HI += (rand & 0x1E) + 0xFFF1;
|
|
tmp->spritePriority.b0 = 3;
|
|
tmp->collisionLayer = 1;
|
|
UpdateSpriteForCollisionLayer(tmp);
|
|
}
|
|
}
|
|
this->direction = this->field_0x76.HWORD;
|
|
this->speed = 0x140;
|
|
sub_08047E48(this);
|
|
if (this->y.HALF.HI > gRoomControls.roomOriginY + 0x270) {
|
|
this->subAction = 2;
|
|
this->field_0x7c.HALF.HI = 0xAA;
|
|
SoundReq(0x12D);
|
|
InitAnimationForceUpdate(this, 1);
|
|
}
|
|
} else {
|
|
this->actionDelay--;
|
|
if (this->actionDelay == 0x5A) {
|
|
tmp = this->attachedEntity;
|
|
tmp->spriteSettings.b.draw = 0;
|
|
CreateFx(tmp, 0x51, 0);
|
|
} else {
|
|
if (this->actionDelay == 0x3C) {
|
|
tmp = this->attachedEntity->attachedEntity;
|
|
tmp->spriteSettings.b.draw = 0;
|
|
CreateFx(tmp, 0x51, 0);
|
|
} else {
|
|
if (this->actionDelay == 0x1E) {
|
|
tmp = this->attachedEntity->attachedEntity->attachedEntity;
|
|
tmp->spriteSettings.b.draw = 0;
|
|
CreateFx(tmp, 0x51, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sub_0805EC9C(this, 0xAA, 0xAA, this->field_0x78.HWORD);
|
|
}
|
|
|
|
void sub_08047D24(Entity* this) {
|
|
this->field_0x7c.HALF_U.HI += 8;
|
|
if (this->field_0x7c.HALF_U.HI > 0x800) {
|
|
if (this->type == 0) {
|
|
((u32*)this->myHeap)[2] = 0;
|
|
} else {
|
|
((u32*)this->myHeap)[3] = 0;
|
|
}
|
|
this->myHeap = NULL;
|
|
DeleteThisEntity();
|
|
} else {
|
|
if (this->field_0x7c.HALF_U.HI < 0x200) {
|
|
sub_08047E48(this);
|
|
} else {
|
|
sub_08047E58(this);
|
|
}
|
|
sub_0805EC9C(this, this->field_0x7c.HALF_U.HI, this->field_0x7c.HALF_U.HI, this->field_0x78.HWORD);
|
|
}
|
|
}
|
|
|
|
void sub_08047D88(Entity* this) {
|
|
u32 tmp2;
|
|
u32 tmp = this->field_0x7c.BYTES.byte0;
|
|
tmp = ((tmp << 1) & 0x7F) | (tmp & 0x80);
|
|
this->field_0x7c.BYTES.byte0 = tmp;
|
|
tmp2 = this->spriteRendering.b3;
|
|
if (tmp2 == 3 && gPlayerState.field_0x14 != 0)
|
|
return;
|
|
if (this->animIndex == 1)
|
|
return;
|
|
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20))
|
|
return;
|
|
gPlayerState.field_0x14 = 1;
|
|
if (gPlayerEntity.height.HALF.HI != 0)
|
|
return;
|
|
this->field_0x7c.BYTES.byte0 |= 1;
|
|
}
|
|
|
|
void sub_08047DF0(Entity* this, u32 unk1) {
|
|
u32 oldX, oldY;
|
|
sub_08047D88(this);
|
|
sub_08047EA4(this, unk1);
|
|
oldX = this->x.HALF.HI;
|
|
oldY = this->y.HALF.HI;
|
|
sub_0806F62C(this, this->speed, this->direction);
|
|
if (this->field_0x7c.BYTES.byte0 & 1) {
|
|
if (sub_08079F8C()) {
|
|
gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX;
|
|
gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08047E48(Entity* this) {
|
|
sub_08047D88(this);
|
|
sub_08047E58(this);
|
|
}
|
|
|
|
void sub_08047E58(Entity* this) {
|
|
u32 oldX, oldY;
|
|
oldX = this->x.HALF.HI;
|
|
oldY = this->y.HALF.HI;
|
|
sub_0806F62C(this, this->speed, this->direction);
|
|
if (this->field_0x7c.BYTES.byte0 & 1) {
|
|
if (sub_08079F8C()) {
|
|
gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX;
|
|
gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08047EA4(Entity* this, u32 unk1) {
|
|
s32 tmp;
|
|
u32 tmp2, dir;
|
|
this->field_0x78.HWORD = unk1;
|
|
tmp = this->field_0x78.HWORD - this->field_0x7a.HWORD;
|
|
if (tmp + 0x100 < 0x200u)
|
|
return;
|
|
if (this->field_0x7c.BYTES.byte0 & 1) {
|
|
tmp2 = sub_08047F68(this) << 8;
|
|
dir = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
|
|
tmp = dir - (tmp / 256);
|
|
tmp &= 0xFF;
|
|
gPlayerEntity.x.WORD += (gSineTable[tmp] - gSineTable[dir]) * tmp2;
|
|
gPlayerEntity.y.WORD -= (gSineTable[tmp + 0x40] - gSineTable[dir + 0x40]) * tmp2;
