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#include "global.h"
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#include "entity.h"
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Entity* CreateEnemy(u32 subtype, u32 form) {
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Entity* enemy;
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enemy = GetEmptyEntity();
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if (enemy != NULL) {
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enemy->kind = 3;
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enemy->id = subtype;
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enemy->type = form;
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AppendEntityToList(enemy, 4);
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}
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return enemy;
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}
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