tmc/src/enemy/gyorgMale.c

1164 lines
38 KiB
C

#include "global.h"
#include "enemy.h"
#include "player.h"
#include "room.h"
#include "coord.h"
#include "fileScreen.h"
#include "random.h"
#include "functions.h"
void (*const gUnk_080D1AFC[8])(Entity*);
void (*const gUnk_080D1B1C[7])(Entity*);
void (*const gUnk_080D1B38[5])(Entity*);
void (*const gUnk_080D1B4C[5])(Entity*);
const u16 gUnk_080D1B60[8];
const s16 gUnk_080D1B70[2]; // or 3?
const u16 gUnk_080D1B74[0x10];
void (*const gUnk_080D1B94[0xA])(Entity*);
const u16 gUnk_080D1BBC[2];
void (*const gUnk_080D1BC0[7])(Entity*);
void (*const gUnk_080D1BDC[5])(Entity*);
const s16 gUnk_080D1BF0[2];
void (*const gUnk_080D1BF4[3])(Entity*);
const s8 gUnk_080D1C00[4];
const u16 gUnk_080D1C04[0x20];
const u8 gUnk_080D1C44[0xC];
const u16 gUnk_080D1C50[8];
const u16 gUnk_080D1C60[8];
void sub_08046898(Entity*); // action 0
void sub_08046910(Entity*); // action 1
void sub_08046930(Entity*); // action 1 subAction 0
void sub_0804696C(Entity*); // action 1 subAction 1
void sub_080469CC(Entity*); // action 1 subAction 2
void sub_080469F4(Entity*); // action 1 subAction 3
void sub_08046A30(Entity*); // action 1 subAction 4
void sub_08046A54(Entity*); // action 1 subAction 5
void sub_08046A78(Entity*); // action 1 subAction 6
void sub_08046A9C(Entity*); // action 2
void sub_08046AE8(Entity*); // action 2 subAction 0
void sub_08046B18(Entity*); // action 2 subAction 1
void sub_08046B8C(Entity*); // action 2 subAction 2
void sub_08046C04(Entity*); // action 2 subAction 3
void sub_08046C88(Entity*); // action 2 subAction 4
void sub_08046CEC(Entity*); // action 3
void sub_08046D44(Entity*); // action 3 subAction 0
void sub_08046D98(Entity*); // action 3 subAction 1
void sub_08046E0C(Entity*); // action 3 subAction 2
void sub_08046E68(Entity*); // action 3 subAction 3
void sub_08046EF4(Entity*); // action 3 subAction 4
void sub_08046F64(Entity*); // action 4
void sub_08046FE8(Entity*); // action 4 subAction 0
void sub_0804702C(Entity*); // action 4 subAction 1
void sub_080470B4(Entity*); // action 4 subAction 2
void sub_08047140(Entity*); // action 4 subAction 3
void sub_0804717C(Entity*); // action 4 subAction 4
void sub_080471C8(Entity*); // action 4 subAction 5
void sub_0804723C(Entity*); // action 4 subAction 6
void sub_08047284(Entity*); // action 4 subAction 7
void sub_080472BC(Entity*); // action 4 subAction 8
void sub_08047310(Entity*); // action 4 subAction 9
void sub_0804736C(Entity*); // action 5
void sub_080473B8(Entity*); // action 5 subAction 0
void sub_080473F0(Entity*); // action 5 subAction 1
void sub_08047484(Entity*); // action 5 subAction 2
void sub_08047508(Entity*); // action 5 subAction 3
void sub_080475F4(Entity*); // action 5 subAction 4
void sub_0804763C(Entity*); // action 5 subAction 5
void sub_0804772C(Entity*); // action 5 subAction 6
void sub_08047778(Entity*); // action 6
void sub_08047798(Entity*); // action 6 subAction 0
void sub_080477F0(Entity*); // action 6 subAction 1
void sub_08047914(Entity*); // action 6 subAction 2
void sub_08047978(Entity*); // action 6 subAction 3
void sub_08047B08(Entity*); // action 6 subAction 4
void sub_08047B84(Entity*); // action 7
void sub_08047BA4(Entity*); // action 7 subAction 0
void sub_08047BF0(Entity*); // action 7 subAction 1, also called elsewhere
void sub_08047D24(Entity*); // action 7 subAction 2
void sub_08047D88(Entity*); //
void sub_08047DF0(Entity*, u32);
void sub_08047E48(Entity*); //
void sub_08047E58(Entity*); //
void sub_08047EA4(Entity*, u32);
u32 sub_08047F68(Entity*); // distance this to player?
