mirror of https://github.com/zeldaret/tmc.git
231 lines
5.6 KiB
C
231 lines
5.6 KiB
C
#include "object.h"
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#include "functions.h"
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#include "message.h"
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#include "item.h"
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#include "npc.h"
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#include "collision.h"
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extern void (*const BookActionFuncs[])(Entity*);
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extern s8 const gUnk_08123D94[];
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u32 sub_0809B688(Entity*);
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void sub_0809B6B0(Entity*, Entity*);
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void Book(Entity* this) {
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BookActionFuncs[this->action](this);
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}
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void sub_0809B3C4(Entity* this) {
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u32 obtained = GetInventoryValue(this->type + ITEM_QST_BOOK1);
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if (this->type2 != 3) {
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if (obtained != 0) {
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DeleteThisEntity();
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}
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} else {
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if (CheckLocalFlag(MIZUKAKI_BOOK_ALLBACK)) {
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DeleteThisEntity();
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}
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if (obtained != 2) {
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this->spriteSettings.draw = 0;
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}
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}
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this->spriteOffsetY = 3;
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if (CheckFlags(this->field_0x86.HWORD)) {
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if (this->type2 == 0) {
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this->y.HALF.HI += 48;
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}
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this->type2 = 2;
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}
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, this->type + ITEM_QST_BOOK1);
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switch (this->type2) {
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case 0:
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this->action = 1;
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this->timer = 22;
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this->subtimer = 2;
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this->field_0x80.HALF.LO = 0;
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this->spritePriority.b0 = 3;
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break;
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case 1: {
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u32 scroll;
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u32 height;
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this->action = 3;
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scroll = (u16)gRoomControls.scroll_y - 0x10;
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height = (u16)this->y.HALF.HI - scroll;
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this->z.HALF.HI -= height;
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break;
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}
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case 2:
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this->action = 4;
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break;
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case 3:
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this->action = 5;
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this->subAction = 0;
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this->spritePriority.b0 = 3;
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break;
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default:
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break;
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}
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}
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void sub_0809B4A8(Entity* this) {
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sub_0800445C(this);
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if (this->field_0x80.HALF.LO != 0) {
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this->field_0x80.HALF.LO--;
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return;
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}
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if (sub_0809B688(this)) {
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if (--this->timer) {
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return;
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}
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this->action = 2;
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this->timer = 30;
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this->speed = 0x40;
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this->direction = 0x10;
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gPlayerState.pushedObject = TREE_THORNS;
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= PL_BUSY;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = gPlayerEntity.animationState << 2;
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EnqueueSFX(SFX_10F);
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} else {
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this->timer = 22;
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}
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}
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void sub_0809B524(Entity* this) {
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if (--this->timer == 0) {
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if (--this->subtimer == 0) {
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this->action = 3;
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this->y.HALF.HI += 0x20;
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this->z.HALF.HI -= 0x20;
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} else {
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this->action = 1;
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this->timer = 22;
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this->field_0x80.HALF.LO = 0x18;
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}
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}
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LinearMoveUpdate(this);
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}
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void sub_0809B56C(Entity* this) {
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Entity* fx;
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if (sub_080044EC(this, 0x2800) != 1) {
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return;
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}
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this->action = 4;
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this->spritePriority.b0 = 4;
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SetFlag(this->field_0x86.HWORD);
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fx = CreateFx(this, FX_DEATH, 0);
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if (fx != NULL) {
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SortEntityAbove(this, fx);
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}
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}
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void sub_0809B5B4(Entity* this) {
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if (gPlayerState.flags & PL_MINISH) {
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sub_0800445C(this);
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} else if (IsCollidingPlayer(this)) {
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CreateItemEntity(this->type + ITEM_QST_BOOK1, 0, 0);
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DeleteThisEntity();
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}
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}
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void sub_0809B5EC(Entity* this) {
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if (this->spriteSettings.draw == 1) {
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switch (this->subAction) {
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case 0: {
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Entity* parent = FindEntityByID(NPC, STURGEON, 7);
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if (parent == NULL) {
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return;
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}
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if (parent->x.HALF.HI < this->x.HALF.HI) {
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return;
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}
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if (parent->animationState != 4) {
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return;
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}
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this->parent = parent;
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this->subAction = 1;
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sub_0809B6B0(this->parent, this);
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break;
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}
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case 1: {
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if ((this->parent == NULL) || (this->parent->next == NULL)) {
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DeleteThisEntity();
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return;
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}
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sub_0809B6B0(this->parent, this);
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break;
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}
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default:
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return;
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}
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} else {
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switch (this->subAction) {
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default: {
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DeleteThisEntity();
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break;
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}
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case 0: {
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if (GetInventoryValue(this->type + ITEM_QST_BOOK1) == 2) {
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this->subAction = 1;
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}
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break;
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}
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case 1: {
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u8 doTextBox = gMessage.doTextBox & 0x7f;
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if (!doTextBox) {
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this->spriteSettings.draw = 1;
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this->subAction = doTextBox;
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}
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break;
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}
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}
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}
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}
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u32 sub_0809B688(Entity* this) {
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u32 ret = EntityInRectRadius(this, &gPlayerEntity, 6, 12);
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if (ret == 1 && gPlayerState.field_0xd != 16) {
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ret = 0;
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}
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return ret;
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}
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void sub_0809B6B0(Entity* parent, Entity* this) {
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s32 offset = (s32)gUnk_08123D94[parent->animationState >> 1] << 16;
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PositionRelative(parent, this, 0, offset);
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this->z.HALF.HI = -(this->type << 2);
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this->spritePriority.b0 = 3 - this->type;
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}
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void (*const BookActionFuncs[])(Entity*) = {
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sub_0809B3C4, sub_0809B4A8, sub_0809B524, sub_0809B56C, sub_0809B5B4, sub_0809B5EC,
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};
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const s8 gUnk_08123D94[] = { -22, -20, -20, -20 };
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