tmc/src/object/bigBarrel.c

350 lines
10 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "save.h"
#include "room.h"
#include "asm.h"
#include "sound.h"
#include "common.h"
#include "object.h"
typedef struct {
Entity base;
const u8* unk68;
} BigBarrelEntity;
void sub_08088A68(BigBarrelEntity*);
void sub_08088C9C(BigBarrelEntity*);
void sub_08088DB4(BigBarrelEntity*);
void sub_08088E74(BigBarrelEntity*);
void sub_08088F20(BigBarrelEntity*);
void sub_08088BE0(BigBarrelEntity*);
void sub_08089094(BigBarrelEntity*);
void sub_080890EC(BigBarrelEntity*, const s16*, s32);
Entity* sub_08088C78(BigBarrelEntity*, u32, u32, u32);
extern bool32 sub_0806FB38(Entity*);
extern void sub_0806FB00(Entity*, u32, u32, u32);
const s8 gUnk_08120C1C[] = { 3, 0, 2, 0, 2, 0, 1, 0, -1 };
const s8 gUnk_08120C25[] = { 5, 0, 4, 0, 4, 0, 2, 0, -1 };
const s8 gUnk_08120C2E[] = { 3, 0, -1, 0, 0, 0 };
void BigBarrel(Entity* this) {
static void (*const typeFuncs[])(BigBarrelEntity*) = {
sub_08088A68, sub_08088C9C, sub_08088DB4, sub_08088E74, sub_08088F20,
};
typeFuncs[this->type]((BigBarrelEntity*)this);
}
void sub_08088A68(BigBarrelEntity* this) {
u32 uVar3;
const u8* pcVar3;
if (super->action == 0) {
super->action = 1;
super->spriteSettings.draw = 3;
super->updatePriority = 3;
if (CheckGlobalFlag(0x17)) {
super->frameIndex = gSave.unk7 + 1;
} else {
super->frameIndex = gSave.unk7;
}
sub_08088BE0(this);
if (CheckPlayerInRegion(super->x.HALF.HI - gRoomControls.origin_x, super->y.HALF.HI - gRoomControls.origin_y,
0x80, 0x60)) {
gRoomVars.animFlags |= 4;
}
} else {
if (gRoomVars.animFlags & 1) {
gRoomVars.animFlags &= ~1;
super->actionDelay = 1;
this->unk68 = gUnk_08120C1C;
SoundReq(SFX_BARREL_ENTER);
}
if (gRoomVars.animFlags & 2) {
gRoomVars.animFlags &= ~2;
super->actionDelay = 1;
this->unk68 = gUnk_08120C25;
SoundReq(SFX_BARREL_RELEASE);
}
if (gRoomVars.animFlags & 4) {
gRoomVars.animFlags &= ~4;
super->actionDelay = 1;
this->unk68 = gUnk_08120C2E;
SoundReq(SFX_BARREL_ENTER);
}
if (super->actionDelay) {
if (super->actionDelay-- == 1) {
pcVar3 = this->unk68;
uVar3 = pcVar3[0];
*(u8*)&super->spriteOffsetY = uVar3;
pcVar3++;
if (*pcVar3 != 0xff) {
super->actionDelay = 8;
this->unk68 = pcVar3;
} else {
super->spriteOffsetY = 0;
}
}
}
}
super->spritePriority.b0 = 1;
if (CheckPlayerProximity(super->x.HALF.HI - 0x50, super->y.HALF.HI - 0x50, 0xa0, 0x30)) {
super->spritePriority.b0 = 5;
}
if (CheckPlayerProximity(super->x.HALF.HI - 0x50, super->y.HALF.HI + 0x30, 0xa0, 0x30)) {
super->spritePriority.b0 = 5;
}
}
void sub_08088BE0(BigBarrelEntity* this) {
Entity* ent;
if (CheckLocalFlag(0x15) == 0) {
sub_08088C78(this, 2, 0, 0xffffff88);
ent = sub_08088C78(this, 4, 0x15, 0);
if (ent) {
ent->x.HALF.HI = gRoomControls.origin_x + 0x48;
ent->y.HALF.HI = gRoomControls.origin_y + 200;
}
}
if (CheckLocalFlag(0x16) == 0) {
sub_08088C78(this, 2, 1, 0x78);
ent = sub_08088C78(this, 4, 0x16, 0);
if (ent) {
ent->x.HALF.HI = gRoomControls.origin_x + 0x188;
ent->y.HALF.HI = gRoomControls.origin_y + 200;
}
}
sub_08088C78(this, 1, 0, 0xffffff88);
sub_08088C78(this, 1, 1, 0x78);
}
Entity* sub_08088C78(BigBarrelEntity* this, u32 type, u32 type2, u32 xOffset) {
Entity* pEVar1;
pEVar1 = CreateObject(BIG_BARREL, type, type2);
if (pEVar1) {
pEVar1->x.HALF.HI = super->x.HALF.HI + xOffset;
pEVar1->y.HALF.HI = super->y.HALF.HI;
pEVar1->parent = super;
}
return pEVar1;
}
void sub_08088C9C(BigBarrelEntity* this) {
static const u8 gUnk_08120C48[] = { 2, 3, 4, 5, 6, 7, 7, 7 };
static const s8 gUnk_08120C50[] = { 8, -8 };
u32 localFlag;
s32 x;
super->spritePriority.b0 = gUnk_08120C48[super->parent->spritePriority.b0];
super->spriteOffsetY = super->parent->spriteOffsetY / 2;
switch (super->action) {
case 0:
super->action = 1;
super->spriteSettings.draw = 1;
super->frameIndex = super->type2 + 4;
super->updatePriority = 3;
if (super->type2 == 0) {
localFlag = 21;
} else {
localFlag = 22;
}
