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data
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…
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enemy
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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gba
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…
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item
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Fix format
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2023-12-30 22:48:48 +01:00 |
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manager
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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menu
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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npc
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Revert type of zelda entity
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2023-12-31 17:30:48 +05:30 |
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object
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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playerItem
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merge upstream
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2023-12-30 17:25:11 -08:00 |
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projectile
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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subtask
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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worldEvent
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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affine.c
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…
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backgroundAnimations.c
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…
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beanstalkSubtask.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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code_0805EC04.c
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…
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code_08049CD4.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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code_08049DF4.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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collision.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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color.c
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…
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common.c
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label BounceUpdate asm
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2023-12-30 17:13:42 -08:00 |
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cutscene.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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debug.c
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label BounceUpdate asm
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2023-12-30 17:13:42 -08:00 |
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demo.c
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…
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droptables.c
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…
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eeprom.c
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…
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enemy.c
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…
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enemyUtils.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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enterPortalSubtask.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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entity.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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fade.c
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…
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fileselect.c
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label BounceUpdate asm
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2023-12-30 17:13:42 -08:00 |
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flagDebug.c
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…
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flags.c
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…
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game.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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gameData.c
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document RoomVars struct
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2023-12-29 21:42:55 -08:00 |
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gameOverTask.c
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…
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gameUtils.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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interrupts.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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item.c
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…
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itemDefinitions.c
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…
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itemMetaData.c
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…
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itemUtils.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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kinstone.c
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document RoomVars struct
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2023-12-29 21:42:55 -08:00 |
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main.c
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…
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manager.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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message.c
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label BounceUpdate asm
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2023-12-30 17:13:42 -08:00 |
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movement.c
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…
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npc.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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npcDefinitions.c
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…
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npcFunctions.c
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…
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npcUtils.c
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merge upstream
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2023-12-30 17:25:11 -08:00 |
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object.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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objectDefinitions.c
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…
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objectUtils.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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physics.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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player.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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playerHitbox.c
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…
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playerItem.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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playerItemDefinitions.c
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…
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playerItemUtils.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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playerUtils.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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projectile.c
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…
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projectileUtils.c
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…
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room.c
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create enemy struct and enemy flags
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2023-12-30 20:05:32 -08:00 |
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roomInit.c
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Merge branch 'master' into enemies
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2023-12-30 22:18:38 +01:00 |
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save.c
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…
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screenTilemap.c
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…
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script.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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scroll.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |
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sineTable.c
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…
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sound.c
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…
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staffroll.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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subtask.c
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message definitions
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2023-12-28 21:58:54 -08:00 |
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text.c
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…
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title.c
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…
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ui.c
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label some asm functions
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2023-12-29 00:59:43 -08:00 |
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vram.c
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Use new entity struct for player
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2023-12-30 22:09:30 +01:00 |