Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU)
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README.md

The Legend of Zelda: The Minish Cap

Build Status Decompilation Progress Contributors Discord Channel

- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.

This is a WIP decompilation of The Legend of Zelda: The Minish Cap. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis.

It can target the following ROMs:

  • tmc.gba sha1: b4bd50e4131b027c334547b4524e2dbbd4227130
  • tmc_jp.gba sha1: 6c5404a1effb17f481f352181d0f1c61a2765c5d
  • tmc_eu.gba sha1: cff199b36ff173fb6faf152653d1bccf87c26fb7
  • tmc_demo_usa.gba sha1: 63fcad218f9047b6a9edbb68c98bd0dec322d7a1
  • tmc_demo_jp.gba sha1: 9cdb56fa79bba13158b81925c1f3641251326412

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev

Discord: https://discord.zelda64.dev

Documentation: https://zeldaret.github.io/tmc

Installation

To set up the repository, see INSTALL.md.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.