void sub_08048004(Entity*); //
void sub_0804813C(Entity*); //
u32 sub_08048158(u32);
void sub_08048178(Entity*, u32);
void (*const gUnk_080D1AFC[8])(Entity*) = { sub_08046898, sub_08046910, sub_08046A9C, sub_08046CEC,
sub_08046F64, sub_0804736C, sub_08047778, sub_08047B84 };
void GyorgMale(Entity* this) {
if (this->action) {
this->spriteSettings.b.draw = this->field_0x7c.BYTES.byte1;
}
gUnk_080D1AFC[this->action](this);
if (this->action != 7) {
sub_0805EC9C(this, 0xaa, 0xaa, this->field_0x78.HWORD);
}
this->animationState = -(this->field_0x78.HWORD >> 8);
sub_08048004(this);
this->field_0x7c.BYTES.byte1 = this->spriteSettings.b.draw;
if (this->spriteSettings.b.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) {
this->spriteSettings.b.draw = 0;
}
this->cutsceneBeh.HWORD = gPlayerEntity.x.HALF.HI;
this->field_0x86.HWORD = gPlayerEntity.y.HALF.HI;
}
void sub_08046898(Entity* this) {
Entity* tmp = sub_080A7EE0(0x22);
u32 tmp2;
if (!tmp)
return;
tmp->type = 1;
tmp->parent = this;
this->attachedEntity = tmp;
this->action = 1;
this->subAction = 0;
this->spriteRendering.b0 = 3;
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
this->field_0x3c |= 0x10;
this->collisionLayer = 2;
this->field_0x7c.BYTES.byte0 = 0;
this->field_0x78.HWORD = 0;
this->field_0x7a.HWORD = 0;
this->field_0x70.HALF.HI = 0;
InitAnimationForceUpdate(this, 0);
}
void (*const gUnk_080D1B1C[7])(Entity*) = { sub_08046930, sub_0804696C, sub_080469CC, sub_080469F4,
sub_08046A30, sub_08046A54, sub_08046A78 };
void sub_08046910(Entity* this) {
gUnk_080D1B1C[this->subAction](this);
UpdateAnimationSingleFrame(this);
}
void sub_08046930(Entity* this) {
if (this->type) {
this->subAction = 5;
this->direction = 0x20;
this->speed = 0x280;
}
sub_08047D88(this);
if (this->field_0x7c.BYTES.byte0 == 0)
return;
this->subAction = 1;
this->actionDelay = 1;
this->animationState = 0;
this->direction = 0;
this->speed = 0x280;
}
void sub_0804696C(Entity* this) {
sub_08047E48(this);
if (gRoomControls.roomOriginY + 0x130 > this->y.HALF.HI) {
this->subAction = 2;
this->direction = 0x80;
this->speed = 0x100;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
SoundReq(BGM_BOSS_THEME);
}
if (this->actionDelay) {
if (gRoomControls.roomOriginY + 0x258 > this->y.HALF.HI) {
this->actionDelay = 0;
SoundReq(SFX_APPARATE);
}
}
}
void sub_080469CC(Entity* this) {
sub_08047E48(this);
if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
this->subAction = 3;
this->direction = 0x90;
}
}
void sub_080469F4(Entity* this) {
sub_08047E48(this);
if (gRoomControls.roomOriginY + 0x290 < this->y.HALF.HI) {
this->subAction = 4;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
}
}
void sub_08046A30(Entity* this) {
sub_08047D88(this);
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) {
this->action = 2;
this->subAction = 0;
}
}
void sub_08046A54(Entity* this) {
sub_08047E48(this);
if (gRoomControls.roomOriginX + 0x380 < this->x.HALF.HI) {
this->subAction = 6;
}
}
void sub_08046A78(Entity* this) {
sub_08047D88(this);
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 0x10) {
this->action = 3;
this->subAction = 0;
}
}
void (*const gUnk_080D1B38[5])(Entity*) = { sub_08046AE8, sub_08046B18, sub_08046B8C, sub_08046C04, sub_08046C88 };
void sub_08046A9C(Entity* this) {
if (this->animIndex == 1) {
if (this->frames.all == 1) {
InitAnimationForceUpdate(this, 0);
}
}
gUnk_080D1B38[this->subAction](this);
UpdateAnimationSingleFrame(this);
if (this->field_0x7c.BYTES.byte0) {
this->action = 6;
this->subAction = 0;
}
}
void sub_08046AE8(Entity* this) {
this->subAction = 1;
this->speed = 0x180;
sub_08048178(this, ((Entity*)this->myHeap)->next->animationState >> 5);
