tmc/src/object/object96.c

183 lines
5.3 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "asm.h"
#include "functions.h"
#include "sound.h"
#include "item.h"
#include "flags.h"
#include "effects.h"
#include "collision.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);
bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
s8 unk08;
s8 unk09;
u8 unk0a;
u8 unk0b;
u8 unk0c;
u8 type;
u8 unk0e;
u8 unk0f;
s32 zVelocity;
u32 unk14;
s16 speed;
s16 y;
u16 flag;
u8 timer;
u8 unk1f;
} struct_gUnk_08123FB0;
static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
void sub_0809D91C(Entity*);
bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, Q_16_16(1.0), 0x1800, 0x60, 0x40, 0x4021,
0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
#if defined(JP) || defined(DEMO_JP) || defined(EU)
0xCD,
#else
0xd0,
#endif
0, 0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, Q_16_16(1.0), 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, Q_16_16(1.0), 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, Q_16_16(1.0), 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, Q_16_16(1.0), 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, Q_16_16(1.0), 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
};
void Object96(Entity* this) {
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
Object96_Init,
Object96_Action1,
Object96_Action2,
Object96_Action3,
};
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
}
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
u32 dir;
this->action++;
this->collisionLayer = 2;
this->spriteRendering.b3 = 1;
this->zVelocity = param_2->zVelocity;
this->direction = param_2->unk0f;
this->speed = param_2->speed;
this->y.HALF.HI -= param_2->y;
this->z.WORD = 0;
this->timer = param_2->timer;
if ((this->direction & 0x80)) {
dir = this->direction;
if (dir == 0x81) {
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
}
}
UpdateSpriteForCollisionLayer(this);
type = this->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
s32 iVar3;
iVar3 = 1;
if (param_2->func != NULL) {
iVar3 = param_2->func(this, param_2);
}
if (iVar3 != 0) {
this->action++;
this->y.HALF.HI += param_2->y;
this->z.HALF.HI -= param_2->y;
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
LinearMoveUpdate(this);
if (sub_080044EC(this, param_2->unk14) < 2) {
if (this->timer) {
this->timer--;
this->zVelocity = param_2->unk14 << 3;
} else {
this->action++;
this->collisionLayer = gPlayerEntity.collisionLayer;
UpdateSpriteForCollisionLayer(this);
if (param_2->funcEnt != NULL) {
param_2->funcEnt(this);
}
}
SoundReq(SFX_RUPEE_BOUNCE);
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
if (gPlayerState.flags & 0x80) {
sub_0800445C(this);
} else {
if (IsCollidingPlayer(this)) {
CreateItemEntity(param_2->type, this->type2, 0);
if (param_2->flag) {
SetFlag(param_2->flag);
}
DeleteThisEntity();
}
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void sub_0809D91C(Entity* this) {
Entity* fxEnt;
fxEnt = CreateFx(this, FX_DASH, 0);
if (fxEnt != NULL) {
SortEntityBelow(this, fxEnt);
}
SoundReq(SFX_SECRET);
}
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 uVar1;
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
if (param_2->unk0a * 2 <= (u16)uVar1) {
return 0;
}
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
if (param_2->unk0b * 2 > (u16)uVar1) {
return 1;
}
}
return 0;
}