tmc/src/npc/ghostBrothers.c

309 lines
9.9 KiB
C

/**
* @file ghostBrothers.c
* @ingroup NPCs
*
* @brief Ghost Brothers NPC
*/
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "message.h"
#include "npc.h"
#include "save.h"
#include "screen.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 fusionOffer;
/*0x69*/ u8 unused[3];
/*0x6c*/ const u16* unk_6c;
} GhostBrothersEntity;
extern u32 gSpriteAnimations_GhostBrothers[];
void sub_08065C0C(GhostBrothersEntity* this);
void sub_08065BF4(GhostBrothersEntity* this);
void sub_08065EBC(GhostBrothersEntity* this);
void sub_08065D18(GhostBrothersEntity* this);
void sub_08065D74(GhostBrothersEntity* this);
void sub_08065DB8(GhostBrothersEntity* this);
void sub_08065EDC(GhostBrothersEntity* this);
void sub_08065F20(GhostBrothersEntity* this);
void GhostBrothers(GhostBrothersEntity* this) {
static const s8 gUnk_0811015C[8] = { -14, -16, -18, -20, -22, -20, -18, -16 };
static void (*const actionFuncs[])(GhostBrothersEntity*) = {
sub_08065BF4, sub_08065BF4, sub_08065BF4, sub_08065BF4, sub_08065EBC, sub_08065EBC,
};
if (super->flags & ENT_SCRIPTED) {
sub_08065C0C(this);
} else {
actionFuncs[super->type](this);
if (super->type < 3) {
const s8* ptr = gUnk_0811015C;
u32 subtimer = super->subtimer++;
super->z.HALF_U.HI = *(ptr + (((subtimer << 0x18) >> 0x1b) & 0x7));
}
}
}
void sub_08065BF4(GhostBrothersEntity* this) {
static void (*const actionFuncs[])(GhostBrothersEntity*) = {
sub_08065D18,
sub_08065D74,
sub_08065DB8,
};
actionFuncs[super->action](this);
}
static const u16 gUnk_08110188[] = { 0x1000, 0x4, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4, 0xc04, 0x8, 0xd03, 0x4,
0xe02, 0x4, 0xf01, 0x4, 0x1000, 0x14, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4,
0xc04, 0x4, 0xb05, 0x4, 0xa06, 0x4, 0x907, 0x4, 0x808, 0x8, 0x907, 0x4,
0xa06, 0x4, 0xb05, 0x4, 0xc04, 0x4, 0xd03, 0x4, 0xe02, 0x4, 0xf01, 0x4,
0x1000, 0x14, 0xf01, 0x4, 0xe02, 0x4, 0xd03, 0x4, 0xc04, 0x4, 0xb05, 0x4,
0xa06, 0x4, 0x907, 0x4, 0x808, 0x4, 0x709, 0x4, 0x60a, 0x4, 0x50b, 0x4,
0x40c, 0x4, 0x30d, 0x4, 0x20e, 0x4, 0x10f, 0x4, 0x10, 0x1e, 0xffff };
static const u16 gUnk_0811022E[] = { 0x10, 0x2, 0x10f, 0x2, 0x20e, 0x2, 0x30d, 0x2, 0x40c, 0x2, 0x50b, 0x2,
0x60a, 0x2, 0x709, 0x2, 0x808, 0x2, 0x907, 0x2, 0xa06, 0x2, 0xb05, 0x2,
0xc04, 0x2, 0xd03, 0x2, 0xe02, 0x2, 0xf01, 0x2, 0x1000, 0x2, 0xffff };
void sub_08065C0C(GhostBrothersEntity* this) {
const u16* puVar3;
switch (super->action) {
case 0:
super->action = 1;
super->spriteSettings.draw = 1;
InitScriptForNPC(super);
break;
case 1:
if (super->interactType == 2) {
super->action = 2;
super->interactType = 0;
InitAnimationForceUpdate(super,
GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity)));
InitializeNPCFusion(super);
} else {
ExecuteScriptAndHandleAnimation(super, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(super) == 0) {
return;
}
super->action = 1;
break;
case 3:
if (--super->timer != 0) {
return;
}
puVar3 = this->unk_6c;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
super->timer = (u8) * (++puVar3);
this->unk_6c = ++puVar3;
return;
}
super->spriteSettings.draw = 0;
super->action = 1;
break;
}
}
void sub_08065CCC(GhostBrothersEntity* this) {
super->action = 3;
super->timer = 30;
super->spriteRendering.alphaBlend = 1;
this->unk_6c = gUnk_0811022E;
gScreen.controls.layerFXControl = 0x3f40;
gScreen.controls.alphaBlend = 0x10;
}
void GhostBrothers_MakeInteractable(GhostBrothersEntity* this) {
this->fusionOffer = GetFusionToOffer(super);