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
}
void sub_08046B18(Entity* this) {
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
} else {
this->subAction = 2;
}
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_08046B8C(Entity* this) {
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
this->subAction = 3;
this->field_0x76.HWORD = this->direction << 8;
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x210;
sub_08047D88(this);
} else {
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
void sub_08046C04(Entity* this) {
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
} else {
this->subAction = 4;
this->field_0x70.HALF.LO = ((tmp + 0x20) & 0xC0) >> 6;
}
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_08046C88(Entity* this) {
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
this->subAction = 1;
sub_08048178(this, sub_08048158(this->field_0x70.HALF_U.LO));
sub_08047D88(this);
} else {
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
void (*const gUnk_080D1B4C[5])(Entity*) = { sub_08046D44, sub_08046D98, sub_08046E0C, sub_08046E68, sub_08046EF4 };
void sub_08046CEC(Entity* this) {
if (this->animIndex == 0) {
if (this->frames.all == 1) {
InitAnimationForceUpdate(this, 1);
}
}
gUnk_080D1B4C[this->subAction](this);
UpdateAnimationSingleFrame(this);
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 2) {
this->action = 2;
this->subAction = 0;
this->animationState = this->speed;
}
}
const u16 gUnk_080D1B60[8] = { 0x200, 0x184, 0x28C, 0x210, 0x200, 0x29C, 0x174, 0x210 };
void sub_08046D44(Entity* this) {
const u16* tmp;
this->subAction = 1;
this->speed = 0x200;
tmp = gUnk_080D1B60 + (((Entity*)this->myHeap)->next->animationState >> 5);
this->field_0x80.HWORD = tmp[0] + gRoomControls.roomOriginX;
this->field_0x82.HWORD = tmp[1] + gRoomControls.roomOriginY;
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
}
void sub_08046D98(Entity* this) {
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
} else {
this->subAction = 2;
}
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_08046E0C(Entity* this) {
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
this->subAction = 3;
this->field_0x76.HWORD = this->direction << 8;
sub_08047D88(this);
} else {
this->direction =
sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
}
const s16 gUnk_080D1B70[2] = { 0x40, -0x40 };
void sub_08046E68(Entity* this) {
u32 tmp = ((Entity*)this->myHeap)->next->animationState ^ 0x80;
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
} else {
this->subAction = 4;
this->actionDelay = 0x3F;
this->field_0xf = 1;
this->direction = (gUnk_080D1B70[Random() & 1] + tmp) & 0xC0;
sub_08047D88(this);
}
}
const u16 gUnk_080D1B74[0x10] = { 0x20, 0x40, 0x60, 0x80, 0xA0, 0xC0, 0xE0, 0x100,
0x100, 0xE0, 0xC0, 0xA0, 0x80, 0x60, 0x40, 0x20 };
void sub_08046EF4(Entity* this) {
if (--this->actionDelay == 0) {
this->actionDelay = 0x7F;
this->direction ^= 0x80;
}
this->speed = gUnk_080D1B74[(this->actionDelay >> 3) & 0xF];
if ((--this->field_0xf & 0xFF) == 0) {
Entity* tmp;
this->field_0xf = (Random() & 0x38) + 0x78;
tmp = sub_080A7EE0(0x23);
if (tmp) {
tmp->collisionLayer = 2;
tmp->parent = this;
UpdateSpriteForCollisionLayer(tmp);
}
}
sub_08047E48(this);
}
void (*const gUnk_080D1B94[0xA])(Entity*) = { sub_08046FE8, sub_0804702C, sub_080470B4, sub_08047140, sub_0804717C,
sub_080471C8, sub_0804723C, sub_08047284, sub_080472BC, sub_08047310 };
void sub_08046F64(Entity* this) {
if (this->animIndex == 0) {
if (this->frames.all == 1) {
InitAnimationForceUpdate(this, 1);
}
}
gUnk_080D1B94[this->subAction](this);
UpdateAnimationSingleFrame(this);
if (--this->field_0x7c.HALF.HI == 0) {
