tmc/asm/objectD.s

157 lines
2.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectD
ObjectD: @ 0x08084334
push {lr}
ldr r2, _08084348 @ =gUnk_0811F908
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08084348: .4byte gUnk_0811F908
thumb_func_start sub_0808434C
sub_0808434C: @ 0x0808434C
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r2, #1
movs r3, #1
strb r3, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
adds r1, r5, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x3f
strb r3, [r0]
adds r1, #4
movs r0, #0x47
strb r0, [r1]
subs r1, #5
movs r0, #2
strb r0, [r1]
ldr r0, _080843E0 @ =gUnk_080FD188
str r0, [r5, #0x48]
ldr r0, _080843E4 @ =0x00004050
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080843E8 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _080843C8
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _080843EC
_080843C8:
movs r0, #3
strb r0, [r5, #0xc]
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
adds r0, r5, #0
movs r1, #1
bl InitializeAnimation
b _080843F4
.align 2, 0
_080843E0: .4byte gUnk_080FD188
_080843E4: .4byte 0x00004050
_080843E8: .4byte gRoomControls
_080843EC:
ldrb r1, [r5, #0xa]
adds r0, r5, #0
bl InitializeAnimation
_080843F4:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080843F8
sub_080843F8: @ 0x080843F8
push {lr}
adds r2, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9c
bne _08084420
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
adds r0, r2, #0
movs r1, #0xd
movs r2, #0
bl CreateFx
ldr r0, _08084424 @ =0x0000010D
bl EnqueueSFX
_08084420:
pop {pc}
.align 2, 0
_08084424: .4byte 0x0000010D
thumb_func_start sub_08084428
sub_08084428: @ 0x08084428
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08084454
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
movs r0, #0x86
lsls r0, r0, #1
bl EnqueueSFX
_08084454:
pop {r4, pc}
.align 2, 0