tmc/src
KEKW555 dbdb121e88
Match last vram.c function. (#645)
* Nuke sub_080AE218.inc

* Match last vram.c function

* Minor coding blip
2023-12-09 16:54:37 -08:00
..
data
enemy found another place where animations hid 2023-09-20 16:45:23 +02:00
gba
item Cleaned this up a bit 2023-12-04 18:04:49 +01:00
manager the rest of the portal types (2 unknown to me) 2023-09-17 22:00:45 +02:00
menu Update kinstoneMenu.c 2023-11-30 19:55:39 +01:00
npc Filled in the directions 2023-09-18 18:56:46 +02:00
object Match sub_0801E49C (#638) 2023-12-03 14:06:21 -08:00
playerItem Filled in the directions 2023-09-18 18:56:46 +02:00
projectile Filled in the directions 2023-09-18 18:56:46 +02:00
subtask SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
worldEvent
affine.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
backgroundAnimations.c
beanstalkSubtask.c Match sub_0801A570 (#643) 2023-12-09 16:53:18 -08:00
code_0805EC04.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
code_08049CD4.c
code_08049DF4.c
collision.c
color.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
common.c Match sub_0801E49C (#638) 2023-12-03 14:06:21 -08:00
createEnemy.c
cutscene.c
debug.c
demo.c
droptables.c
eeprom.c
enemy.c
enemyUtils.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
enterPortalSubtask.c the rest of the portal types (2 unknown to me) 2023-09-17 22:00:45 +02:00
entity.c
fade.c
fileselect.c Labeled all unlabeled inputs(if I didn't miss any) 2023-08-15 03:54:03 +02:00
flagDebug.c
flags.c
game.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
gameData.c
gameOverTask.c
gameUtils.c clean up hint_height version mess 2023-08-02 22:32:17 +02:00
interrupts.c
item.c
itemDefinitions.c found another place where animations hid 2023-09-20 16:45:23 +02:00
itemMetaData.c
itemUtils.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
kinstone.c clean up hint_height version mess 2023-08-02 22:32:17 +02:00
main.c
manager.c
message.c
movement.c Formatting again 2023-09-18 19:01:17 +02:00
npc.c
npcDefinitions.c
npcFunctions.c
npcUtils.c Create new entity structs for NPCs 2023-08-01 11:36:11 +02:00
object.c Create new entity structs for Objects 2023-07-31 21:31:30 +02:00
objectDefinitions.c
objectUtils.c Filled in the directions 2023-09-18 18:56:46 +02:00
physics.c Filled in the directions 2023-09-18 18:56:46 +02:00
player.c found more anims, also removing != 0 sometimes 2023-09-24 18:03:34 +02:00
playerHitbox.c
playerItem.c found another place where animations hid 2023-09-20 16:45:23 +02:00
playerItemDefinitions.c
playerItemUtils.c
playerUtils.c Match remaining playerUtils.c functions. (#642) 2023-12-09 16:52:18 -08:00
projectile.c
projectileUtils.c
room.c
roomInit.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
save.c
screenTilemap.c Match sub_0807D280 (#639) 2023-12-03 14:10:16 -08:00
script.c found more anims, also removing != 0 sometimes 2023-09-24 18:03:34 +02:00
scroll.c
sineTable.c
sound.c renamed and added a bunch of animations to enum 2023-09-19 21:23:45 +02:00
staffroll.c Labeled all unlabeled inputs(if I didn't miss any) 2023-08-15 03:54:03 +02:00
subtask.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
text.c
title.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
ui.c SaveFile cleanup part 1 2023-08-02 20:50:18 +02:00
vram.c Match last vram.c function. (#645) 2023-12-09 16:54:37 -08:00