Entity* tmp;
this->field_0x7c.HALF.HI = 0x78;
tmp = sub_080A7EE0(0x23);
if (tmp) {
tmp->collisionLayer = 2;
tmp->parent = this;
UpdateSpriteForCollisionLayer(tmp);
}
}
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 4) {
this->action = 5;
this->subAction = 0;
}
}
void sub_08046FE8(Entity* this) {
this->subAction = 1;
this->speed = 0x1c0;
this->field_0x7c.HALF.HI = 0x1e;
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x290;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x190;
sub_08047D88(this);
}
void sub_0804702C(Entity* this) {
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
if (((this->direction - tmp + 2) & 0xFF) > 4) {
if ((tmp - this->direction) & 0x80) {
this->direction--;
} else {
this->direction++;
}
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, (this->speed >> 0x10) + 0x10)) {
this->subAction = 2;
this->field_0x76.HWORD = this->direction << 8;
this->speed = 0x280;
}
}
const u16 gUnk_080D1BBC[2] = { 0x1A0, 0xE0 };
void sub_080470B4(Entity* this) {
u32 tmp = 0x40;
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
} else {
this->subAction = 3;
this->speed = 0x200;
this->field_0x76.HWORD = this->direction << 8;
this->field_0x74.HWORD = gUnk_080D1BBC[Random() & 1];
sub_08047D88(this);
}
}
void sub_08047140(Entity* this) {
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction > 0xbf) {
this->direction = 0xC0;
this->subAction = 4;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_0804717C(Entity* this) {
if (this->speed < 0x280) {
this->speed += 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI) {
this->subAction = 5;
}
}
void sub_080471C8(Entity* this) {
if (this->speed > 0x180) {
this->speed -= 0x10;
}
if (this->direction < 0xe0) {
this->direction++;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI)
return;
if (this->field_0x74.HWORD > 0x100) {
if (Random() & 1) {
this->subAction = 6;
} else {
this->subAction = 0;
}
} else {
this->subAction = 0;
}
}
void sub_0804723C(Entity* this) {
this->direction -= 2;
if (this->direction < 0xc0) {
this->subAction = 7;
this->speed = 0x200;
this->direction = 0xc0;
this->field_0x76.HWORD = 0xc000;
}
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_08047284(Entity* this) {
this->field_0x76.HWORD -= 0xe0;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction < 0x40) {
this->direction = 0x40;
this->subAction = 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_080472BC(Entity* this) {
if (this->speed < 0x300) {
this->speed += 8;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI)
return;
this->subAction = 9;
this->field_0x76.HWORD = this->direction << 8;
}
void sub_08047310(Entity* this) {
if (this->speed < 0x180) {
this->speed -= 0x10;
}
this->field_0x76.HWORD -= 0x1D0;
this->direction = this->field_0x76.HWORD >> 8;
if ((u8)(this->direction + 0x7F) < 0x40) {
this->direction = 0xC0;
this->subAction = 4;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void (*const gUnk_080D1BC0[7])(Entity*) = { sub_080473B8, sub_080473F0, sub_08047484, sub_08047508,
sub_080475F4, sub_0804763C, sub_0804772C };
void sub_0804736C(Entity* this) {
if (this->animIndex == 1) {
if (this->frames.all == 1) {
InitAnimationForceUpdate(this, 0);
}
}
gUnk_080D1BC0[this->subAction](this);
UpdateAnimationSingleFrame(this);
if (this->currentHealth == 0) {
this->action = 7;
this->subAction = 0;
}
}
void sub_080473B8(Entity* this) {
this->subAction = 1;
this->speed = 0x120;
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x1D0;
sub_08047D88(this);
}
void sub_080473F0(Entity* this) {
u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
if (((this->direction - tmp + 2) & 0xFF) > 4) {
