mirror of https://github.com/zeldaret/tp.git
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@ -1,6 +1,9 @@
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#ifndef D_A_E_MK_BO_H
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#define D_A_E_MK_BO_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_bg_s_acch.h"
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/**
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* @ingroup actors-enemies
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@ -10,11 +13,38 @@
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* @details
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*
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*/
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class e_mk_bo_class : public fopEn_enemy_c {
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class e_mk_bo_class {
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public:
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/* 0x5ac */ u8 field_0x5ac[0x9b4 - 0x5ac];
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/* 0x9B4 */ u8 field_0x9b4;
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/* 0x9B5 */ u8 field_0x9B5[0x9c0 - 0x9B5];
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/* 0x000 */ fopEn_enemy_c enemy;
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/* 0x5AC */ request_of_phase_process_class phase;
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/* 0x5B4 */ J3DModel* model;
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/* 0x5B8 */ Z2SoundObjSimple sound;
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/* 0x5D8 */ s16 counter;
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/* 0x5DA */ s16 action;
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/* 0x5DC */ s16 field_0x5dc;
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/* 0x5E0 */ cXyz field_0x5e0;
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/* 0x5EC */ s16 field_0x5ec;
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/* 0x5EE */ s16 field_0x5ee;
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/* 0x5F0 */ f32 field_0x5f0;
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/* 0x5F4 */ s16 timers[2];
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/* 0x5F8 */ s16 field_0x5f8;
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/* 0x5FA */ s16 field_0x5fa;
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/* 0x5FC */ f32 field_0x5fc;
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/* 0x600 */ s8 field_0x600;
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/* 0x602 */ s16 field_0x602;
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/* 0x604 */ dBgS_AcchCir acchcir;
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/* 0x644 */ dBgS_ObjAcch acch;
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/* 0x81C */ dCcD_Stts ccStts;
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/* 0x858 */ dCcD_Sph ccAtSph;
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/* 0x990 */ u32 field_0x990;
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/* 0x994 */ u32 field_0x994;
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/* 0x998 */ s8 field_0x998;
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/* 0x99C */ u32 field_0x99c[2];
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/* 0x9A4 */ u32 field_0x9a4[4];
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/* 0x9B4 */ s8 field_0x9b4;
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/* 0x9B5 */ s8 field_0x9b5;
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/* 0x9B8 */ mDoExt_McaMorf* efModelMorf;
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/* 0x9BC */ mDoExt_btkAnm* pbtk;
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};
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STATIC_ASSERT(sizeof(e_mk_bo_class) == 0x9c0);
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@ -2680,7 +2680,7 @@ static int daE_MK_Execute(e_mk_class* i_this) {
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PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(23), *calc_mtx);
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sp6c.set(0.0f, 0.0f, 0.0f);
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MtxPosition(&sp6c, &sp78);
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i_actor->current.pos = sp78;
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i_actor->enemy.current.pos = sp78;
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i_actor->field_0x9b4 = 0;
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i_this->field_0x707 = 0;
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}
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