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playerItemBomb.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |
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playerItemBoomerang.c
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Fix all the zero comparison bit tricks I could find
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2022-07-22 11:02:49 +03:00 |
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playerItemBottle.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |
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playerItemBow.c
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Many more timers -> dec
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2022-06-21 23:26:53 +01:00 |
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playerItemCellOverwriteSet.c
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Many more timers -> dec
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2022-06-21 23:26:53 +01:00 |
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playerItemDashSword.c
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name remaining entity fields
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2022-03-28 20:10:22 -07:00 |
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playerItemFireRodProjectile.c
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Put const data in playerItemFireRodProjectile
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2022-04-21 09:18:38 +03:00 |
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playerItemGust.c
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Match sub_080ACDB0
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2022-07-04 18:42:08 +03:00 |
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playerItemGustBig.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |
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playerItemGustJar.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |
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playerItemHeldObject.c
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Match sub_080ACF2C and put const data in playerItemHeldObject
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2022-04-20 22:09:14 +03:00 |
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playerItemLantern.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |
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playerItemPacciCane.c
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identify some functions
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2022-03-28 12:06:05 -07:00 |
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playerItemPacciCaneProjectile.c
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Use fixed point macros where possible
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2022-04-01 18:19:56 +03:00 |
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playerItemShield.c
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Putting some nonmatch functions from site
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2022-07-13 15:24:22 +03:00 |
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playerItemSpiralBeam.c
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Move const data into playerItemSpiralBeam
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2022-04-13 22:38:00 +03:00 |
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playerItemSword.c
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Fix all the zero comparison bit tricks I could find
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2022-07-22 11:02:49 +03:00 |
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playerItemSwordBeam.c
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Should be the rest of them
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2022-06-22 00:00:57 +01:00 |