mirror of https://github.com/zeldaret/tmc.git
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "screen.h"
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#include "player.h"
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#include "room.h"
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#include "asm.h"
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const u8 gUnk_08123484[];
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typedef struct {
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Entity base;
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u8 unk_0x68;
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} SteamEntity;
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void Steam(Entity* _this) {
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SteamEntity* this = (SteamEntity*)_this;
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u32 action = super->action;
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s8* ptr;
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u32 type;
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if (action == 0) {
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super->action = 1;
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super->spriteSettings.draw = 1;
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super->spriteRendering.alphaBlend = 1;
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super->timer = 1;
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super->subtimer = Random() & 0xf;
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this->unk_0x68 = action;
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super->collisionLayer = 2;
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ResolveCollisionLayer(super);
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gScreen.controls.layerFXControl = 0xbd << 6;
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if (super->type == 0) {
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gScreen.controls.alphaBlend = 0x60a;
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} else {
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gScreen.controls.alphaBlend = 0x808;
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}
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}
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type = super->type;
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ptr = &this->unk_0x68;
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if (type != 0) {
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if (gPlayerEntity.x.HALF.HI - gRoomControls.origin_x > (0xf8 << 1)) {
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if (*ptr < 0x40) {
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(*ptr)++;
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}
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} else {
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if (*ptr > 0) {
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(*ptr)--;
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}
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}
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}
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if (--super->timer == 0) {
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super->timer = 8;
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super->subtimer = (super->subtimer + 1) & 0xf;
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}
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super->spriteOffsetX = gUnk_08123484[super->subtimer];
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super->spriteOffsetY = gUnk_08123484[super->subtimer] + *ptr;
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}
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const u8 gUnk_08123484[] = {
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0xfc, 0xfd, 0xfe, 0xff, 0x0, 0x1, 0x2, 0x3, 0x4, 0x3, 0x2, 0x1, 0x0, 0xff, 0xfe, 0xfd,
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};
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