super->field_0xf = localFlag;
if (CheckLocalFlag(super->field_0xf) == 0) {
return;
}
super->x.HALF_U.HI += gUnk_08120C50[super->type2];
super->action = 4;
break;
case 1:
if (CheckLocalFlag(super->field_0xf) == 0) {
return;
}
super->action = 2;
break;
case 2:
if ((gRoomVars.animFlags & 0x20) == 0) {
return;
}
gRoomVars.animFlags &= ~0x20;
super->action = 3;
super->subAction = 4;
super->actionDelay = 1;
case 3:
if (--super->actionDelay) {
return;
}
super->actionDelay = 8;
x = super->x.HALF.HI;
if (super->type2) {
super->x.HALF.HI = x - 2;
} else {
super->x.HALF.HI = x + 2;
}
if (--super->subAction) {
return;
}
super->action = 4;
break;
}
}
void sub_08088DB4(BigBarrelEntity* this) {
switch (super->action) {
case 0:
super->action = 1;
super->spriteSettings.draw = 1;
super->frameIndex = super->type2 * 4 + 6;
super->collisionLayer = 2;
SetDefaultPriority(super, 3);
super->type2 = super->type2 == 0 ? 0x15 : 0x16;
UpdateSpriteForCollisionLayer(super);
break;
case 1:
if (CheckLocalFlag(super->type2)) {
super->action++;
super->actionDelay = 10;
}
break;
case 2:
case 3:
case 4:
if ((gRoomVars.animFlags & 8) == 0) {
return;
}
if (--super->actionDelay) {
return;
}
super->actionDelay = 0x1e;
super->frameIndex++;
super->action++;
break;
default:
if (--super->actionDelay == 0) {
gRoomVars.animFlags &= ~0x8;
DeleteEntity(super);
}
break;
}
}
void sub_08088E74(BigBarrelEntity* this) {
static const s8 gUnk_08120C52[] = { -2, 0, 2, 0 };
Entity* ent;
if (super->action == 0) {
super->action = 1;
super->collisionLayer = 2;
gRoomVars.animFlags |= 8;
}
if (sub_0806FB38(super)) {
gRoomVars.animFlags |= 0x10;
DeleteEntity(super);
} else {
if ((gRoomTransition.frameCount & 7U) == 0) {
ent = CreateObjectWithParent(super, OBJECT_2A, 0, 0x1e);
if (ent) {
ent->updatePriority = 3;
ent->spriteRendering.b3 = 0;
ent->spritePriority.b0 = 0;
ent->spriteOrientation.flipY = 0;
ent->y.HALF.HI += gUnk_08120C52[Random() & 3];
}
}
}
}
void sub_08088F20(BigBarrelEntity* this) {
Entity* pEVar3;
switch (super->action) {
case 0:
super->action = 1;
super->updatePriority = 3;
if (CheckLocalFlag(super->type2) == 0) {
return;
}
DeleteEntity(super);
break;
case 1:
if (CheckLocalFlag(super->type2) == 0) {
return;
}
super->action = 2;
super->actionDelay = 30;
RequestPriorityDuration(super, 0x10e);
pEVar3 = CreateObject(OBJECT_2A, 1, 0);
if (pEVar3 != NULL) {
pEVar3->updatePriority = 3;
pEVar3->x.HALF.HI = super->x.HALF.HI;
pEVar3->y.HALF.HI = super->y.HALF.HI;
pEVar3->collisionLayer = 2;
pEVar3->spritePriority.b0 = 2;
}
SetTileType(0x76, COORD_TO_TILE(super), 2);
break;
case 2:
if (--super->actionDelay) {
return;
}
sub_08089094(this);
super->action = 3;
break;
case 3:
if ((gRoomVars.animFlags & 0x10) == 0) {
return;
}
super->action = 4;
super->actionDelay = 0x78;
break;
default:
if (--super->actionDelay == 0x5a) {
if (CheckLocalFlags(0x15, 2)) {
gRoomVars.animFlags |= 2;
} else {
gRoomVars.animFlags |= 1;
}
gRoomVars.animFlags |= 0x20;
}
if (super->actionDelay == 0) {
gRoomVars.animFlags &= ~0x10;
if (CheckLocalFlags(0x15, 2)) {
RequestPriorityDuration(super, 0x3c);
SoundReq(SFX_SECRET);
}
DeleteEntity(super);
}
break;
}
}
void sub_08089094(BigBarrelEntity* this) {
static const s16 gUnk_08120C56[] = { 0x58, -0x30, 0x58, 0x30 };
static const s16 gUnk_08120C5E[] = { -0x58, -0x30, -0x58, 0x30 };
if (super->x.HALF.HI - gRoomControls.origin_x < 0x100) {
sub_080890EC(this, gUnk_08120C56, -8);
sub_080890EC(this, gUnk_08120C56 + 2, 4);
} else {
sub_080890EC(this, gUnk_08120C5E, -8);
sub_080890EC(this, gUnk_08120C5E + 2, 4);
}
}
void sub_080890EC(BigBarrelEntity* this, const s16* offsets, s32 yOffset) {
Entity* pEVar1 = CreateObject(BIG_BARREL, 3, 0);
if (pEVar1) {
SetDefaultPriority(pEVar1, 3);
pEVar1->x.HALF.HI = super->x.HALF.HI;
pEVar1->y.HALF.HI = super->y.HALF.HI + yOffset;
pEVar1->parent = super;
sub_0806FB00(pEVar1, pEVar1->x.HALF.HI + offsets[0], pEVar1->y.HALF.HI + offsets[1], 0x5a);
}
}