tmc/src/object/heartContainer.c

68 lines
1.6 KiB
C

#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "item.h"
static void sub_0808E6A0(Entity*);
static void sub_0808E6E4(Entity*);
static void sub_0808E714(Entity*);
static void sub_0808E764(Entity*);
static void (*const gHeartContainerActions[])(Entity*) = {
sub_0808E6A0,
sub_0808E6E4,
sub_0808E714,
sub_0808E764,
};
extern Hitbox gUnk_08121C58;
void HeartContainer(Entity* this) {
gHeartContainerActions[this->action](this);
}
static void sub_0808E6A0(Entity* this) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
DeleteThisEntity();
}
this->action = 1;
this->type = 0x62;
this->spriteSettings.draw = 0;
this->hitbox = &gUnk_08121C58;
this->collisionLayer = 3;
this->updatePriority = PRIO_NO_BLOCK;
}
static void sub_0808E6E4(Entity* this) {
if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 2;
this->spriteSettings.draw = 1;
this->spriteRendering.b0 = 3;
sub_0808E714(this);
}
}
static void sub_0808E714(Entity* this) {
int var0 = 0x400 - this->field_0xf * 8;
if (var0 > 0x100) {
this->field_0xf++;
sub_0805EC9C(this, var0, var0, 0);
} else {
this->action = 3;
this->field_0x3c |= 0x10;
sub_0805EC60(this);
SoundReq(SFX_HEART_CONTAINER_SPAWN);
}
sub_08080CB4(this);
}
static void sub_0808E764(Entity* this) {
sub_08080CB4(this);
if (!(gPlayerState.flags & PL_MINISH) && IsCollidingPlayer(this)) {
SetFlag(this->cutsceneBeh.HWORD);
CreateItemEntity(0x62, 0, 0);
DeleteThisEntity();
}
}