tmc/src/object/objectAF.c

56 lines
1.2 KiB
C

#include "global.h"
#include "entity.h"
#include "coord.h"
extern void sub_080A0640(Entity*);
extern void (*const gUnk_081248C4[])(Entity*);
void ObjectAF(Entity* this) {
gUnk_081248C4[this->action](this);
}
void sub_080A05A4(Entity* this) {
if (this->type != 2) {
this->action = 1;
this->spritePriority.b0 = 6;
sub_080A0640(this);
InitializeAnimation(this, 1);
} else {
this->action = 2;
this->y.HALF.HI++;
this->z.HALF.HI = 0;
this->spriteOffsetY--;
InitializeAnimation(this, 3);
}
}
void sub_080A05F4(Entity* this) {
if (this->parent == NULL) {
this->action = 2;
InitializeAnimation(this, 2);
} else {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
sub_080A0640(this);
GetNextFrame(this);
}
}
void sub_080A0624(Entity* this) {
GetNextFrame(this);
if (this->frame & 0x80) {
DeleteThisEntity();
}
}
void sub_080A0640(Entity* this) {
if (this->type == 0) {
PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, Q_16_16(8.0));
} else {
CopyPosition(this->parent, this);
}
this->z.HALF.HI = 0;
}