AddInteractableWhenBigFuser(super, this->fusionOffer);
}
void sub_08065D18(GhostBrothersEntity* this) {
super->action = 1;
super->timer = 30;
super->subtimer = 0;
super->spriteSettings.draw = 1;
super->spriteRendering.alphaBlend = 1;
this->unk_6c = gUnk_08110188;
SetDefaultPriority(super, PRIO_MESSAGE);
InitAnimationForceUpdate(super, 2);
gScreen.controls.layerFXControl = 0x3f40;
gScreen.controls.alphaBlend = 0x1000;
}
void sub_08065D74(GhostBrothersEntity* this) {
const u16* ptr;
if (--super->timer) {
return;
}
ptr = this->unk_6c;
if (*ptr != 0xffff) {
gScreen.controls.alphaBlend = *ptr;
super->timer = *(ptr + 1);
this->unk_6c = (ptr + 2);
} else {
super->action++;
MessageFromTarget(0);
}
}
void sub_08065DB8(GhostBrothersEntity* this) {
switch (super->subAction) {
case 0: {
if ((gMessage.doTextBox & 0x7f) == 0) {
super->subAction++;
super->timer = 60;
InitAnimationForceUpdate(super, 4);
}
break;
}
case 1: {
if (--super->timer == 0) {
super->subAction++;
super->timer = 180;
gUnk_02018EB0.unk_1++;
InitAnimationForceUpdate(super, 2);
}
break;
}
case 2:
break;
case 3: {
if (--super->timer == 0) {
MessageFromTarget(0);
super->subAction++;
}
break;
}
case 4: {
if ((gMessage.doTextBox & 0x7f) == 0) {
super->subAction++;
super->timer = 30;
this->unk_6c = gUnk_0811022E;
}
break;
}
default: {
if (--super->timer == 0) {
const u16* puVar3 = this->unk_6c;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
super->timer = (u8) * (puVar3 + 1);
this->unk_6c = (puVar3 + 2);
} else {
gUnk_02018EB0.unk_0++;
DeleteThisEntity();
}
}
break;
}
}
UpdateAnimationSingleFrame(super);
}
void sub_08065EBC(GhostBrothersEntity* this) {
static void (*const actionFuncs[])(GhostBrothersEntity*) = {
sub_08065D18,
sub_08065EDC,
sub_08065F20,
};
actionFuncs[super->action](this);
sub_0806ED78(super);
}
void sub_08065EDC(GhostBrothersEntity* this) {
if (--super->timer == 0) {
const u16* puVar3 = this->unk_6c;
if (*puVar3 != 0xffff) {
gScreen.controls.alphaBlend = *puVar3;
super->timer = (u8) * (++puVar3);
this->unk_6c = (++puVar3);
} else {
super->action++;
AddInteractableWhenBigObject(super);
}
}
}
void sub_08065F20(GhostBrothersEntity* this) {
UpdateAnimationSingleFrame(super);
if (super->interactType != 0) {
super->interactType = 0;
MessageFromTarget(0);
super->animIndex++;
if (gSpriteAnimations_GhostBrothers[super->animIndex] == 0) {
super->animIndex = 0;
}
InitAnimationForceUpdate(super, super->animIndex);
}
}
void sub_08065F64(Entity* this) {
static const Dialog dialogs[][8] = {
{ { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TINGLE, 0x31) } } },
{ { 4, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x17), TEXT_INDEX(TEXT_TOWN, 0x16) } },
{ 4, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x17), TEXT_INDEX(TEXT_TOWN, 0x16) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN2, 0x13), TEXT_INDEX(TEXT_TOWN2, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN3, 0x13), TEXT_INDEX(TEXT_TOWN3, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN4, 0x13), TEXT_INDEX(TEXT_TOWN4, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN5, 0x13), TEXT_INDEX(TEXT_TOWN5, 0x12) } },
{ 4,
DIALOG_ROOM_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_TOWN6, 0x12), TEXT_INDEX(TEXT_TOWN6, 0x11) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN7, 0x3) } } },
};
s32 tmp = gSave.global_progress - 2;
if (tmp < 0) {
tmp = 0;
}
ShowNPCDialogue(this, &dialogs[this->type][tmp]);
}
void GhostBrothers_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 2);
} else {
UpdateAnimationSingleFrame(this);
}
}