|
|
}
|
|
this->field_0x7a.HWORD = this->field_0x78.HWORD;
|
|
}
|
|
|
|
const u16 gUnk_080D1C04[0x20] = { 0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225,
|
|
256, 289, 324, 361, 400, 441, 484, 529, 576, 625, 676, 729, 784, 841, 900, 961 };
|
|
|
|
u32 sub_08047F68(Entity* this) {
|
|
s32 diffX, diffY;
|
|
s32 distSquared, approx;
|
|
diffX = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
|
|
diffY = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
|
|
distSquared = (diffX * diffX) + (diffY * diffY);
|
|
if (distSquared == 0x400)
|
|
return 0x20;
|
|
if (distSquared < gUnk_080D1C04[0x10]) {
|
|
approx = 0x8;
|
|
} else {
|
|
approx = 0x18;
|
|
}
|
|
if (distSquared < gUnk_080D1C04[approx]) {
|
|
approx -= 4;
|
|
} else {
|
|
approx += 4;
|
|
}
|
|
if (distSquared < gUnk_080D1C04[approx]) {
|
|
approx -= 2;
|
|
} else {
|
|
approx += 2;
|
|
}
|
|
if (distSquared < gUnk_080D1C04[approx]) {
|
|
approx -= 1;
|
|
} else {
|
|
approx += 1;
|
|
}
|
|
if (distSquared < gUnk_080D1C04[approx]) {
|
|
s32 tmp = gUnk_080D1C04[approx - 1];
|
|
tmp += (gUnk_080D1C04[approx] - tmp) / 2;
|
|
if (distSquared <= tmp) {
|
|
approx = approx - 1;
|
|
}
|
|
}
|
|
return approx;
|
|
}
|
|
|
|
void sub_08048004(Entity* this) {
|
|
if (this->action == 0)
|
|
return;
|
|
if (this->animIndex == 0) {
|
|
this->flags &= ~0x80;
|
|
if (gPlayerEntity.height.HALF.HI != 0)
|
|
return;
|
|
if (!sub_08079F8C())
|
|
return;
|
|
if (this->field_0x7c.BYTES.byte0 & 1) {
|
|
u32 b = this->spriteRendering.b3;
|
|
if (b == 3) {
|
|
s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3);
|
|
s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 3);
|
|
u16* tmp = (u16*)&gUnk_02019EE0;
|
|
if (tmp[(posY << 7) + posX]) {
|
|
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
|
|
this->field_0x7c.BYTES.byte0 |= 0x80;
|
|
}
|
|
if ((this->field_0x7c.BYTES.byte0 & 0x80))
|
|
return;
|
|
gPlayerEntity.x.HALF.HI = this->cutsceneBeh.HWORD;
|
|
gPlayerEntity.y.HALF.HI = this->field_0x86.HWORD;
|
|
return;
|
|
}
|
|
}
|
|
this->field_0x7c.BYTES.byte0 &= ~0x80;
|
|
} else {
|
|
u32 b = this->spriteRendering.b3;
|
|
if (b != 3) {
|
|
if (sub_0806FCB8(&gPlayerEntity, this->x.HALF.HI, this->y.HALF.HI, 0x24)) {
|
|
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
|
|
u32 tmp = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI,
|
|
gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
|
|
gPlayerEntity.x.WORD = this->x.WORD + (gSineTable[tmp] * 9216);
|
|
gPlayerEntity.y.WORD = this->y.WORD - (gSineTable[tmp + 0x40] * 9216);
|
|
}
|
|
}
|
|
}
|
|
this->field_0x7c.BYTES.byte0 = 0;
|
|
}
|
|
} else {
|
|
this->flags |= 0x80;
|
|
}
|
|
}
|
|
|
|
void sub_0804813C(Entity* this) {
|
|
u32 rand = Random();
|
|
sub_080A1ED0(rand & 7, 1, (rand >> 8) & 3);
|
|
}
|
|
|
|
const u8 gUnk_080D1C44[0xC] = { 0, 2, 6, 0, 2, 4, 2, 4, 6, 0, 4, 6 };
|
|
|
|
u32 sub_08048158(u32 unk1) {
|
|
return gUnk_080D1C44[(unk1 * 3) + ((signed)Random() % 3)];
|
|
}
|
|
|
|
const u16 gUnk_080D1C50[8] = { 0x200, 0x180, 0x2C0, 0x210, 0x200, 0x2A0, 0x140, 0x210 };
|
|
|
|
const u16 gUnk_080D1C60[8] = { 0x200, 0x150, 0x290, 0x210, 0x200, 0x2D0, 0x170, 0x210 };
|
|
|
|
void sub_08048178(Entity* this, u32 unk1) {
|
|
const u16* tmp =
|
|
((((Entity*)this->myHeap)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1 : gUnk_080D1C50 + unk1);
|
|
this->field_0x80.HWORD = *tmp + gRoomControls.roomOriginX;
|
|
this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.roomOriginY;
|
|
}
|