s32 tmp2 = tmp - this->direction;
if (tmp2 & 0x80) {
if (tmp2 < -1) {
this->direction -= 2;
} else {
this->direction -= 1;
}
} else {
if (tmp2 > 1) {
this->direction += 2;
} else {
this->direction += 1;
}
}
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 8)) {
this->subAction = 2;
this->field_0x76.HWORD = this->direction << 8;
this->speed = 0x180;
}
}
void sub_08047484(Entity* this) {
u32 tmp = 0x40;
if (tmp != this->direction) {
if (((tmp - this->direction) & 0xFF) > 0x80) {
this->field_0x76.HWORD -= 0x100;
} else {
this->field_0x76.HWORD += 0x100;
}
this->direction = this->field_0x76.HWORD >> 8;
sub_08047D88(this);
sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8);
} else {
this->subAction = 3;
this->speed = 0x200;
this->direction = 0x40;
this->field_0x76.HWORD = 0x4000;
this->field_0x74.HWORD = 0x180;
this->field_0x7c.HALF.HI = 0xF0;
sub_08047D88(this);
}
}
void sub_08047508(Entity* this) {
if (gRoomControls.roomOriginX + 0x1A0 < this->x.HALF.HI) {
if (this->direction == 0) {
if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
this->field_0x74.HWORD = -this->field_0x74.HWORD;
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->direction = this->field_0x76.HWORD >> 8;
}
} else {
s32 tmp = (s16)this->field_0x74.HWORD;
if (tmp < 0) {
this->field_0x76.HWORD += tmp;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction & 0x80) {
this->direction = 0;
this->field_0x76.HWORD = 0;
}
} else {
if (this->direction < 0x40) {
this->field_0x76.HWORD += tmp;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction >= 0x40) {
this->direction = 0x40;
}
}
}
}
}
sub_08047E48(this);
if (gRoomControls.roomOriginX + 0x280 < this->x.HALF.HI) {
this->subAction = 4;
this->speed = 0x200;
this->animationState = this->direction;
this->field_0x76.HWORD = this->direction << 8;
}
if (--this->field_0x7c.HALF.HI == 0) {
Entity* tmp = CreateEnemy(0x62, Random() & 3);
if (tmp) {
tmp->parent = this;
}
}
}
void sub_080475F4(Entity* this) {
this->field_0x76.HWORD += 0x180;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction >= 0xc0) {
this->direction = 0xc0;
this->subAction = 5;
this->speed = 0x200;
this->field_0x7c.HALF.HI = 0x3c;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void sub_0804763C(Entity* this) {
if (gRoomControls.roomOriginX + 0x1F0 > this->x.HALF.HI) {
if (this->direction == 0) {
if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) {
this->field_0x74.HWORD = -this->field_0x74.HWORD;
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->direction = this->field_0x76.HWORD >> 8;
}
} else {
s32 tmp = (s16)this->field_0x74.HWORD;
if (tmp > 0) {
this->field_0x76.HWORD += tmp;
this->direction = this->field_0x76.HWORD >> 8;
if ((this->direction & 0x80) == 0) {
this->direction = 0;
this->field_0x76.HWORD = 0;
}
} else {
if (this->direction > 0xC0) {
this->field_0x76.HWORD += tmp;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction <= 0xC0) {
this->direction = 0xC0;
}
}
}
}
}
sub_08047E48(this);
if (gRoomControls.roomOriginX + 0x180 > this->x.HALF.HI) {
this->subAction = 6;
this->speed = 0x200;
this->animationState = this->direction;
this->field_0x76.HWORD = this->direction << 8;
}
if (--this->field_0x7c.HALF.HI == 0) {
Entity* tmp = CreateEnemy(0x62, Random() & 3);
if (tmp) {
tmp->parent = this;
}
}
}
void sub_0804772C(Entity* this) {
this->field_0x76.HWORD -= 0x180;
this->direction = this->field_0x76.HWORD >> 8;
if (this->direction <= 0x40) {
this->direction = 0x40;
this->subAction = 3;
this->speed = 0x200;
this->field_0x7c.HALF.HI = 0x1e;
}
sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8);
}
void (*const gUnk_080D1BDC[5])(Entity*) = { sub_08047798, sub_080477F0, sub_08047914, sub_08047978, sub_08047B08 };
