tmc/src
KEKW555 e35a8cf338
Revert type of zelda entity
2023-12-31 17:30:48 +05:30
..
data
enemy create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
gba
item Fix format 2023-12-30 22:48:48 +01:00
manager create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
menu create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
npc Revert type of zelda entity 2023-12-31 17:30:48 +05:30
object create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
playerItem merge upstream 2023-12-30 17:25:11 -08:00
projectile create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
subtask Use new entity struct for player 2023-12-30 22:09:30 +01:00
worldEvent Use new entity struct for player 2023-12-30 22:09:30 +01:00
affine.c
backgroundAnimations.c
beanstalkSubtask.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
code_0805EC04.c
code_08049CD4.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
code_08049DF4.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
collision.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
color.c
common.c label BounceUpdate asm 2023-12-30 17:13:42 -08:00
cutscene.c message definitions 2023-12-28 21:58:54 -08:00
debug.c label BounceUpdate asm 2023-12-30 17:13:42 -08:00
demo.c
droptables.c
eeprom.c
enemy.c
enemyUtils.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
enterPortalSubtask.c message definitions 2023-12-28 21:58:54 -08:00
entity.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
fade.c
fileselect.c label BounceUpdate asm 2023-12-30 17:13:42 -08:00
flagDebug.c
flags.c
game.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
gameData.c document RoomVars struct 2023-12-29 21:42:55 -08:00
gameOverTask.c
gameUtils.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
interrupts.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
item.c
itemDefinitions.c
itemMetaData.c
itemUtils.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
kinstone.c document RoomVars struct 2023-12-29 21:42:55 -08:00
main.c
manager.c message definitions 2023-12-28 21:58:54 -08:00
message.c label BounceUpdate asm 2023-12-30 17:13:42 -08:00
movement.c
npc.c message definitions 2023-12-28 21:58:54 -08:00
npcDefinitions.c
npcFunctions.c
npcUtils.c merge upstream 2023-12-30 17:25:11 -08:00
object.c message definitions 2023-12-28 21:58:54 -08:00
objectDefinitions.c
objectUtils.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
physics.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
player.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
playerHitbox.c
playerItem.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
playerItemDefinitions.c
playerItemUtils.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
playerUtils.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
projectile.c
projectileUtils.c
room.c create enemy struct and enemy flags 2023-12-30 20:05:32 -08:00
roomInit.c Merge branch 'master' into enemies 2023-12-30 22:18:38 +01:00
save.c
screenTilemap.c
script.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
scroll.c Use new entity struct for player 2023-12-30 22:09:30 +01:00
sineTable.c
sound.c
staffroll.c message definitions 2023-12-28 21:58:54 -08:00
subtask.c message definitions 2023-12-28 21:58:54 -08:00
text.c
title.c
ui.c label some asm functions 2023-12-29 00:59:43 -08:00
vram.c Use new entity struct for player 2023-12-30 22:09:30 +01:00