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enemy
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rename functions and clean some code
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2021-10-23 02:10:42 +02:00 |
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gba
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Split npc files
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2021-05-27 22:16:22 +02:00 |
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item
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Split item files
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2021-07-04 16:03:58 +02:00 |
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manager
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merge changes from master
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2021-10-22 23:30:04 +02:00 |
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npc
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fix formatting
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2021-10-23 02:12:40 +02:00 |
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object
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merge changes from master
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2021-10-22 23:30:04 +02:00 |
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playerItem
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Split item files
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2021-07-04 16:03:58 +02:00 |
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projectile
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Rename projectiles
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2021-10-16 17:31:57 +02:00 |
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arm_proxy.c
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Disassemble functions
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2021-06-23 08:30:45 +02:00 |
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audio.c
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Use ifdefs in linker file
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2021-06-23 08:30:45 +02:00 |
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code_080A29BC.c
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Decompile some projectiles
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2021-06-10 21:27:27 +02:00 |
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code_0804AA84.c
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use object enum in object creation
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2021-05-02 02:27:18 +02:00 |
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code_0805EC04.c
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Unify nonmatching namings
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2021-05-13 01:16:24 +02:00 |
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code_0805F9A0.c
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Use ifdefs in linker file
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2021-06-23 08:30:45 +02:00 |
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code_0807CC3C.c
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Unify nonmatching namings
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2021-05-13 01:16:24 +02:00 |
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code_08018C58.c
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more cleanup
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2021-03-15 23:40:11 +01:00 |
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code_08049CD4.c
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…
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code_08077B98.c
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Split item files
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2021-07-04 16:03:58 +02:00 |
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code_08077DF4.c
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Split item files
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2021-07-04 16:03:58 +02:00 |
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code_080300AC.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |
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code_0805436C.c
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Unsplit managerF to avoid conflicts with the pr of Ibot02
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2021-09-26 22:09:22 +02:00 |
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code_0808091C.c
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Unsplit managerF to avoid conflicts with the pr of Ibot02
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2021-09-26 22:09:22 +02:00 |
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code_08078778.c
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…
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coord.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |
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createEnemy.c
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more cleanup
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2021-03-15 23:40:11 +01:00 |
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createEntity.c
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fix entity.c search prototypes, add documentation
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2021-03-21 22:04:04 -07:00 |
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createNPC.c
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more cleanup
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2021-03-15 23:40:11 +01:00 |
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createObject.c
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use object enum in object creation
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2021-05-02 02:27:18 +02:00 |
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debugScreen.c
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merge + fix
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2021-04-20 21:24:44 -07:00 |
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demoScreen.c
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Move demo screen into own file
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2021-06-23 22:53:11 +02:00 |
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eeprom.c
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Add EU variant
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2021-06-23 08:30:45 +02:00 |
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enemy.c
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rename functions and clean some code
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2021-10-23 02:10:42 +02:00 |
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entity.c
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Name CreateProjectile functions
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2021-10-16 17:29:50 +02:00 |
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ezloNag.c
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Unify nonmatching namings
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2021-05-13 01:16:24 +02:00 |
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fade.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |
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fileScreen.c
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Add EU variant
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2021-06-23 08:30:45 +02:00 |
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flags.c
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more cleanup
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2021-03-15 23:40:11 +01:00 |
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game.c
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Add EU variant
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2021-06-23 08:30:45 +02:00 |
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intro.c
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Add EU variant
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2021-06-23 08:30:45 +02:00 |
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item.c
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merge + fix
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2021-04-20 21:24:44 -07:00 |
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loadRoom.c
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Split item files
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2021-07-04 16:03:58 +02:00 |
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loadRoomEntityList.c
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…
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main.c
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Use ifdefs in linker file
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2021-06-23 08:30:45 +02:00 |
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manager.c
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Unsplit managerF to avoid conflicts with the pr of Ibot02
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2021-09-26 22:09:22 +02:00 |
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npc.c
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decomp vaati reborn npc
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2021-05-28 16:26:09 +02:00 |
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object.c
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decompile object31 (frozenFlower)
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2021-06-21 11:01:34 +02:00 |
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player.c
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Unsplit managerF to avoid conflicts with the pr of Ibot02
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2021-09-26 22:09:22 +02:00 |
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playerItem.c
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Prefix all Items and PlayerItems
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2021-03-24 23:27:31 +01:00 |
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room.c
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Unsplit managerF to avoid conflicts with the pr of Ibot02
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2021-09-26 22:09:22 +02:00 |
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save.c
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Disassemble functions
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2021-06-23 08:30:45 +02:00 |
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script.c
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merge + fix
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2021-04-20 21:24:44 -07:00 |
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sub_080A3B84.c
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Add EU variant
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2021-06-23 08:30:45 +02:00 |
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sub_080A554C.c
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…
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sub_0805E3A0.c
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…
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sub_0805E374.c
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…
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sub_0807B820.c
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fix entity.c search prototypes, add documentation
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2021-03-21 22:04:04 -07:00 |
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sub_0807C998.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |
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sub_08055E08.c
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…
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sub_08127D30.c
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…
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sub_08050008.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |
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textbox.c
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Disassemble functions
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2021-06-23 08:30:45 +02:00 |
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utils.c
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collapse TUs
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2021-03-21 20:51:08 -07:00 |