tmc/src/worldEvent/worldEvent2.c

68 lines
1.5 KiB
C

/**
* @file worldEvent2.c
* @ingroup WorldEvents
*
* @brief World Event 2
*/
#include "fade.h"
#include "flags.h"
#include "map.h"
#include "menu.h"
#include "room.h"
#include "sound.h"
#include "subtask.h"
#include "tiles.h"
void sub_08055994(void);
void WorldEvent_2_0(void);
void WorldEvent_2_1(void);
void WorldEvent_2_2(void);
void (*const WorldEvent_2_Functions[])(void) = {
WorldEvent_2_0,
WorldEvent_2_1,
WorldEvent_2_2,
};
void WorldEvent_2(void) {
WorldEvent_2_Functions[gMenu.overlayType]();
}
void WorldEvent_2_0(void) {
u8* ptr = gMenu.field_0xc;
sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
sub_0804B0E8(ptr[2], ptr[3]);
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_2_1(void) {
if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) {
sub_08055994();
gMenu.overlayType++;
gMenu.transitionTimer = 120;
}
}
void WorldEvent_2_2(void) {
if (--gMenu.transitionTimer == 0) {
gMenu.menuType++;
}
}
void sub_08055994(void) {
u32 layer;
TileEntity* ptr = &gUnk_080FEAC8[gMenu.field_0x4];
if ((ptr->_6 & 1) != 0) {
layer = LAYER_TOP;
} else {
layer = LAYER_BOTTOM;
}
SetTileType(TILE_TYPE_115,
(*(u16*)(gMenu.field_0xc + 8) >> 4 & 0x3f) | (*(u16*)(gMenu.field_0xc + 10) >> 4 & 0x3f) << 6, layer);
sub_080553E0((u32)gMenu.field_0x4);
SoundReq(SFX_SECRET_BIG);
}