mirror of https://github.com/zeldaret/tmc.git
78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "room.h"
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#include "asm.h"
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#include "player.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0x10];
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u16 unk78;
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u16 unk7a;
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u16 unk7c;
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u16 unk7e;
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u16 tile;
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u8 unk82;
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u8 unk83;
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} BoardEntity;
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void Board_Init(BoardEntity*);
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void sub_08098BE0(BoardEntity*);
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void sub_08098BE8(BoardEntity*);
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bool32 sub_08098C30(BoardEntity*, Entity*);
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void sub_0807AAF8(Entity*, u32);
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void Board(Entity* this) {
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static void (*const actionFuncs[])(BoardEntity*) = {
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Board_Init,
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sub_08098BE0,
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};
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actionFuncs[this->action]((BoardEntity*)this);
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}
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void Board_Init(BoardEntity* this) {
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static const u8 gUnk_0812366C[] = { 0x10, 0x1e, 0xc, 0x6, 0x10, 0x6, 0x0, 0x0 };
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const u8* pbVar2 = &gUnk_0812366C[super->type * 2];
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super->action = 1;
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super->spriteSettings.draw = 1;
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super->frameIndex = super->type;
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this->unk82 = pbVar2[0];
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this->unk83 = pbVar2[1];
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this->unk78 = super->x.HALF.HI - (this->unk82 >> 1);
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this->unk7a = super->y.HALF.HI - (this->unk83 >> 1);
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this->tile = COORD_TO_TILE(super);
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super->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(super);
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super->spritePriority.b0 = 6;
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if (super->type == 0) {
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SetTile(0x4074, this->tile - 0x40, super->collisionLayer);
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}
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sub_08098BE8(this);
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}
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void sub_08098BE0(BoardEntity* this) {
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sub_08098BE8(this);
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}
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void sub_08098BE8(BoardEntity* this) {
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if ((gPlayerState.flags & PL_MINISH) && sub_08098C30(this, &gPlayerEntity) && PlayerCanBeMoved() &&
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gPlayerEntity.z.HALF.HI == 0) {
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gPlayerState.field_0x14 = 1;
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sub_0807AAF8(&gPlayerEntity, this->tile);
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}
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}
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bool32 sub_08098C30(BoardEntity* this, Entity* ent) {
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u32 uVar1 = 0;
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u32 diffx = ent->x.HALF.HI - this->unk78;
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u32 diffy = ent->y.HALF.HI - this->unk7a;
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if (diffx <= this->unk82 && diffy <= this->unk83) {
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uVar1 = 1;
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}
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return uVar1;
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}
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