void sub_08047778(Entity* this) {
gUnk_080D1BDC[this->subAction](this);
UpdateAnimationSingleFrame(this);
}
void sub_08047798(Entity* this) {
this->subAction = 1;
this->speed = 0x80;
if (this->x.HALF.HI - gRoomControls.roomOriginX < 0x1F8) {
this->field_0x80.HWORD = 0xa8;
} else {
this->field_0x80.HWORD = 0x348;
}
this->field_0x80.HWORD += gRoomControls.roomOriginX;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x348;
sub_08047D88(this);
}
const s16 gUnk_080D1BF0[2] = { 0x80, -0x80 };
void sub_080477F0(Entity* this) {
if (this->speed < 0x300) {
this->speed += 8;
}
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
sub_08047E48(this);
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) {
this->action = 2;
this->subAction = 0;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
this->direction = this->animationState;
return;
}
if (!sub_0806FCB8(this, gRoomControls.roomOriginX + 0x200, gRoomControls.roomOriginY + 0x210, 0x100)) {
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
}
if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) {
this->subAction = 2;
this->field_0x76.HWORD = this->animationState << 8;
this->field_0x74.HWORD = gUnk_080D1BF0[Random() & 1];
if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) {
((Entity*)this->myHeap)->next->field_0x78.HALF.HI =
gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83;
} else {
((Entity*)this->myHeap)->next->field_0x78.HALF.HI = 0x80;
}
}
}
void sub_08047914(Entity* this) {
sub_08047D88(this);
if (this->animationState & 0x1F) {
this->field_0x76.HWORD += this->field_0x74.HWORD;
this->animationState = this->field_0x76.HWORD >> 8;
sub_08047EA4(this, ((0x100 - this->animationState) & 0xFF) << 8);
} else {
this->subAction = 3;
this->field_0x70.HALF.LO = 0x3C;
this->field_0x7c.HALF.HI = ((this->type * 0xF) << 2) + 0x78;
sub_080A1D70(((Entity*)this->myHeap)->prev, this->animationState);
}
}
void sub_08047978(Entity* this) {
sub_08047D88(this);
if (this->currentHealth != 0) {
if (--this->field_0x70.HALF_U.LO == 0) {
this->field_0x70.HALF.HI = 1;
if (this->type == 0) {
this->field_0x70.HALF.LO = 0xB4;
} else {
this->field_0x70.HALF.LO = 0x168;
}
} else {
if (this->field_0x70.HALF_U.LO == 0xF0) {
sub_0804813C(this);
}
}
} else {
this->field_0x70.HALF.HI = 0;
}
if (--this->field_0x7c.HALF.HI == 0) {
Entity* tmp;
this->field_0x7c.HALF.HI = 0xF0;
tmp = CreateEnemy(0x62, Random() & 3);
if (tmp) {
tmp->parent = this;
}
}
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) {
this->action = 2;
this->subAction = 0;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
this->direction = this->animationState;
}
if (this->currentHealth != 0)
return;
if (this->attachedEntity->action != 1)
return;
this->subAction = 4;
if (this->type == 0) {
if ((((Entity*)this->myHeap)->next->animationState >> 6) == 1) {
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x1C0;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
} else {
this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x240;
this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250;
}
} else {
if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
this->field_0x80.HWORD = 0x190;
} else {
this->field_0x80.HWORD = 0x270;
}
this->field_0x80.HWORD += gRoomControls.roomOriginX;
if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) {
this->field_0x82.HWORD = 0x1A0;
} else {
this->field_0x82.HWORD = 0x280;
}
this->field_0x82.HWORD += gRoomControls.roomOriginY;
}
}
void sub_08047B08(Entity* this) {
sub_08047D88(this);
this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI);
this->speed = 0x200;
sub_08047E58(this);
