tmc/src
Tal Hayon 9df9e77512 Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
..
data warp and transition type 2022-03-23 22:38:09 +01:00
enemy Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
gba
item Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
manager format 2022-03-27 21:31:22 -07:00
menu Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
npc merge 2022-03-27 00:19:10 -07:00
object Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
playerItem Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
projectile Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
affine.c cleanup 2022-03-17 19:16:43 -07:00
code_0805EC04.c cleanup 2022-03-17 19:16:43 -07:00
code_08049CD4.c Last formatting 2022-03-20 18:23:09 +00:00
code_08049DF4.c Last formatting 2022-03-20 18:23:09 +00:00
collision.c Clean up a couple of bools 2022-03-25 14:24:18 +00:00
color.c cleanup 2022-03-17 19:16:43 -07:00
common.c
coord.c Fix fix 2022-03-18 23:26:49 +00:00
createEnemy.c
debug.c Improve LayerStruct 2022-03-05 19:09:49 +01:00
demo.c Decompile staffroll 2022-03-19 01:09:40 +01:00
droptables.c
eeprom.c
enemy.c
enemyUtils.c
enterPortalSubtask.c Decompile enterPortalSubtask 2022-03-06 23:25:36 +01:00
entity.c Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL 2022-03-25 05:35:12 +00:00
fade.c Use same names for arm functions and their trampolines 2022-03-07 12:29:01 +01:00
fileselect.c Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
flagDebug.c
flags.c
game.c Merge branch 'master' into transitions 2022-03-23 22:43:39 +01:00
interrupts.c cleanup 2022-03-17 19:16:43 -07:00
item.c
itemMetaData.c
kinstone.c Improve LayerStruct 2022-03-05 19:09:49 +01:00
main.c Use same names for arm functions and their trampolines 2022-03-07 12:29:01 +01:00
manager.c
message.c Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
movement.c Format 2022-03-25 02:36:10 +00:00
npc.c
npcDefinitions.c
npcUtils.c Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL 2022-03-25 05:35:12 +00:00
object.c Decompile objectB9 (cuccoMinigame) 2022-03-18 13:40:47 +02:00
objectDefinitions.c
objectUtils.c Clean up a couple of bools 2022-03-25 14:24:18 +00:00
player.c Change --x !=/== 0xff comparisons 2022-03-28 09:07:37 +03:00
playerHitbox.c
playerItem.c
playerItemDefinitions.c
playerItemUtils.c
playerUtils.c player asm wip 2022-03-27 00:15:37 -07:00
projectile.c
projectileUtils.c
room.c Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL 2022-03-25 05:35:12 +00:00
roomInit.c merge 2022-03-27 00:19:10 -07:00
save.c
screenTilemap.c
script.c Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL 2022-03-25 05:35:12 +00:00
scroll.c fix area id after merge 2022-03-23 22:47:42 +01:00
sineTable.c
sound.c
staffroll.c Decompile staffroll 2022-03-19 01:09:40 +01:00
sub_08055E08.c
subtask.c
subtask2.c Decompile staffroll 2022-03-19 01:09:40 +01:00
text.c Decompile the rest of text.c 2022-03-22 01:36:08 +02:00
title.c more room names 2022-03-23 19:14:17 +01:00
ui.c Match ItemUIElement 2022-03-27 04:06:18 +03:00
vram.c Decompile some vram 2022-03-05 17:46:57 +01:00