mirror of https://github.com/zeldaret/tmc.git
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#include "entity.h"
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#include "player.h"
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#include "structures.h"
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bool32 sub_0805EC04(Entity* this) {
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u32 i = 1;
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OAMSettings* temp = &gUnk_03000000;
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u32 j = 1;
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for (; i < 0x20; i++) {
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if (temp->unk[i].unk6 == 0) {
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temp->unk[i].unk6 = j;
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this->spriteOrientation.b1 = i;
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this->spriteRendering.b0 |= j;
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_0805EC60(Entity* this) {
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u8 temp;
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OAMSettings* temp2;
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if (this->spriteRendering.b0 != 0) {
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this->spriteRendering.b0 = 0;
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temp = this->spriteOrientation.b1;
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this->spriteOrientation.b1 = 0;
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temp2 = &gUnk_03000000;
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temp2->unk[temp].unk6 = 0;
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}
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}
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ASM_FUNC("asm/non_matching/sub_0805EC9C.inc", bool32 sub_0805EC9C(Entity* ent, u32 param_2, u32 param_3, u32 param_4))
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void sub_0805ECEC(int param_1, u32 param_2, u32 param_3, u32 param_4) {
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u16* temp;
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gUnk_03000000.unk[0].unk7 = 1;
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temp = &gUnk_03000000.unk[param_1].unk0;
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temp[0] = param_2;
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temp[1] = param_3;
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temp[2] = param_4;
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}
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void sub_0805ED14(u32 param_1) {
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gPlayerState.field_0x9c = param_1;
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gPlayerState.field_0x98 = 0;
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gPlayerState.field_0x9a = 0;
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}
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