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data
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warp and transition type
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2022-03-23 22:38:09 +01:00 |
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enemy
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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gba
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…
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item
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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manager
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format
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2022-03-27 21:31:22 -07:00 |
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menu
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Decompile the rest of text.c
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2022-03-22 01:36:08 +02:00 |
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npc
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merge
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2022-03-27 00:19:10 -07:00 |
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object
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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playerItem
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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projectile
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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affine.c
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cleanup
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2022-03-17 19:16:43 -07:00 |
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code_0805EC04.c
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cleanup
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2022-03-17 19:16:43 -07:00 |
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code_08049CD4.c
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Last formatting
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2022-03-20 18:23:09 +00:00 |
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code_08049DF4.c
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Last formatting
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2022-03-20 18:23:09 +00:00 |
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collision.c
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Clean up a couple of bools
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2022-03-25 14:24:18 +00:00 |
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color.c
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cleanup
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2022-03-17 19:16:43 -07:00 |
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common.c
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…
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coord.c
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Fix fix
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2022-03-18 23:26:49 +00:00 |
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createEnemy.c
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…
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debug.c
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Improve LayerStruct
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2022-03-05 19:09:49 +01:00 |
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demo.c
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Decompile staffroll
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2022-03-19 01:09:40 +01:00 |
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droptables.c
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…
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eeprom.c
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…
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enemy.c
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…
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enemyUtils.c
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…
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enterPortalSubtask.c
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Decompile enterPortalSubtask
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2022-03-06 23:25:36 +01:00 |
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entity.c
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Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
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2022-03-25 05:35:12 +00:00 |
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fade.c
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Use same names for arm functions and their trampolines
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2022-03-07 12:29:01 +01:00 |
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fileselect.c
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Decompile the rest of text.c
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2022-03-22 01:36:08 +02:00 |
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flagDebug.c
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…
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flags.c
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…
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game.c
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Merge branch 'master' into transitions
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2022-03-23 22:43:39 +01:00 |
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interrupts.c
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cleanup
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2022-03-17 19:16:43 -07:00 |
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item.c
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…
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itemMetaData.c
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…
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kinstone.c
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Improve LayerStruct
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2022-03-05 19:09:49 +01:00 |
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main.c
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Use same names for arm functions and their trampolines
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2022-03-07 12:29:01 +01:00 |
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manager.c
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…
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message.c
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Decompile the rest of text.c
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2022-03-22 01:36:08 +02:00 |
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movement.c
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Format
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2022-03-25 02:36:10 +00:00 |
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npc.c
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…
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npcDefinitions.c
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…
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npcUtils.c
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Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
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2022-03-25 05:35:12 +00:00 |
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object.c
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Decompile objectB9 (cuccoMinigame)
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2022-03-18 13:40:47 +02:00 |
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objectDefinitions.c
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…
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objectUtils.c
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Clean up a couple of bools
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2022-03-25 14:24:18 +00:00 |
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player.c
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Change --x !=/== 0xff comparisons
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2022-03-28 09:07:37 +03:00 |
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playerHitbox.c
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…
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playerItem.c
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…
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playerItemDefinitions.c
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…
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playerItemUtils.c
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…
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playerUtils.c
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player asm wip
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2022-03-27 00:15:37 -07:00 |
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projectile.c
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…
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projectileUtils.c
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…
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room.c
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Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
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2022-03-25 05:35:12 +00:00 |
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roomInit.c
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merge
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2022-03-27 00:19:10 -07:00 |
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save.c
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…
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screenTilemap.c
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…
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script.c
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Fix a lot of pointer comparisons to 0 (or nothing) to explicitly use NULL
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2022-03-25 05:35:12 +00:00 |
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scroll.c
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fix area id after merge
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2022-03-23 22:47:42 +01:00 |
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sineTable.c
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…
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sound.c
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…
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staffroll.c
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Decompile staffroll
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2022-03-19 01:09:40 +01:00 |
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sub_08055E08.c
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…
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subtask.c
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…
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subtask2.c
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Decompile staffroll
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2022-03-19 01:09:40 +01:00 |
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text.c
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Decompile the rest of text.c
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2022-03-22 01:36:08 +02:00 |
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title.c
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more room names
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2022-03-23 19:14:17 +01:00 |
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ui.c
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Match ItemUIElement
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2022-03-27 04:06:18 +03:00 |
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vram.c
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Decompile some vram
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2022-03-05 17:46:57 +01:00 |