mirror of https://github.com/zeldaret/tmc.git
68 lines
1.6 KiB
C
68 lines
1.6 KiB
C
#include "sound.h"
|
|
#include "entity.h"
|
|
#include "flags.h"
|
|
#include "functions.h"
|
|
#include "item.h"
|
|
|
|
static void sub_0808E6A0(Entity*);
|
|
static void sub_0808E6E4(Entity*);
|
|
static void sub_0808E714(Entity*);
|
|
static void sub_0808E764(Entity*);
|
|
|
|
static void (*const gHeartContainerActions[])(Entity*) = {
|
|
sub_0808E6A0,
|
|
sub_0808E6E4,
|
|
sub_0808E714,
|
|
sub_0808E764,
|
|
};
|
|
|
|
extern Hitbox gUnk_08121C58;
|
|
|
|
void HeartContainer(Entity* this) {
|
|
gHeartContainerActions[this->action](this);
|
|
}
|
|
|
|
static void sub_0808E6A0(Entity* this) {
|
|
if (CheckFlags(this->cutsceneBeh.HWORD)) {
|
|
DeleteThisEntity();
|
|
}
|
|
this->action = 1;
|
|
this->type = 0x62;
|
|
this->spriteSettings.draw = 0;
|
|
this->hitbox = &gUnk_08121C58;
|
|
this->collisionLayer = 3;
|
|
this->updatePriority = PRIO_NO_BLOCK;
|
|
}
|
|
|
|
static void sub_0808E6E4(Entity* this) {
|
|
if (CheckFlags(this->field_0x86.HWORD)) {
|
|
this->action = 2;
|
|
this->spriteSettings.draw = 1;
|
|
this->spriteRendering.b0 = 3;
|
|
sub_0808E714(this);
|
|
}
|
|
}
|
|
|
|
static void sub_0808E714(Entity* this) {
|
|
int var0 = 0x400 - this->field_0xf * 8;
|
|
if (var0 > 0x100) {
|
|
this->field_0xf++;
|
|
sub_0805EC9C(this, var0, var0, 0);
|
|
} else {
|
|
this->action = 3;
|
|
this->field_0x3c |= 0x10;
|
|
sub_0805EC60(this);
|
|
SoundReq(SFX_HEART_CONTAINER_SPAWN);
|
|
}
|
|
sub_08080CB4(this);
|
|
}
|
|
|
|
static void sub_0808E764(Entity* this) {
|
|
sub_08080CB4(this);
|
|
if (!(gPlayerState.flags & PL_MINISH) && IsCollidingPlayer(this)) {
|
|
SetFlag(this->cutsceneBeh.HWORD);
|
|
CreateItemEntity(0x62, 0, 0);
|
|
DeleteThisEntity();
|
|
}
|
|
}
|