mirror of https://github.com/zeldaret/tmc.git
35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
#include "entity.h"
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#include "room.h"
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#include "functions.h"
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void sub_080979CC(Entity*);
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void nullsub_529(Entity*);
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void StoneTablet(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080979CC,
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nullsub_529,
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};
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actionFuncs[this->action](this);
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}
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void sub_080979CC(Entity* this) {
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// TODO recreate as TileData[]
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static const u16 gUnk_081232EC[] = { 0x4022, 0xfffe, 0x4022, 0xffff, 0x4022, 0x0, 0x4022, 0x1, 0xffff };
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static const u16 gUnk_081232FE[] = { 0x4065, 0xffbf, 0x4022, 0xffc0, 0x4066, 0xffc1, 0x4029,
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0xffff, 0x4026, 0x0, 0x402a, 0x1, 0xffff };
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this->action = 1;
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this->spriteSettings.draw = 1;
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if (this->type == 3) {
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this->frameIndex = 0;
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SetMultipleTiles((TileData*)gUnk_081232FE, COORD_TO_TILE(this), this->collisionLayer);
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} else {
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this->frameIndex = this->type;
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SetMultipleTiles((TileData*)gUnk_081232EC, COORD_TO_TILE(this), this->collisionLayer);
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}
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}
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void nullsub_529(Entity* this) {
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}
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