if (!sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4))
return;
if (this->type == 0) {
this->action = 7;
this->subAction = 0;
this->direction ^= 0x80;
} else {
this->action = 4;
this->subAction = 0;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 2;
this->direction = this->animationState;
}
}
void (*const gUnk_080D1BF4[3])(Entity*) = { sub_08047BA4, sub_08047BF0, sub_08047D24 };
void sub_08047B84(Entity* this) {
gUnk_080D1BF4[this->subAction](this);
UpdateAnimationSingleFrame(this);
}
void sub_08047BA4(Entity* this) {
this->subAction = 1;
this->actionDelay = 0x78;
this->field_0xf = 0;
if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) {
this->field_0x76.HWORD = 0x78;
} else {
this->field_0x76.HWORD = 0x88;
}
SoundReq(0x1B5);
sub_08047BF0(this);
}
const s8 gUnk_080D1C00[4] = { 0x40, -0x40, -0x40, 0x40 };
void sub_08047BF0(Entity* this) {
Entity* tmp;
this->direction = gUnk_080D1C00[this->actionDelay & 3];
this->speed = 0x100;
sub_08047E48(this);
if (this->actionDelay == 0) {
if ((this->field_0xf++ & 0xF) == 0) {
tmp = CreateFx(this, 0x51, 0);
if (tmp) {
u32 rand = Random();
tmp->x.HALF.HI += (rand & 0x1E) + 0xFFF1;
rand >>= 8;
tmp->y.HALF.HI += (rand & 0x1E) + 0xFFF1;
tmp->spritePriority.b0 = 3;
tmp->collisionLayer = 1;
UpdateSpriteForCollisionLayer(tmp);
}
}
this->direction = this->field_0x76.HWORD;
this->speed = 0x140;
sub_08047E48(this);
if (this->y.HALF.HI > gRoomControls.roomOriginY + 0x270) {
this->subAction = 2;
this->field_0x7c.HALF.HI = 0xAA;
SoundReq(0x12D);
InitAnimationForceUpdate(this, 1);
}
} else {
this->actionDelay--;
if (this->actionDelay == 0x5A) {
tmp = this->attachedEntity;
tmp->spriteSettings.b.draw = 0;
CreateFx(tmp, 0x51, 0);
} else {
if (this->actionDelay == 0x3C) {
tmp = this->attachedEntity->attachedEntity;
tmp->spriteSettings.b.draw = 0;
CreateFx(tmp, 0x51, 0);
} else {
if (this->actionDelay == 0x1E) {
tmp = this->attachedEntity->attachedEntity->attachedEntity;
tmp->spriteSettings.b.draw = 0;
CreateFx(tmp, 0x51, 0);
}
}
}
}
sub_0805EC9C(this, 0xAA, 0xAA, this->field_0x78.HWORD);
}
void sub_08047D24(Entity* this) {
this->field_0x7c.HALF_U.HI += 8;
if (this->field_0x7c.HALF_U.HI > 0x800) {
if (this->type == 0) {
((u32*)this->myHeap)[2] = 0;
} else {
((u32*)this->myHeap)[3] = 0;
}
this->myHeap = NULL;
DeleteThisEntity();
} else {
if (this->field_0x7c.HALF_U.HI < 0x200) {
sub_08047E48(this);
} else {
sub_08047E58(this);
}
sub_0805EC9C(this, this->field_0x7c.HALF_U.HI, this->field_0x7c.HALF_U.HI, this->field_0x78.HWORD);
}
}
void sub_08047D88(Entity* this) {
u32 tmp2;
u32 tmp = this->field_0x7c.BYTES.byte0;
tmp = ((tmp << 1) & 0x7F) | (tmp & 0x80);
this->field_0x7c.BYTES.byte0 = tmp;
tmp2 = this->spriteRendering.b3;
if (tmp2 == 3 && gPlayerState.field_0x14 != 0)
return;
if (this->animIndex == 1)
return;
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20))
return;
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.height.HALF.HI != 0)
return;
this->field_0x7c.BYTES.byte0 |= 1;
}
void sub_08047DF0(Entity* this, u32 unk1) {
u32 oldX, oldY;
sub_08047D88(this);
sub_08047EA4(this, unk1);
oldX = this->x.HALF.HI;
oldY = this->y.HALF.HI;
sub_0806F62C(this, this->speed, this->direction);
if (this->field_0x7c.BYTES.byte0 & 1) {
if (sub_08079F8C()) {
gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX;
gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY;
}
}
}
void sub_08047E48(Entity* this) {
sub_08047D88(this);
sub_08047E58(this);
}
void sub_08047E58(Entity* this) {
u32 oldX, oldY;
oldX = this->x.HALF.HI;
oldY = this->y.HALF.HI;
sub_0806F62C(this, this->speed, this->direction);
if (this->field_0x7c.BYTES.byte0 & 1) {
if (sub_08079F8C()) {
gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX;
gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY;
}
}
}
void sub_08047EA4(Entity* this, u32 unk1) {
s32 tmp;
u32 tmp2, dir;
this->field_0x78.HWORD = unk1;
tmp = this->field_0x78.HWORD - this->field_0x7a.HWORD;
if (tmp + 0x100 < 0x200u)
return;
if (this->field_0x7c.BYTES.byte0 & 1) {
tmp2 = sub_08047F68(this) << 8;
dir = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
tmp = dir - (tmp / 256);
tmp &= 0xFF;
gPlayerEntity.x.WORD += (gSineTable[tmp] - gSineTable[dir]) * tmp2;
gPlayerEntity.y.WORD -= (gSineTable[tmp + 0x40] - gSineTable[dir + 0x40]) * tmp2;
}
this->field_0x7a.HWORD = this->field_0x78.HWORD;
}
const u16 gUnk_080D1C04[0x20] = { 0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225,
256, 289, 324, 361, 400, 441, 484, 529, 576, 625, 676, 729, 784, 841, 900, 961 };
u32 sub_08047F68(Entity* this) {
s32 diffX, diffY;
s32 distSquared, approx;
diffX = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
diffY = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
distSquared = (diffX * diffX) + (diffY * diffY);
if (distSquared == 0x400)
return 0x20;
if (distSquared < gUnk_080D1C04[0x10]) {
approx = 0x8;
} else {
approx = 0x18;
}
if (distSquared < gUnk_080D1C04[approx]) {
approx -= 4;
} else {
approx += 4;
}
if (distSquared < gUnk_080D1C04[approx]) {
approx -= 2;
} else {
approx += 2;
}
if (distSquared < gUnk_080D1C04[approx]) {
approx -= 1;
} else {
approx += 1;
}
if (distSquared < gUnk_080D1C04[approx]) {
s32 tmp = gUnk_080D1C04[approx - 1];
tmp += (gUnk_080D1C04[approx] - tmp) / 2;
if (distSquared <= tmp) {
approx = approx - 1;
}
}
return approx;
}
void sub_08048004(Entity* this) {
if (this->action == 0)
return;
if (this->animIndex == 0) {
this->flags &= ~0x80;
if (gPlayerEntity.height.HALF.HI != 0)
return;
if (!sub_08079F8C())
return;
if (this->field_0x7c.BYTES.byte0 & 1) {
u32 b = this->spriteRendering.b3;
if (b == 3) {
s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3);
s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 3);
u16* tmp = (u16*)&gUnk_02019EE0;
if (tmp[(posY << 7) + posX]) {
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
this->field_0x7c.BYTES.byte0 |= 0x80;
}
if ((this->field_0x7c.BYTES.byte0 & 0x80))
return;
gPlayerEntity.x.HALF.HI = this->cutsceneBeh.HWORD;
gPlayerEntity.y.HALF.HI = this->field_0x86.HWORD;
return;
}
}
this->field_0x7c.BYTES.byte0 &= ~0x80;
} else {
u32 b = this->spriteRendering.b3;
if (b != 3) {
if (sub_0806FCB8(&gPlayerEntity, this->x.HALF.HI, this->y.HALF.HI, 0x24)) {
if (!(this->field_0x7c.BYTES.byte0 & 2)) {
u32 tmp = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI,
gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
gPlayerEntity.x.WORD = this->x.WORD + (gSineTable[tmp] * 9216);
gPlayerEntity.y.WORD = this->y.WORD - (gSineTable[tmp + 0x40] * 9216);
}
}
}
this->field_0x7c.BYTES.byte0 = 0;
}
} else {
this->flags |= 0x80;
}
}
void sub_0804813C(Entity* this) {
u32 rand = Random();
sub_080A1ED0(rand & 7, 1, (rand >> 8) & 3);
}
const u8 gUnk_080D1C44[0xC] = { 0, 2, 6, 0, 2, 4, 2, 4, 6, 0, 4, 6 };
u32 sub_08048158(u32 unk1) {
return gUnk_080D1C44[(unk1 * 3) + ((signed)Random() % 3)];
}
const u16 gUnk_080D1C50[8] = { 0x200, 0x180, 0x2C0, 0x210, 0x200, 0x2A0, 0x140, 0x210 };
const u16 gUnk_080D1C60[8] = { 0x200, 0x150, 0x290, 0x210, 0x200, 0x2D0, 0x170, 0x210 };
void sub_08048178(Entity* this, u32 unk1) {
const u16* tmp =
((((Entity*)this->myHeap)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1 : gUnk_080D1C50 + unk1);
this->field_0x80.HWORD = *tmp + gRoomControls.roomOriginX;
this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.roomOriginY;
}